Kriegsspiel News Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Latest topics
» Kriegsspiel: A Bridge Too Far (AAR)
by Martin Sat Nov 16, 2024 6:31 pm

» targeting artillery targets
by Saucier Tue Oct 29, 2024 12:15 am

» Grog can't make it
by Grog Fri Sep 13, 2024 5:59 pm

» Toggle vegetation = true not working
by popeadrian Fri Aug 30, 2024 11:43 pm

» 1862 Kriegsspiel manual by Von Tschiscwitz
by modron Thu Aug 29, 2024 8:23 pm

» SOW Scenario Generator
by popeadrian Sun Aug 25, 2024 5:39 pm

» Guide to map making?
by popeadrian Wed Aug 14, 2024 1:44 am

» SOWWL Artillery batteries
by Uncle Billy Thu Jul 11, 2024 3:15 pm

» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
by Uncle Billy Tue Jul 09, 2024 10:35 pm

» The New SOWWL Is Now Available On Steam
by Grog Mon Jul 08, 2024 8:14 pm

» Boxed KS set Wallington NT near Morpeth
by Martin Sat Jun 08, 2024 3:50 pm

» Help Request-Artillery Behavior
by Dutch101 Mon May 27, 2024 4:08 pm

Statistics
We have 1602 registered users
The newest registered user is cyrilus

Our users have posted a total of 30539 messages in 2305 subjects
Log in

I forgot my password


Western Campaign Battle Announcement

2 posters

Go down

Western Campaign Battle Announcement Empty Western Campaign Battle Announcement

Post  Father General Thu Nov 22, 2012 4:44 am

There will be two battles for July 28.

1. Cavalry clash, Brentonville. Flashman vs. Robinson only.

2. General engagement, Harrisonburg. Consists of the bulk of both armies.

I will be posting a doodle soon.

Do I have any volunteers to assist with scenario creation?

Thank you all, and let's have a fun one!
Father General
Father General

Posts : 945
Join date : 2012-03-25

Back to top Go down

Western Campaign Battle Announcement Empty Re: Western Campaign Battle Announcement

Post  Leffe7 Thu Nov 22, 2012 9:59 am

re scenario creation

I am not available for a battle this weekend, but I might find some time to create a scenario if needed.
But we lack some steps before that.

I suggest this process:
  1. The umpire informs the commanders about the battle map, starting location restrictions, available forces/strength and reconaissance info
  2. Commanders define their desired OOB structure (if permitted by Hays' tool) and starting location for each unit.
  3. Hays constructs the OOB (*)
  4. Scenario creation

(*) I suggest that at least one dummy AI artillery commander is generated for each division (inf or cav). This AI commander is to be set "take command" at the start of the scenario and not to be moved during the game.
Captured guns will switch sides and be attached to this commander and will not disappear from the battle. So we can avoid further discussions of capturing guns (see New Market). I see this as a disadvantage for the CSA, but we must come to a solution.
Leffe7
Leffe7

Posts : 468
Join date : 2012-03-01

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum