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Question regarding sprite size and map
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Question regarding sprite size and map
Hi all,
as I understood the unit-sprites have been shrinked by 1/3.
The building on the maps seem to be too tall now.
Are there some actual maps where height of building / Shrubs are better acceptable in relation to unit sprites?
as I understood the unit-sprites have been shrinked by 1/3.
The building on the maps seem to be too tall now.
Are there some actual maps where height of building / Shrubs are better acceptable in relation to unit sprites?
oho- Posts : 12
Join date : 2021-03-01
Re: Question regarding sprite size and map
Can I somehow enlarge the size of the soldiers a bit by manipulating a file?
There was a file with sprites and a size (values between 0.35 and 0.60) row, which I can't find anymore.
Just to 75 / 80 % of the original, not 66 %.
There was a file with sprites and a size (values between 0.35 and 0.60) row, which I can't find anymore.
Just to 75 / 80 % of the original, not 66 %.
oho- Posts : 12
Join date : 2021-03-01
Re: Question regarding sprite size and map
You can do that in the unitpack.csv file, which you'll find in the Logistics folder of whichever mod you're using.
Martin J
Martin J
Martin- Posts : 2523
Join date : 2008-12-20
Location : London
Re: Question regarding sprite size and map
Thanks, found the file. I can't make a calculation like product * 1,2 formula with the size row, is not possible with OpenOffice calc because there is always ' before the number like 0.334 format numbers. Any ideas?
edit: found a solution. Made the sprites 20% taller. Now it looks ok in my view ;-). No more completely hidden soldiers in a wheat field.
edit: found a solution. Made the sprites 20% taller. Now it looks ok in my view ;-). No more completely hidden soldiers in a wheat field.
oho- Posts : 12
Join date : 2021-03-01
Miko77 likes this post
Re: Question regarding sprite size and map
Sorry oho, I've never used OpenOffice Calc, so cannot help you there.
Glad you seem to have found an acceptable solution though.
Martin J
Glad you seem to have found an acceptable solution though.
Martin J
Martin- Posts : 2523
Join date : 2008-12-20
Location : London
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