Kriegsspiel News Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Latest topics
» targeting artillery targets
by Saucier Tue Oct 29, 2024 12:15 am

» Kriegsspiel: A Bridge Too Far (AAR)
by Martin Mon Oct 21, 2024 10:58 am

» Grog can't make it
by Grog Fri Sep 13, 2024 5:59 pm

» Toggle vegetation = true not working
by popeadrian Fri Aug 30, 2024 11:43 pm

» 1862 Kriegsspiel manual by Von Tschiscwitz
by modron Thu Aug 29, 2024 8:23 pm

» SOW Scenario Generator
by popeadrian Sun Aug 25, 2024 5:39 pm

» Guide to map making?
by popeadrian Wed Aug 14, 2024 1:44 am

» SOWWL Artillery batteries
by Uncle Billy Thu Jul 11, 2024 3:15 pm

» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
by Uncle Billy Tue Jul 09, 2024 10:35 pm

» The New SOWWL Is Now Available On Steam
by Grog Mon Jul 08, 2024 8:14 pm

» Boxed KS set Wallington NT near Morpeth
by Martin Sat Jun 08, 2024 3:50 pm

» Help Request-Artillery Behavior
by Dutch101 Mon May 27, 2024 4:08 pm

Statistics
We have 1596 registered users
The newest registered user is Layhey

Our users have posted a total of 30538 messages in 2305 subjects
Log in

I forgot my password


Features in General Staff

2 posters

Go down

Features in General Staff Empty Features in General Staff

Post  Dr Ezra Sidran Fri Dec 23, 2016 5:37 pm

Post about the features in General Staff including map, army and scenario design:http://general-staff.com/general-staff-features/.

Features in General Staff Flow-Chart

Dr Ezra Sidran

Posts : 88
Join date : 2016-06-10

http://general-staff.com/

Back to top Go down

Features in General Staff Empty Re: Features in General Staff

Post  Martin Sat Dec 24, 2016 3:38 pm

Thanks for posting, Ezra. Am following this with interest.

Can you please explain the pros and cons, as you see them, for creating a flat or hierarchical data structure for armies?

Martin (J)

Martin

Posts : 2522
Join date : 2008-12-20
Location : London

Back to top Go down

Features in General Staff Empty Hierarchical vs flat army data structures

Post  Dr Ezra Sidran Sat Dec 24, 2016 4:28 pm

The biggest advantage to using a hierarchical army structure is that the user can give higher level commands (e.g. "III Corps advance towards X") and not worry about the routes of the individual units (obviously the quality of the routes would depend on the quality of the AI see http://general-staff.com/tag/pathfinding/).

The advantage of a flat army structure is that units are just units and can be mixed and matched during battle as you please. You want to detach a unit from the left flank and send it to the middle? No problem.

From a programming perspective I suppose a flat army structure is simpler. But I've written code for both.

Dr Ezra Sidran

Posts : 88
Join date : 2016-06-10

http://general-staff.com/

Back to top Go down

Features in General Staff Empty Re: Features in General Staff

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum