Latest topics
» Kriegsspiel: A Bridge Too Far (AAR)by Martin Yesterday at 6:31 pm
» targeting artillery targets
by Saucier Tue Oct 29, 2024 12:15 am
» Grog can't make it
by Grog Fri Sep 13, 2024 5:59 pm
» Toggle vegetation = true not working
by popeadrian Fri Aug 30, 2024 11:43 pm
» 1862 Kriegsspiel manual by Von Tschiscwitz
by modron Thu Aug 29, 2024 8:23 pm
» SOW Scenario Generator
by popeadrian Sun Aug 25, 2024 5:39 pm
» Guide to map making?
by popeadrian Wed Aug 14, 2024 1:44 am
» SOWWL Artillery batteries
by Uncle Billy Thu Jul 11, 2024 3:15 pm
» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
by Uncle Billy Tue Jul 09, 2024 10:35 pm
» The New SOWWL Is Now Available On Steam
by Grog Mon Jul 08, 2024 8:14 pm
» Boxed KS set Wallington NT near Morpeth
by Martin Sat Jun 08, 2024 3:50 pm
» Help Request-Artillery Behavior
by Dutch101 Mon May 27, 2024 4:08 pm
Statistics
We have 1600 registered usersThe newest registered user is Moromir
Our users have posted a total of 30539 messages in 2305 subjects
Log in
Battlegames #25
3 posters
Page 1 of 1
Battlegames #25
•And now for something completely different. In his first article for Battlegames, Irish contributor Conrad Kinch gives us the intriguing A starter for ten: an alternative method of resolving campaign matters in Free Kriegsspiel. Campaigns have never been so much fun, so you'd best get your thinking caps on
The above entry arises as a description of issue number 25 of the magazine Battlegames. Can anyone enlighten us as to nature of the article?
The above entry arises as a description of issue number 25 of the magazine Battlegames. Can anyone enlighten us as to nature of the article?
hammurabi70- Posts : 173
Join date : 2008-12-09
Location : London
Re: Battlegames #25
hammurabi70 wrote:•And now for something completely different. In his first article for Battlegames, Irish contributor Conrad Kinch gives us the intriguing A starter for ten: an alternative method of resolving campaign matters in Free Kriegsspiel. Campaigns have never been so much fun, so you'd best get your thinking caps on
The above entry arises as a description of issue number 25 of the magazine Battlegames. Can anyone enlighten us as to nature of the article?
it is about using a quiz to simulate dice rolls, essentially the number of questions answered correctly gives the dice value
Druid_ian- Posts : 36
Join date : 2009-01-05
Age : 64
Location : Preston, Lancashire, United Kingdom
Re: Battlegames #25
Druid_ian wrote:it is about using a quiz to simulate dice rolls, essentially the number of questions answered correctly gives the dice value
Thanks. Not a system likely to speed up the process of resolution.
hammurabi70- Posts : 173
Join date : 2008-12-09
Location : London
Re: Battlegames #25
hammurabi70 wrote:Druid_ian wrote:it is about using a quiz to simulate dice rolls, essentially the number of questions answered correctly gives the dice value
Thanks. Not a system likely to speed up the process of resolution.
Well - it actually wasn't meant to. The idea was (and the way is that it's been used in practice) is that when you're playing a game of email KS (or in our case, using KS as a campaign system and then fighting battles out on the talbletop) things would normally be adjudicated using the tried and true nugget method set out in Napoleonic Wargaming for Fun.
However - once per campaign, if the player wanted to be sure, he could opt to take a quiz rather than roll the dice. It's a gimmick, but I've found it a successful one - used as seasoning, not as a main meal.
Conrad Kinch- Posts : 1
Join date : 2009-01-09
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum