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Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
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Page 9 of 24
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Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
Oh well - will just disable the KS mode when playing stock scenarios
chrisreb- Posts : 4
Join date : 2016-10-27
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
Something must have gone wrong because using the scenarios folder from the SDK in a new mod folder, and activating that mod like any other does work.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
If you have moved all the individual scenarios into the stock scenarios\scenarios folder then they will show up when you press the User Scenarios button.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
If you have moved all the individual scenarios into the stock scenarios\scenarios folder then they will show up when you press the User Scenarios button.
is it case sensitive? though.. I've tried both "Scenarios" and "scenarios" and no joy... I'm not going to play stock scenarios, so it's not a big deal for me but for those who want it might be... in my case nothing appears... what's more confusing - I even copied scenarios to Scenarios folder where user scenarios are kept and they are still not visible...
another thought - should it be activated before or after KS mods?
SOLVED - they appear if you rename them (for instance adding prefix "KS_" for each name does the trick...)
Miko77- Posts : 658
Join date : 2015-07-28
Age : 47
Location : Edinburgh
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
Yes, you have to rename the folders. I just remove the WLxx- from the scenario folder names.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
Now I know about the renaming all ok now
chrisreb- Posts : 4
Join date : 2016-10-27
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
This is an odd question because KS doesn't seem to worry about objectives much but I set up a scenario using the editor and the Waterloo map and the 1806 KS OOB - just for shits and giggles really.
One objective is on the west end of the map at Braine L'Alleud and the other is in Mont St. Jean. Both were copied from other scenarios with only the locations being changed. Both appear on the map just fine.
Here's the problem. Only one of them seems to work. At Braine L'Alleud, Suchet's corps is drawn up across the road and Claparede's division is drawn up across the objective. The points from the objective begin accumulating in Claparede's "score" right from the start.
At Mont St. Jean, the reserve division of St Hilaire is drawn up right across the objective but neither he nor any of his brigade commanders gain any points from the objective. Even worse, St Hilaire does not even have a "score" line in his command box as Claparede does.
On the plus side, I have learned how to edit the battlescript to TC the officers so that everyone doesn't start the game running around like chickens without heads. But the one objective which fails to record points while the other works fine has really got me stumped.
One objective is on the west end of the map at Braine L'Alleud and the other is in Mont St. Jean. Both were copied from other scenarios with only the locations being changed. Both appear on the map just fine.
Here's the problem. Only one of them seems to work. At Braine L'Alleud, Suchet's corps is drawn up across the road and Claparede's division is drawn up across the objective. The points from the objective begin accumulating in Claparede's "score" right from the start.
At Mont St. Jean, the reserve division of St Hilaire is drawn up right across the objective but neither he nor any of his brigade commanders gain any points from the objective. Even worse, St Hilaire does not even have a "score" line in his command box as Claparede does.
On the plus side, I have learned how to edit the battlescript to TC the officers so that everyone doesn't start the game running around like chickens without heads. But the one objective which fails to record points while the other works fine has really got me stumped.
rschilla- Posts : 399
Join date : 2016-09-12
Location : Arizona, US
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
In sandbox mode the AI will only recognise one objective. Its a limitation of the game design. You can write scripted SP scenarios to make the AI go for more objectives however.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
I think rschilla meant that points are not being added for 2nd objective - that is strange... objectives are fully editable, I guess there are several possibilities:
- value of the objective is 0 points - so occupying it is not reflected in score
- time interval as for how long you must occupy the objective in order to get points is too long (you can set it longer than battle last)
- objective is not active yet (there is time value when it's active "from" and "to")
- side that it "counts" for is not the side that you were testing (you can set it for Allied, French or Both)
- minimum number of men to occupy the objective is set too high
- radius of the objective is set too small (so you're unable to group sufficient number of men within the radius)
that's all I can think of now...
- value of the objective is 0 points - so occupying it is not reflected in score
- time interval as for how long you must occupy the objective in order to get points is too long (you can set it longer than battle last)
- objective is not active yet (there is time value when it's active "from" and "to")
- side that it "counts" for is not the side that you were testing (you can set it for Allied, French or Both)
- minimum number of men to occupy the objective is set too high
- radius of the objective is set too small (so you're unable to group sufficient number of men within the radius)
that's all I can think of now...
Miko77- Posts : 658
Join date : 2015-07-28
Age : 47
Location : Edinburgh
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
Since the KS group doesn't really worry about points, but rather accomplishing an overall mission, we use objectives to focus the battle to one area of the map. In the scenario folder that you create is a file named maplocations.csv. In there you can set all the variables that are important to your particular battle for each objective you create.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
Yeah, Miko has it. The AI went straight for Mont St Jean and 2/3 of the French army was drawn up around it but none of the commanders/officers seems to have gained any points from it, whereas Braine L'Alleud which was not attacked at all piled up points from the very beginning.
Each has a radius, a number of men and a point spread. The only difference I see is the AI column. For MSJ it is 100 and for BLA it is 1. I may go in and change that to see if it makes a difference.
The second thing I don't get is the Sandbox number. Is there a list somewhere of what those mean?
Each has a radius, a number of men and a point spread. The only difference I see is the AI column. For MSJ it is 100 and for BLA it is 1. I may go in and change that to see if it makes a difference.
The second thing I don't get is the Sandbox number. Is there a list somewhere of what those mean?
rschilla- Posts : 399
Join date : 2016-09-12
Location : Arizona, US
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
AI=100 means both the AI and player can receive points at the objective. AI=1 means only the player can.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
Good to know. I think I'll set them both to 100 and see what happens.
rschilla- Posts : 399
Join date : 2016-09-12
Location : Arizona, US
Artillery Flags
Uncle Billy
In you introduction (line 13) into the changes made with your mod you say that Flags have been removed from individual guns and only the battery commander now has a flag.
I’ve been using your latest version with various Sandbox games but notice that my individual artillery guns still have flags.
I may have doing something wrong whilst using your mod or missing something playing the game, you advice would be greatly appreciated. I'm only using your KS Mods and nothing else.
Also I would like to take this opportunity to thank you and all the hard working team on the Kriegsspiel forum for all the expertise and time put in to enhance the enjoyment of the game.
Xray
In you introduction (line 13) into the changes made with your mod you say that Flags have been removed from individual guns and only the battery commander now has a flag.
I’ve been using your latest version with various Sandbox games but notice that my individual artillery guns still have flags.
I may have doing something wrong whilst using your mod or missing something playing the game, you advice would be greatly appreciated. I'm only using your KS Mods and nothing else.
Also I would like to take this opportunity to thank you and all the hard working team on the Kriegsspiel forum for all the expertise and time put in to enhance the enjoyment of the game.
Xray
xray- Posts : 8
Join date : 2015-07-06
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
If you are using the stock OOBs, then you will see the gun flags. Only the KS OOBs have them removed.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
The only advantage I can see to the gun flag is that it lets you check the ammo level on each gun. But that is a stiff price to pay for the confusion they cause when you are trying to find the battery commander.
rschilla- Posts : 399
Join date : 2016-09-12
Location : Arizona, US
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
I haven't tried it myself but you could probably edit the stock OOBs by removing the flag entry beside every gun (NOT the battery commanders) and replacing the entry with:
GFX_ARTY_FLAG
This would be in column O (o for oscar) of the OOB if you edit it with Excel or another spreadsheet program.
GFX_ARTY_FLAG
This would be in column O (o for oscar) of the OOB if you edit it with Excel or another spreadsheet program.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Artillery Flags
Many thanks for you prompt replies.
As far as I know I was only using KS OOBs but will have a more detailed check this weekend when I have more time. Did you alter all of your KS OOBs or just a few?
I will also have a go at editing one or two stock OOBs, normally I don’t like to fiddle with files too much but if I make a copy and do mess up no harm done!
Thanks again gentlemen.
As far as I know I was only using KS OOBs but will have a more detailed check this weekend when I have more time. Did you alter all of your KS OOBs or just a few?
I will also have a go at editing one or two stock OOBs, normally I don’t like to fiddle with files too much but if I make a copy and do mess up no harm done!
Thanks again gentlemen.
xray- Posts : 8
Join date : 2015-07-06
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
All the OOBs in the KS mod have the gun flags removed. Good luck with your editing.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
I there still a download link somewhere for the KS GB Maps mod? Can't seem to find it.... of course I also don't know what it is called.
rschilla- Posts : 399
Join date : 2016-09-12
Location : Arizona, US
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
No, I don't think so. The GB Maps Mod is a mod you create yourself and then place the Gettysburg map lsl files in a Maps subfolder. You can add the lsl files of every Gettysburg "pay-for" add-on that you have. It allows players of Waterloo and the KS Mod who also own GB and its add-ons to play games on the original Gettysburg maps. As you need to buy the GB game and any add-ons for this to work you can understand why there isn't a d/l for it anywhere!
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
Ah, yeah. I do vaguely recall doing that...it was a while ago and at my age memory gets foggy. It was after I got the GB Anniversary edition... but the ACW doesn't hold all that much of an attraction for me. in comparison to Napoleonic.
rschilla- Posts : 399
Join date : 2016-09-12
Location : Arizona, US
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
You should join us online for a game - or have you done that already?
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
I've thought about it but the time differential is tough. I'm in Arizona. I volunteer with a local dog rescue and I'm usually quite busy during the day.
rschilla- Posts : 399
Join date : 2016-09-12
Location : Arizona, US
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
I have just had a simple but effective idea. Why don't we use one courier sprite for every nation? It may help reduce the MP trick of seeing enemy couriers and deducing where an unseen enemy is. We could use a generic hussar such as the Prussian one.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
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