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Week-End with the scenario day 04/04-05/04 2014 - Hills of Hell

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Post  mitra Sun Mar 30, 2014 10:35 am

New Doodle for next week-end

http://doodle.com/miuruhh45wex5ze6#table

mitra

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Week-End with the scenario day 04/04-05/04 2014 - Hills of Hell Empty Re: Week-End with the scenario day 04/04-05/04 2014 - Hills of Hell

Post  Martin Thu Apr 03, 2014 4:45 pm

Just a thought, but in the UK our clocks went forward by an hour last Sunday. So are the regular games starting at 21.30 UK time, rather than the previous 20.30?

Martin (J)

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Post  Uncle Billy Thu Apr 03, 2014 5:19 pm

I don't see why.  20:30 is 20:30.  The only time there is confusion is when the clocks change, as it is done on different dates in the US and Europe.  We Americans make the sacrifice and recalibrate our normal start times to accommodate our slower friends across the ocean.  Smile

As there are only 3 signed up for Saturday, we may not be able to play Mitra's scenario. In that case, I'd like to try a nappy game with the new artillery changes.
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Post  Martin Thu Apr 03, 2014 5:23 pm

Personally I'm happy to keep it at 20.30. I think the issue may relate to dinner time in Italy. But we all need to be on the same page.

Martin (J)

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Post  mitra Thu Apr 03, 2014 6:14 pm

DOn't worry Martin, dinner time follow summer time also Smile


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Post  WSH Baylor Thu Apr 03, 2014 8:40 pm

Would vote to keep 2030.

Also, since I am always getting my butt kicked in Nappy but love the artillery, would schedule time to see the new arty rules.

Love the ACW, but have decided against playing any more games based on fantasy with 450 objectives, overload of cavalry numbers, cavalry charging infantry (either mounted or dismounted) and other nonsensical, non-historical situations.

J
WSH Baylor
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Post  Mr. Digby Tue May 20, 2014 8:30 pm

I would have liked to see this first set of 3 linked battles completed. Was there any particular reason it wasn't? Both game 1 and game 2 were excellent.
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Post  mitra Tue May 20, 2014 8:49 pm

No the scenario is ready, I think the major problem is to have a sufficient number of players (and a little refresh of situation); the second scenario was played with 10-13 players if I remember well.

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