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Technical question
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Technical question
In lieu of that I tried the Scenario Generator and it seems to work well enough but the game is now crashing in mid-battle. It has the feel of a sprite problem but has anyone else run into that?
In general, I have found KS and SOW:WL to be quite stable.
In general, I have found KS and SOW:WL to be quite stable.
rschilla- Posts : 399
Join date : 2016-09-12
Location : Arizona, US
Re: Technical question
The scenario generator uses the OOBs and maps from the KS mod. If that is done then there shouldn't be any crashes. What OOB and map did you select?
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Technical question
The OOB_SB_KS_NAP_Prussia_1806 and the Nap_Spain_Rio_Espanol map.
At times the sides meet and it crashes right away.... at other times they can fight for a while and then crash.
At times the sides meet and it crashes right away.... at other times they can fight for a while and then crash.
rschilla- Posts : 399
Join date : 2016-09-12
Location : Arizona, US
Re: Technical question
Can you attach the sowwl.log file from one of these crashed games which is found at My Documents/SoWWL?
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Technical question
I don't see an option to attach a file but here it is:
- Spoiler:
Game Launched
18:37:59 Version:SOWWL1.01
18:38:03 Mod: C:\MATRIX GAMES\SCOURGE OF WAR WATERLOO\Mods\KS Napoleon Mod II 122
18:38:03 Mod: C:\MATRIX GAMES\SCOURGE OF WAR WATERLOO\Mods\KS SOW Supplemental Maps114
18:38:03 Mod: C:\MATRIX GAMES\SCOURGE OF WAR WATERLOO\Mods\KSSpritesMod 103
18:38:03 Ansi:16, TexH:16384, TexW:16384
18:38:03 SowWL Loaded
18:38:03 18:38:03
18:38:12 Mod: C:\MATRIX GAMES\SCOURGE OF WAR WATERLOO\Mods\KS Napoleon Mod II 122
18:38:12 Mod: C:\MATRIX GAMES\SCOURGE OF WAR WATERLOO\Mods\KS SOW Supplemental Maps114
18:38:12 Mod: C:\MATRIX GAMES\SCOURGE OF WAR WATERLOO\Mods\KSSpritesMod 103
18:38:12 Loading New Scenario
18:38:12 Load your muskets...
18:38:12 18:38:12
18:38:12 Loading New Scenario
18:38:12 Loading Map (Nap_Spain_Rio_Espanol)
00:00:00 Loading Graphics
00:00:00 ERROR: unknown packed sprite NAS_FUSW
00:00:00 ERROR: unknown packed sprite NAS_FUSS
00:00:00 ERROR: unknown packed sprite NAS_FUSL
00:00:00 ERROR: unknown packed sprite NAS_FUSA
00:00:00 ERROR: unknown packed sprite NAS_FUSF
00:00:00 ERROR: unknown packed sprite NAS_FUSR
00:00:00 ERROR: unknown packed sprite NAS_FUSC
00:00:00 ERROR: unknown packed sprite NAS_FUSM
00:00:00 ERROR: unknown packed sprite NAS_FUSP
00:00:00 ERROR: unknown packed sprite NAS_FUSD
00:00:00 ERROR: unknown packed sprite ONAS_FUSW
00:00:00 ERROR: unknown packed sprite ONAS_FUSS
00:00:00 ERROR: unknown packed sprite ONAS_FUSL
00:00:00 ERROR: unknown packed sprite ONAS_FUSA
00:00:00 ERROR: unknown packed sprite ONAS_FUSF
00:00:00 ERROR: unknown packed sprite ONAS_FUSR
00:00:00 ERROR: unknown packed sprite ONAS_FUSC
00:00:00 ERROR: unknown packed sprite ONAS_FUSM
00:00:00 ERROR: unknown packed sprite ONAS_FUSP
00:00:00 ERROR: unknown packed sprite ONAS_FUSD
00:00:00 ERROR: unknown packed sprite PL_VLLW
00:00:00 ERROR: unknown packed sprite PL_VLLS
00:00:00 ERROR: unknown packed sprite PL_VLLG
00:00:00 ERROR: unknown packed sprite PL_VLLC
00:00:00 ERROR: unknown packed sprite PL_VLLM
00:00:00 ERROR: unknown packed sprite PL_VLLD
00:00:00 ERROR: unknown packed sprite PRU_A_GUND
00:00:00 ERROR: unknown packed sprite PRU_A_GUNF
00:00:00 ERROR: unknown packed sprite PRU_A_GUNA
00:00:00 ERROR: unknown packed sprite PRU_A_GUNL
00:00:00 ERROR: unknown packed sprite PRU_A_GUNM
00:00:00 ERROR: unknown packed sprite PRU_A_GUNL
00:00:00 ERROR: unknown packed sprite PRU_A_GULM
00:00:00 ERROR: unknown packed sprite PRU_A_GULM
00:00:00 ERROR: unknown packed sprite PRU_A_GLM
00:00:00 ERROR: unknown packed sprite PRU_A_GLS
00:00:00 Loading Drills
00:00:00 Loading Experience Levels
00:00:00 Loading Personalities
00:00:00 Loading Orders
00:00:00 Loading Battle Plans
00:00:00 ----------------loading: GFX_Smoke_1A
00:00:00 ----------------loading: GFX_Smoke_1B
00:00:00 ----------------loading: GFX_Smoke_1C
00:00:00 ----------------loading: GFX_Smoke_1D
00:00:00 ----------------loading: GFX_Smoke_2A
00:00:00 ----------------loading: GFX_Smoke_2B
00:00:00 ----------------loading: GFX_Smoke_2C
00:00:00 ----------------loading: GFX_Smoke_2D
00:00:00 ----------------loading: GFX_Smoke_3A
00:00:00 ----------------loading: GFX_Smoke_3B
00:00:00 ----------------loading: GFX_Smoke_3C
00:00:00 ----------------loading: GFX_Smoke_3D
00:00:00 Loading Artillery Ammunition
00:00:00 ----------------loading: GFX_Burst_Solid
00:00:00 ----------------loading: GFX_Burst_Shell
00:00:00 ----------------loading: GFX_Burst_Canister
00:00:00 ----------------loading: GFX_Burst_Shrapnel
00:00:00 ----------------loading: GFX_Burst_Solid_NAP
00:00:00 Loading Arsenel
00:00:00 Applying Layout to the Map
00:00:00 ----------------loading: GFX_Burst_Ground_1
00:00:00 ----------------loading: GFX_Burst_Ground_2
00:00:00 ----------------loading: GFX_Burst_Ground_3
00:00:00 ----------------loading: GFX_Burst_Ground_4
00:00:00 ----------------loading: GFX_Obj_Shadow
00:00:00 ----------------loading: GFX_Obj_Sel
00:00:00 ----------------loading: GFX_Obj_Dest
00:00:00 ----------------loading: GFX_Obj_Mouse
00:00:00 ----------------loading: GFX_Path_Shadow
15:40:16 ----------------loading: horse_12-1_Walk
15:40:16 ----------------loading: horse_12-2_Stand
15:40:16 ----------------loading: horse_12-4_Run
15:40:16 ----------------loading: horse_12-5_Charge
15:40:16 ----------------loading: horse_12-6_Melee
15:40:16 ----------------loading: horse_12-7_Death_2
15:40:16 ----------------loading: GFX_FR_Cdr_01-1_Walk
15:40:16 ----------------loading: GFX_FR_Cdr_01-2_Stand
15:40:16 ----------------loading: GFX_FR_Cdr_01-3_Run
15:40:16 ----------------loading: GFX_FR_Cdr_01-4_Death
15:40:16 ----------------loading: FR_GENERAL_WALK
15:40:16 ----------------loading: FR_GENERAL_STAND
15:40:16 ----------------loading: FR_GENERAL_GALLOP
15:40:16 ----------------loading: FR_GENERAL_DEATH
15:40:16 ----------------loading: GFX_FRENCH_UNIT
15:40:16 ----------------loading: GFX_FLAGFLAIR
15:40:16 ----------------loading: FR_OFFICERMOUNTED_WALK
15:40:16 ----------------loading: FR_OFFICERMOUNTED_STAND
15:40:16 ----------------loading: FR_OFFICERMOUNTED_GALLOP
15:40:16 ----------------loading: FR_OFFICERMOUNTED_DEATH
15:40:16 ----------------loading: WES_FUS_MARCH
15:40:16 ----------------loading: WES_FUS_STAND
15:40:16 ----------------loading: WES_FUS_LOAD
15:40:16 ----------------loading: WES_FUS_READY
15:40:16 ----------------loading: WES_FUS_FIRE
15:40:16 ----------------loading: WES_FUS_DBLQUIK
15:40:16 ----------------loading: WES_FUS_CHARGE
15:40:16 ----------------loading: WES_FUS_MELEE
15:40:16 ----------------loading: WES_FUS_PRONE
15:40:16 ----------------loading: WES_FUS_DEATH
15:40:16 ----------------loading: GFX_FRENCH_1806
15:40:16 ----------------loading: FR_BI_INF_WALK
15:40:16 ----------------loading: FR_BI_INF_STAND
15:40:16 ----------------loading: FR_BI_INF_LOAD
15:40:16 ----------------loading: FR_BI_INF_READY
15:40:16 ----------------loading: FR_BI_INF_FIRE
15:40:16 ----------------loading: FR_BI_INF_DBLQUIK
15:40:16 ----------------loading: FR_BI_INF_CHARGE
15:40:16 ----------------loading: FR_BI_INF_MELEE
15:40:16 ----------------loading: FR_BI_INF_PRONE
15:40:16 ----------------loading: FR_BI_INF_DEATH
15:40:16 ----------------loading: FR_BI_LT2_WALK
15:40:16 ----------------loading: FR_BI_LT2_STAND
15:40:16 ----------------loading: FR_BI_LT2_LOAD
15:40:16 ----------------loading: FR_BI_LT2_READY
15:40:16 ----------------loading: FR_BI_LT2_FIRE
15:40:16 ----------------loading: FR_BI_LT2_DBLQUIK
15:40:16 ----------------loading: FR_BI_LT2_CHARGE
15:40:16 ----------------loading: FR_BI_LT2_MELEE
15:40:16 ----------------loading: FR_BI_LT2_PRONE
15:40:16 ----------------loading: FR_BI_LT2_DEATH
15:40:16 ----------------loading: GFX_FRENCH_CO_1806
15:40:16 ----------------loading: FR_ART_TRAIN_HORSES_WALK
15:40:16 ----------------loading: FR_ART_TRAIN_HORSES_STAND
15:40:16 ----------------loading: FR_ART_GUN_MOVE
15:40:16 ----------------loading: FR_ART_GUN_STAND
15:40:16 ----------------loading: FR_ART_GUN_LOAD
15:40:16 ----------------loading: FR_ART_GUN_READY
15:40:16 ----------------loading: FR_ART_GUN_FIRE
15:40:16 ----------------loading: FR_FUS_DEATH
15:40:16 ----------------loading: FR_ART_GUN_BROKEN
15:40:16 ----------------loading: FR_ART_LIMBER_MOVE
15:40:16 ----------------loading: FR_ART_LIMBER_STAND
15:40:16 ----------------loading: PRU_ART_TRAIN_HORSES_WALK
15:40:16 ----------------loading: PRU_ART_TRAIN_HORSES_STAND
15:40:16 ----------------loading: PRU_ART_GUN_MOVE
15:40:16 Texture file not found NAME:PRU_ART_GUN_MOVE at PATH: FILE:PRU_A_GUNM
15:40:16 Could not load sprite PRU_ART_GUN_MOVE at Graphics\Units\
15:40:16 ----------------loading: PRU_ART_GUN_STAND
15:40:16 Texture file not found NAME:PRU_ART_GUN_STAND at PATH: FILE:PRU_A_GUNL
15:40:16 Could not load sprite PRU_ART_GUN_STAND at Graphics\Units\
15:40:16 ----------------loading: PRU_ART_GUN_LOAD
15:40:16 Texture file not found NAME:PRU_ART_GUN_LOAD at PATH: FILE:PRU_A_GUNL
15:40:16 Could not load sprite PRU_ART_GUN_LOAD at Graphics\Units\
15:40:16 ----------------loading: PRU_ART_GUN_READY
15:40:16 Texture file not found NAME:PRU_ART_GUN_READY at PATH: FILE:PRU_A_GUNA
15:40:16 Could not load sprite PRU_ART_GUN_READY at Graphics\Units\
15:40:16 ----------------loading: PRU_ART_GUN_FIRE
15:40:16 Texture file not found NAME:PRU_ART_GUN_FIRE at PATH: FILE:PRU_A_GUNF
15:40:16 Could not load sprite PRU_ART_GUN_FIRE at Graphics\Units\
15:40:16 ----------------loading: PRU_MUSK_DEATH
15:40:16 ----------------loading: PRU_ART_GUN_BROKEN
15:40:16 Texture file not found NAME:PRU_ART_GUN_BROKEN at PATH: FILE:PRU_A_GUND
15:40:16 Could not load sprite PRU_ART_GUN_BROKEN at Graphics\Units\
15:40:16 ----------------loading: PRU_ART_LIMBER_MOVE
15:40:16 Texture file not found NAME:PRU_ART_LIMBER_MOVE at PATH: FILE:PRU_A_GLM
15:40:16 Could not load sprite PRU_ART_LIMBER_MOVE at Graphics\Units\
15:40:16 ----------------loading: PRU_ART_LIMBER_STAND
15:40:16 Texture file not found NAME:PRU_ART_LIMBER_STAND at PATH: FILE:PRU_A_GLS
15:40:16 Could not load sprite PRU_ART_LIMBER_STAND at Graphics\Units\
15:40:16 ----------------loading: FR_ART_GUNLIMBERED_MOVE
15:40:16 ----------------loading: FR_ART_GUNLIMBERED_STAND
15:40:16 ----------------loading: GFX_ARTY_FLAG
15:40:16 ----------------loading: SP_FUS_MARCH
15:40:16 ----------------loading: SP_FUS_STAND
15:40:16 ----------------loading: SP_FUS_LOAD
15:40:16 ----------------loading: SP_FUS_READY
15:40:16 ----------------loading: SP_FUS_FIRE
15:40:16 ----------------loading: SP_FUS_DBLQUIK
15:40:16 ----------------loading: SP_FUS_CHARGE
15:40:16 ----------------loading: SP_FUS_MELEE
15:40:16 ----------------loading: SP_FUS_PRONE
15:40:16 ----------------loading: SP_FUS_DEATH
15:40:16 ----------------loading: PRU_ART_GUNLIMBERED_MOVE
15:40:16 Texture file not found NAME:PRU_ART_GUNLIMBERED_MOVE at PATH: FILE:PRU_A_GULM
15:40:16 Could not load sprite PRU_ART_GUNLIMBERED_MOVE at Graphics\Units\
15:40:16 ----------------loading: PRU_ART_GUNLIMBERED_STAND
15:40:16 Texture file not found NAME:PRU_ART_GUNLIMBERED_STAND at PATH: FILE:PRU_A_GULM
15:40:16 Could not load sprite PRU_ART_GUNLIMBERED_STAND at Graphics\Units\
15:40:16 ----------------loading: GFX_PR_TRANS_Horses_Walk
15:40:16 ----------------loading: GFX_PR_TRANS_Horses_Stand
15:40:16 ----------------loading: FR_HUSSAR_WALK
15:40:16 ----------------loading: FR_HUSSAR_STAND
15:40:16 ----------------loading: FR_HUSSAR_GALLOP
15:40:16 ----------------loading: FR_HUSSAR_CHARGE
15:40:16 ----------------loading: FR_HUSSAR_MELEE
15:40:16 ----------------loading: FR_HUSSAR_DEATH
15:40:16 ----------------loading: FR_CHASCHEVAL_WALK
15:40:16 ----------------loading: FR_CHASCHEVAL_STAND
15:40:16 ----------------loading: FR_CHASCHEVAL_GALLOP
15:40:16 ----------------loading: FR_CHASCHEVAL_CHARGE
15:40:16 ----------------loading: FR_CHASCHEVAL_MELEE
15:40:16 ----------------loading: FR_CHASCHEVAL_DEATH
15:40:16 ----------------loading: GFX_FRENCH_CAV_CHAS_1806
15:40:16 ----------------loading: PRU_GEN06_Walk
15:40:16 ----------------loading: PRU_GEN06_Stand
15:40:16 ----------------loading: PRU_GEN06_Run
15:40:16 ----------------loading: PRU_GEN06_Death
15:40:16 ----------------loading: PRU_HUS_WALK
15:40:16 ----------------loading: PRU_HUS_STAND
15:40:16 ----------------loading: PRU_HUS_RUN
15:40:16 ----------------loading: PRU_HUS_CHARGE
15:40:16 ----------------loading: PRU_HUS_MELEE
15:40:16 ----------------loading: PRU_HUS_DEATH
15:40:16 ----------------loading: GFX_PRUSSIA_UNIT
15:40:16 ----------------loading: PRU_OFFICERMOUNTED_WALK
15:40:16 ----------------loading: PRU_OFFICERMOUNTED_STAND
15:40:16 ----------------loading: PRU_OFFICERMOUNTED_GALLOP
15:40:16 ----------------loading: PRU_OFFICERMOUNTED_DEATH
15:40:16 ----------------loading: GFX_PRUSSIAN_1ST_REG_2NDBN
15:40:16 ----------------loading: AUS_LANDWEHR_MARCH
15:40:16 ----------------loading: AUS_LANDWEHR_STAND
15:40:16 ----------------loading: AUS_LANDWEHR_LOAD
15:40:16 ----------------loading: AUS_LANDWEHR_READY
15:40:16 ----------------loading: AUS_LANDWEHR_FIRE
15:40:16 ----------------loading: AUS_LANDWEHR_DBLQUIK
15:40:16 ----------------loading: AUS_LANDWEHR_CHARGE
15:40:16 ----------------loading: AUS_LANDWEHR_MELEE
15:40:16 ----------------loading: AUS_LANDWEHR_PRONE
15:40:16 ----------------loading: AUS_LANDWEHR_DEATH
15:40:16 ----------------loading: RUS_FUS_MARCH
15:40:16 ----------------loading: RUS_FUS_STAND
15:40:16 ----------------loading: RUS_FUS_DBLQUIK
15:40:16 ----------------loading: RUS_FUS_CHARGE
15:40:16 ----------------loading: RUS_FUS_MELEE
15:40:16 ----------------loading: RUS_FUS_PRONE
15:40:16 ----------------loading: RUS_FUS_DEATH
15:40:16 ----------------loading: PRU_MUS06_Walk
15:40:16 ----------------loading: PRU_MUS06_Stand
15:40:16 ----------------loading: PRU_MUS06_Load
15:40:16 ----------------loading: PRU_MUS06_Ready
15:40:16 ----------------loading: PRU_MUS06_Fire
15:40:16 ----------------loading: PRU_MUS06_Run
15:40:16 ----------------loading: PRU_MUS06_Charge
15:40:16 ----------------loading: PRU_MUS06_Melee
15:40:16 ----------------loading: PRU_MUS06_Prone
15:40:16 ----------------loading: PRU_MUS06_Death
15:40:16 ----------------loading: PRU_GREN06_Walk
15:40:16 ----------------loading: PRU_GREN06_Stand
15:40:16 ----------------loading: PRU_GREN06_Load
15:40:16 ----------------loading: PRU_GREN06_Ready
15:40:16 ----------------loading: PRU_GREN06_Fire
15:40:16 ----------------loading: PRU_GREN06_Run
15:40:16 ----------------loading: PRU_GREN06_Charge
15:40:16 ----------------loading: PRU_GREN06_Melee
15:40:16 ----------------loading: PRU_GREN06_Prone
15:40:16 ----------------loading: PRU_GREN06_Death
15:40:16 ----------------loading: GFX_PRUSSIAN_2ND_REG_2NDBN
15:40:16 ----------------loading: AUS_GENERAL_WALK
15:40:16 ----------------loading: AUS_GENERAL_STAND
15:40:16 ----------------loading: AUS_GENERAL_GALLOP
15:40:16 ----------------loading: AUS_GENERAL_DEATH
15:40:16 ----------------loading: GFX_PRUSSIA_CAV_UNIT
15:40:16 ----------------loading: PRU_CUIR06_Walk
15:40:16 ----------------loading: PRU_CUIR06_Stand
15:40:16 ----------------loading: PRU_CUIR06_Run
15:40:16 ----------------loading: PRU_CUIR06_Charge
15:40:16 ----------------loading: PRU_CUIR06_Melee
15:40:16 ----------------loading: PRU_CUIR06_Death
15:40:16 ----------------loading: GFX_PRUSSIAN_CAV
15:40:16 ----------------loading: GFX_PRUSSIAN_CO_3RD4TH
15:40:16 ----------------loading: PRU_DG06_Walk
15:40:16 ----------------loading: PRU_DG06_Stand
15:40:16 ----------------loading: PRU_DG06_Run
15:40:16 ----------------loading: PRU_DG06_Charge
15:40:16 ----------------loading: PRU_DG06_Melee
15:40:16 ----------------loading: PRU_DG06_Death
15:40:16 ----------------loading: PRU_HUSDH_WALK
15:40:16 ----------------loading: PRU_HUSDH_STAND
15:40:16 ----------------loading: PRU_HUSDH_GALLOP
15:40:16 ----------------loading: PRU_HUSDH_CHARGE
15:40:16 ----------------loading: PRU_HUSDH_MELEE
15:40:16 ----------------loading: PRU_HUSDH_DEATH
15:40:16 ----------------loading: PRU_CUIR206_Walk
15:40:16 ----------------loading: PRU_CUIR206_Stand
15:40:16 ----------------loading: PRU_CUIR206_Run
15:40:16 ----------------loading: PRU_CUIR206_Charge
15:40:16 ----------------loading: PRU_CUIR206_Melee
15:40:16 ----------------loading: PRU_CUIR206_Death
15:40:16 ----------------loading: SAX_GD_GEN_06_Walk
15:40:16 ----------------loading: SAX_GD_GEN_06_Stand
15:40:16 ----------------loading: SAX_GD_GEN_06_Run
15:40:16 ----------------loading: SAX_GD_GEN_06_Death
15:40:16 ----------------loading: SAX_CUIR_06_01_Walk
15:40:16 ----------------loading: SAX_CUIR_06_01_Stand
15:40:16 ----------------loading: SAX_CUIR_06_01_Run
15:40:16 ----------------loading: SAX_CUIR_06_01_Charge
15:40:16 ----------------loading: SAX_CUIR_06_01_Melee
15:40:16 ----------------loading: SAX_CUIR_06_01_Death_1
15:40:16 ----------------loading: GFX_CO_SAXONY2
15:40:16 ----------------loading: GFX_SAXONY3
15:40:16 ----------------loading: GFX_SAXONY2
15:40:16 ----------------loading: SAX_INF_GREN_06_Walk
15:40:16 ----------------loading: SAX_INF_GREN_06_Stand
15:40:16 ----------------loading: SAX_INF_GREN_06_Load
15:40:16 ----------------loading: SAX_INF_GREN_06_Ready
15:40:16 ----------------loading: SAX_INF_GREN_06_Fire
15:40:16 ----------------loading: SAX_INF_GREN_06_Run
15:40:16 ----------------loading: SAX_INF_GREN_06_Charge
15:40:16 ----------------loading: SAX_INF_GREN_06_Melee
15:40:16 ----------------loading: SAX_INF_GREN_06_Prone
15:40:16 ----------------loading: SAX_INF_GREN_06_Death
15:40:16 ----------------loading: AUS_HUSSAR2_WALK
15:40:16 ----------------loading: AUS_HUSSAR2_STAND
15:40:16 ----------------loading: AUS_HUSSAR2_GALLOP
15:40:16 ----------------loading: AUS_HUSSAR2_CHARGE
15:40:16 ----------------loading: AUS_HUSSAR2_MELEE
15:40:16 ----------------loading: AUS_HUSSAR2_DEATH
15:40:16 ----------------loading: RUS_OFFICERMOUNTED_WALK
15:40:16 ----------------loading: RUS_OFFICERMOUNTED_STAND
15:40:16 ----------------loading: RUS_OFFICERMOUNTED_GALLOP
15:40:16 ----------------loading: RUS_OFFICERMOUNTED_DEATH
15:40:16 ----------------loading: RUS_ART_GUNLIMBERED_MOVE
15:40:16 ----------------loading: RUS_ART_GUNLIMBERED_STAND
15:40:16 ----------------loading: RUS_JAGER_DEATH
15:40:16 ----------------loading: RUS_ART_GUN_BROKEN
15:40:16 ----------------loading: RUS_ART_LIMBER_MOVE
15:40:16 ----------------loading: RUS_ART_LIMBER_STAND
15:40:16 ----------------loading: RUS_ART_GUN_MOVE
15:40:16 ----------------loading: RUS_ART_GUN_STAND
15:40:16 ----------------loading: RUS_ART_GUN_LOAD
15:40:16 ----------------loading: RUS_ART_GUN_READY
15:40:16 ----------------loading: RUS_ART_GUN_FIRE
15:40:16 Creating Forests
15:40:16 Buying Shrubbery
15:40:16 ----------------loading: SP_Grass1
15:40:16 ----------------loading: SP_Reeds1
15:40:16 ----------------loading: SP_Tallgrass_5
15:40:16 ----------------loading: SP_Tallgrass_6
15:40:16 ----------------loading: SP_Tallgrass_1
15:40:16 ----------------loading: SP_Tallgrass_2
15:40:16 ----------------loading: SP_Tallgrass_4
15:40:16 ----------------loading: SP_Reeds4
15:40:16 ----------------loading: SP_Brush3
15:40:16 ----------------loading: SP_Broomsedge3
15:40:16 ----------------loading: SP_Broomsedge5
15:40:16 ----------------loading: SP_Broomsedge4
15:40:16 ----------------loading: SP_TreeBrush1
15:40:16 ----------------loading: SP_Orchard1
15:40:16 ----------------loading: SP_TreeRough1
15:40:16 ----------------loading: SP_TreeWoods1
15:40:16 ----------------loading: SP_Brush2
15:40:16 ----------------loading: SP_Maple1
15:40:16 ----------------loading: SP_Brush1
15:40:16 ----------------loading: SP_Tree_Large1
15:40:16 ----------------loading: SP_Broomsedge6
15:40:16 ----------------loading: SP_Cypres1
15:40:16 ----------------loading: SP_Cypres3
15:40:16 ----------------loading: SP_Buttercups1
15:40:16 ----------------loading: SP_Flowers1
15:40:16 ----------------loading: SP_TreeBrush2
15:40:16 ----------------loading: SP_Maple2
15:40:16 ----------------loading: SP_Flowers3
15:40:16 ----------------loading: SP_Tree_Large2
15:40:16 ----------------loading: SP_TreeSpring1
15:40:16 ----------------loading: SP_Orchard2
15:40:16 ----------------loading: SP_Pine1
15:40:16 ----------------loading: SP_Pine2
15:40:16 ----------------loading: SP_Pine3
15:40:16 ----------------loading: SP_Pine4
15:40:16 ----------------loading: SP_Pine5
15:40:16 ----------------loading: GFX_Rock_1
15:40:16 ----------------loading: GFX_Bracken_A_3
15:40:16 ----------------loading: GFX_Rock_3
15:40:16 ----------------loading: GFX_Rock_5
15:40:16 ----------------loading: GFX_Rock_6
15:40:16 ----------------loading: GFX_Tree_1
15:40:16 ----------------loading: GFX_Tree_4
15:40:16 ----------------loading: GFX_Tree_5
15:40:16 ----------------loading: GFX_Tree_Bare_4
15:40:16 ----------------loading: GFX_Tree_Bare_1
15:40:16 ----------------loading: GFX_Gravestone_1
15:40:16 ----------------loading: GFX_Gravestone_2
15:40:16 ----------------loading: GFX_Gravestone_3
15:40:16 ----------------loading: GFX_Gravestone_4
15:40:16 ----------------loading: GFX_Gravestone_5
15:40:16 ----------------loading: SP_Pig1
15:40:16 ----------------loading: SP_Pig2
15:40:16 ----------------loading: SP_Cattle1
15:40:16 ----------------loading: SP_Cattle2
15:40:16 ----------------loading: SP_Cattle3
15:40:16 ----------------loading: SP_Wall_1
15:40:16 ----------------loading: SP_Wall_2
15:40:16 ----------------loading: SP_Wall_3
15:40:16 ----------------loading: SP_Wall_4
15:40:16 ----------------loading: SP_Wall_5
15:40:16 ----------------loading: SP_Broomsedge1
15:40:16 ----------------loading: SP_Broomsedge2
15:40:16 ----------------loading: SP_Goats1
15:40:16 ----------------loading: SP_Goats2
15:40:16 ----------------loading: SP_Goats3
15:40:16 ----------------loading: SP_Cork_1
15:40:16 ----------------loading: SP_Cork_2
15:40:16 ----------------loading: SP_Olive_3
15:40:16 ----------------loading: SP_Olive_4
15:40:16 ----------------loading: SP_Olive_5
15:40:16 ----------------loading: SP_Reeds3
15:40:16 ----------------loading: SP_Wheat
15:40:16 ----------------loading: SP_Tallgrass1
15:40:16 ----------------loading: SP_Grapes1
15:40:16 ----------------loading: SP_Chicken
15:40:16 ----------------loading: SP_Stubble4
15:40:16 ----------------loading: SP_Flowers2
15:40:16 Planting Shrubbery . . . A Lot of Shrubbery
15:40:16 Total Collision Objs:69
15:40:16 ----------------loading: SP_Sign_1
15:40:16 ----------------loading: SP_Sign_2
15:40:16 ----------------loading: SP_OldTree1
15:40:16 ----------------loading: SP_DeadTree1
15:40:16 Chain of Command: Top Commander Empereur Napoléon Bonaparte
15:40:16 Chain of Command: Top Commander Friedrich Ludwig Erbprinz zu Hohenlohe-Ingelfingen
15:40:16 ----------------loading: GFX_OBJ_STEALTH
15:40:16 ----------------loading: GFX_OBJ_UMAJOR
15:40:16 ----------------loading: GFX_OBJ_CMAJOR
15:40:16 SowWL Level Loaded...
15:40:16 18:38:26
rschilla- Posts : 399
Join date : 2016-09-12
Location : Arizona, US
Re: Technical question
You are missing some sprites. Either some files in the Supplemental Sprites mod or csv files in the Napoleon mod have become corrupted. I'd suggest reinstalling those two parts of the mod.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Technical question
Worth a shot. I'll give it a try.
rschilla- Posts : 399
Join date : 2016-09-12
Location : Arizona, US
Re: Technical question
The problem is all those "Error: unknown packed sprite" lines. I have never seen those sprite names with the last letters on them so this looks like a corrupt install.
Taking the first few rows as an example we use a Nassau Fusilier sprite which is named "NAS_FUS" and an Orange-Nassau Fusilier sprite which is named "ONAS_FUS" but those extra characters on the end - W S L A F etc - should not be there. These sprite names will definitely crash the game and the crash happens part way through sometimes as this would be the first time the game calls for them to be displayed on the screen - it can't so it crashes at that point. Sometimes this is at the very start of a battle if those sprites are on-screen straight away, sometimes its later on when they march into view.
Kevin - can you say where those sprite names have come from?
Taking the first few rows as an example we use a Nassau Fusilier sprite which is named "NAS_FUS" and an Orange-Nassau Fusilier sprite which is named "ONAS_FUS" but those extra characters on the end - W S L A F etc - should not be there. These sprite names will definitely crash the game and the crash happens part way through sometimes as this would be the first time the game calls for them to be displayed on the screen - it can't so it crashes at that point. Sometimes this is at the very start of a battle if those sprites are on-screen straight away, sometimes its later on when they march into view.
Kevin - can you say where those sprite names have come from?
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Technical question
They describe the different actions the sprites perform. You'll find them in unitpack.csv.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Technical question
Okay, that seems to have done the trick.
Now that you mentioned it, I recalled when I first extracted those files there was one file which reported some errors. I couldn't recall which one so I downloaded them all again. Even though the download for the sprites file seemed to take forever when it extracted there were no problems and I replaced that file first and tried it out. Everything seems to work so that must have been the problem.
At first I thought that the game seemed somewhat temperamental but on reflection I realize that the initial attempts with it were all using the 1809 Austrian OOB and when I started moving to some later OOBs the problem crept in. As you say, I probably had simply not called for the game to seek the particular sprite which was corrupted.
Once again, thanks for your assistance.
Now that you mentioned it, I recalled when I first extracted those files there was one file which reported some errors. I couldn't recall which one so I downloaded them all again. Even though the download for the sprites file seemed to take forever when it extracted there were no problems and I replaced that file first and tried it out. Everything seems to work so that must have been the problem.
At first I thought that the game seemed somewhat temperamental but on reflection I realize that the initial attempts with it were all using the 1809 Austrian OOB and when I started moving to some later OOBs the problem crept in. As you say, I probably had simply not called for the game to seek the particular sprite which was corrupted.
Once again, thanks for your assistance.
rschilla- Posts : 399
Join date : 2016-09-12
Location : Arizona, US
Tech question
Ever since I got the sprite problem settled I am having trouble with the maps. This seems strange because obviously these are separate files.
Anyway, many of the maps offered by the Scenario Generator are crashing with a level not found error. I have read where this is the result of not having the right map file so I carefully noted the files used.
For a test I used the OOB_SB_FullFrench and the Nap_Ger_FBSC. As expected, the game crashed immediately and the error message on the screen said "Level Not Found" but also at the top of the box named the file FBSC.lsl as seen here:
Rather than simply delete the map files and re-download it I figured I'd ask.
Anyway, many of the maps offered by the Scenario Generator are crashing with a level not found error. I have read where this is the result of not having the right map file so I carefully noted the files used.
For a test I used the OOB_SB_FullFrench and the Nap_Ger_FBSC. As expected, the game crashed immediately and the error message on the screen said "Level Not Found" but also at the top of the box named the file FBSC.lsl as seen here:
Rather than simply delete the map files and re-download it I figured I'd ask.
rschilla- Posts : 399
Join date : 2016-09-12
Location : Arizona, US
Re: Technical question
The mod includes a lot of maps that come with the game "Gettysburg" and its add-ons. These won't work unless you have that game and add-ons. The map "Nap_Ger_FBSC" is one of those.
If you are a Gettysburg owner there are instructions in the Supplemental Maps Mod that advise how to get these working.
We included many GB maps because the KS Nap Mod was originally made for GB and we ported it over, with extra tweaks, when WL was released. Our MP group still plays on the GB maps fairly frequently which is why they are referenced by the mod.
If you are a Gettysburg owner there are instructions in the Supplemental Maps Mod that advise how to get these working.
We included many GB maps because the KS Nap Mod was originally made for GB and we ported it over, with extra tweaks, when WL was released. Our MP group still plays on the GB maps fairly frequently which is why they are referenced by the mod.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Technical question
As a matter of fact I do have the Anniversary Edition of SOW which includes all the ACW games. Do you mean that or the KS Gettsyburg game?
rschilla- Posts : 399
Join date : 2016-09-12
Location : Arizona, US
Re: Technical question
I am not sure which add-on packs were included in the 150 Ani edition. FBSC is a map from the Chancellorsville game. This was originally a GB add-on pack but Matrix later marketed it as a stand-alone game.
Have you set up the mini mod that is recommended in the Supplemental Maps instructions?
Create a folder within your Waterloo Mods folder called "KS GB Maps".
Within that create a folder called "Maps".
Go to your SoW Gettysburg/Maps folder and copy from there all the .lsl files into your new Maps folder of the "KS GB Maps" mod.
Activate the mod last in the list of KS Mods.
Play on any GB map that you own!
Have you set up the mini mod that is recommended in the Supplemental Maps instructions?
Create a folder within your Waterloo Mods folder called "KS GB Maps".
Within that create a folder called "Maps".
Go to your SoW Gettysburg/Maps folder and copy from there all the .lsl files into your new Maps folder of the "KS GB Maps" mod.
Activate the mod last in the list of KS Mods.
Play on any GB map that you own!
Last edited by Mr. Digby on Thu Sep 29, 2016 7:19 pm; edited 2 times in total
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Technical question
Thank you sir, I shall give it a try.
I'm in Arizona, USA so it is still quite early in the morning here. Got all day to work on it!
I'm in Arizona, USA so it is still quite early in the morning here. Got all day to work on it!
rschilla- Posts : 399
Join date : 2016-09-12
Location : Arizona, US
Technical question
Voila. It works.
Great tech support you guys have here!
Great tech support you guys have here!
rschilla- Posts : 399
Join date : 2016-09-12
Location : Arizona, US
Re: Technical question
Pleased to hear you are making progress. Are you interested in MP games BTW?
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Technical question
I have been doing MP with my son in New York and both of us are learning. Perhaps some day soon.
HITS still seems rather intimidating!
HITS still seems rather intimidating!
rschilla- Posts : 399
Join date : 2016-09-12
Location : Arizona, US
Re: Technical question
HITS still seems rather intimidating!
I'd suggest playing with limited camera first (about 200 yards) with small formations, and with Couriers on. Once you feel comfy with that, jumping into HITS won't be a big deal.
Miko77- Posts : 658
Join date : 2015-07-28
Age : 47
Location : Edinburgh
Technical question
That's a good idea. Maybe when we master the basics we can try that.
rschilla- Posts : 399
Join date : 2016-09-12
Location : Arizona, US
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