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Scenario Generator/ Artillery Question
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Scenario Generator/ Artillery Question
First, thank you for this amazing mod! The game is more improved with it.
I am using the scenario generator to make a multiplayer scenario but having a weird issue with Artillery and LoS.
Using the generator, I set the AI to none and place divisional artillery for both sides within range of each other (800-750 yards) but artillery on either side will not fire until infantry moves into range. I don’t have units TC’d, I set artillery on “attack” or “all out attack” but no results until I send a brigade within range.
Here are some details for clarity:
Scenario details:
Borodino map
1812 OOB
Visibility/Time of Day: 1000 yards, Daylight
Start time: 06:00
AI behavior: None ( I then set infantry about 100 yards behind artillery, both sides artillery is visible according to the target list, artillery on both sides are about 800-750 yards away from each other)
——
When I start the game I don’t manually TC, I let the artillery unlimber where it is (after moving units in debug) both sides don’t react until I send a brigade forward.
I am using the scenario generator to make a multiplayer scenario but having a weird issue with Artillery and LoS.
Using the generator, I set the AI to none and place divisional artillery for both sides within range of each other (800-750 yards) but artillery on either side will not fire until infantry moves into range. I don’t have units TC’d, I set artillery on “attack” or “all out attack” but no results until I send a brigade within range.
Here are some details for clarity:
Scenario details:
Borodino map
1812 OOB
Visibility/Time of Day: 1000 yards, Daylight
Start time: 06:00
AI behavior: None ( I then set infantry about 100 yards behind artillery, both sides artillery is visible according to the target list, artillery on both sides are about 800-750 yards away from each other)
——
When I start the game I don’t manually TC, I let the artillery unlimber where it is (after moving units in debug) both sides don’t react until I send a brigade forward.
ARCH93- Posts : 5
Join date : 2024-01-06
Re: Scenario Generator/ Artillery Question
Also, I do see my artillery react to units in range, the battery commander will shift his cannon to face threats, but still no shooting
ARCH93- Posts : 5
Join date : 2024-01-06
Re: Scenario Generator/ Artillery Question
It is probably more an issue with line of sight than distance. SOW has always had poor LOS code. That's why the stock game essentially turns it off and fires through hills, forests and friendly troops. The mod has added code to employ the LOS code but as you see, it is far from perfect.
Uncle Billy- Posts : 4601
Join date : 2012-02-27
Location : western Colorado
risorgimento59 and ARCH93 like this post
Re: Scenario Generator/ Artillery Question
Yes, makes sense. After moving batteries around I got them firing. Helps to zoom in and see from their point of view.
ARCH93- Posts : 5
Join date : 2024-01-06
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