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Regular Monday SOW HITS games
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Re: Regular Monday SOW HITS games
Have heard from Steve who cannot now make it, so it looks like there are 7 of us.
I was actually thinking of something along the lines you suggest, Diggers. I think it will work best if 3 of the 4 big fellahs each have a subordinate, who can scout on their behalf. The 4th big man can scout as he wishes.
I'm trying to find a sweet spot between history, and leaving players sitting on their hands. The communication and scouting limitations will only be in place for a player until he gets word of an enemy sighting, so it shouldn't be much of a problem.
Pending this, the 4 big chiefs themselves can busy themselves sending messages to their subordinate, checking out the position at their own camp and how defensible it is, detaching and positioning their non-combatants etc.
Historically, the Indians were almost invariably surprised on those rare occasions that the army found their camps. not really surprising. The Indians were not a regularly organised force. And even if you know the army is looking for you, you cannot stay on alert week after week.
Martin (J)
I was actually thinking of something along the lines you suggest, Diggers. I think it will work best if 3 of the 4 big fellahs each have a subordinate, who can scout on their behalf. The 4th big man can scout as he wishes.
I'm trying to find a sweet spot between history, and leaving players sitting on their hands. The communication and scouting limitations will only be in place for a player until he gets word of an enemy sighting, so it shouldn't be much of a problem.
Pending this, the 4 big chiefs themselves can busy themselves sending messages to their subordinate, checking out the position at their own camp and how defensible it is, detaching and positioning their non-combatants etc.
Historically, the Indians were almost invariably surprised on those rare occasions that the army found their camps. not really surprising. The Indians were not a regularly organised force. And even if you know the army is looking for you, you cannot stay on alert week after week.
Martin (J)
Martin- Posts : 2523
Join date : 2008-12-20
Location : London
Re: Regular Monday SOW HITS games
Very fun game last night martin, thank you for organising it and making such a fun and very different mod.
Playing the Indians was quite strange, I was expecting the army to be a pushover but we were fought to a standstill. I had not realised the Indians were so limited with ammunition and of course once tired and without ammo they are useless. Those army infantry rifles are terrible as well. It took me several casualties just to gallop my braves out of their range when I'd had enough.
Are these the exact same troop stats we've used in our previous games?
I made a minimap for Eagle River and added it to the replay viewer csv, so you can watch the replay. Files are here. Just drop them in the main replay viewer folder and overwrite the csv.
For next Monday I'll rebuild my fictional Lace Wars co-op scenario. Fans of Charles Grant senior should apply early for places.
Doodle sign up.
Playing the Indians was quite strange, I was expecting the army to be a pushover but we were fought to a standstill. I had not realised the Indians were so limited with ammunition and of course once tired and without ammo they are useless. Those army infantry rifles are terrible as well. It took me several casualties just to gallop my braves out of their range when I'd had enough.
Are these the exact same troop stats we've used in our previous games?
I made a minimap for Eagle River and added it to the replay viewer csv, so you can watch the replay. Files are here. Just drop them in the main replay viewer folder and overwrite the csv.
For next Monday I'll rebuild my fictional Lace Wars co-op scenario. Fans of Charles Grant senior should apply early for places.
Doodle sign up.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Regular Monday SOW HITS games
Glad you liked it. My main concern was that it might be frustrating for the players, as you cannot 'command' in a normal sense. It would be possible to give the players more control by say including flags for each sub-chief, but I feel that's less historical (and also looks less good visually). As the battle went on, I certainly found it more and more difficult to make my warriors do what I wanted - which I feel is probably as it should be.
Yes, the troops stats are unchanged. I suspect with more experience we will get better at playing the Sioux. It was interesting that far and away our most successful commander yesterday was Spotted Tail of the Sans Arc - an AI controlled character .
You mention the ammo issue. Josh and I spent a while chatting after the game, and that came up there too. I limited Sioux ammo on historical grounds, but also because I thought it might encourage them to charge once it was exhausted. From something Kevin said recently, I'm not actually sure that's how the game works, and it may be that it just causes them to pull back out of range. It may be that I need to look at this again. OTOH it is again unchanged from all our previous games, and the AI seems to have little difficulty with it when it runs the Indians!
One thing I did do was beef-up the Army OOB for yesterday's scenario. The basic OOB was modelled on Crook's force in July and August, after he had been reinforced in the wake of Custer's defeat. So it included the experienced 5th Cavalry under Wesley Merritt and Eugene Carr. This was one of the better US cavalry outfits.
When it was looking as if we would have 8 players, I also added several other cavalry companies to ensure the players did not have too big an advantage. As it happens, I needn't have worried on that score...........
Looking forward to your Lace Wars scenario. I do enjoy the variety in the Monday games.
Martin (J)
Yes, the troops stats are unchanged. I suspect with more experience we will get better at playing the Sioux. It was interesting that far and away our most successful commander yesterday was Spotted Tail of the Sans Arc - an AI controlled character .
You mention the ammo issue. Josh and I spent a while chatting after the game, and that came up there too. I limited Sioux ammo on historical grounds, but also because I thought it might encourage them to charge once it was exhausted. From something Kevin said recently, I'm not actually sure that's how the game works, and it may be that it just causes them to pull back out of range. It may be that I need to look at this again. OTOH it is again unchanged from all our previous games, and the AI seems to have little difficulty with it when it runs the Indians!
One thing I did do was beef-up the Army OOB for yesterday's scenario. The basic OOB was modelled on Crook's force in July and August, after he had been reinforced in the wake of Custer's defeat. So it included the experienced 5th Cavalry under Wesley Merritt and Eugene Carr. This was one of the better US cavalry outfits.
When it was looking as if we would have 8 players, I also added several other cavalry companies to ensure the players did not have too big an advantage. As it happens, I needn't have worried on that score...........
Looking forward to your Lace Wars scenario. I do enjoy the variety in the Monday games.
Martin (J)
Martin- Posts : 2523
Join date : 2008-12-20
Location : London
Re: Regular Monday SOW HITS games
I had noticed also that the AI Indians seemed to bring more collective wisdom and ability in handling their braves than we lowly humans. This was actually refreshing in a warped way. My own war parties were pretty much shot after the first big battle at the Oglala encampment -- which turned out to be the high-point of the day for my Minneconjou Sioux. At that point I believe I was up about 150 pts, but ended the day at even or a few points negative thanks to several fruitless assaults on the bold company of dismounted cavalry that ventured forth from the safety of the river bottom to rage on Martin & me. Our warriors just could not be convinced to carry through with any sort of attack at that late stage. Had I known that our "Cossacks of the Plains" were a "one & done" deal, I probably would've sent word back to the tribal elders to gather up the squaws, children and elderly and load up the travois for the trip to the Tetons after that first fight at the encampment.
Thanks again for a great experience. In the course of the day I called over my wife (who owns a paint horse) to the screen to check the graphics. She was both amused and impressed.
Thanks again for a great experience. In the course of the day I called over my wife (who owns a paint horse) to the screen to check the graphics. She was both amused and impressed.
Re: Regular Monday SOW HITS games
Palmer, I have never really ventured into the great plains Indian wars: I love the 7 years war period and thoroughly enjoy the French and Indian war (maybe because all of its battlefields are a couple of hours drive from me) but I've never read anything on Custer and such.
I was reading about the Weir point on Wikipedia after you posted it and the charges against Reno and Benteen seem to be pretty damning.
Any recommendation for a good book or books on the subject?
Many thanks
I was reading about the Weir point on Wikipedia after you posted it and the charges against Reno and Benteen seem to be pretty damning.
Any recommendation for a good book or books on the subject?
Many thanks
Mark87- Posts : 541
Join date : 2014-11-24
Re: Regular Monday SOW HITS games
Hey Mark,
There are many good books out there. One of my favs is Son of the Morning Star by Evan Connell (http://www.amazon.com/Son-Morning-Star-Custer-Bighorn/dp/0865475105). It is well-written and, for my money, provides a good balance of background (including an excellent depiction of the Fetterman Massacre), traces the important characters and personalities, and goes into the aftermath of the Little Bighorn battle as well. And, unlike many books of the genre, covers events from both sides. Good stuff.
There are many good books out there. One of my favs is Son of the Morning Star by Evan Connell (http://www.amazon.com/Son-Morning-Star-Custer-Bighorn/dp/0865475105). It is well-written and, for my money, provides a good balance of background (including an excellent depiction of the Fetterman Massacre), traces the important characters and personalities, and goes into the aftermath of the Little Bighorn battle as well. And, unlike many books of the genre, covers events from both sides. Good stuff.
Re: Regular Monday SOW HITS games
Thank you!
The officer drama in the 7th sure makes for interesting reading.
The officer drama in the 7th sure makes for interesting reading.
Mark87- Posts : 541
Join date : 2014-11-24
Re: Regular Monday SOW HITS games
A very brief AAR.........
Before the battle, Crook divided his Wyoming column into 3 contingents. Standard practice when hitting ‘hostile’ camps, in order to confuse the defence and prevent escape.
His main body moved SE directly to Eagle River, and the Hunkpapa and Brule had a tough time of it against the strongest column. This was particularly so when the two US infantry battalions got into action with their ‘Long Tom’ rifles. Chief Gall eventually decided to evacuate his non-combatants to the Minneconju camp for greater safety. Meanwhile the Oglala and Minneconju fought their own battle against the aggressive 5th Cavalry which had advanced on the Oglala camp from the NE. They did good work here against Crook’s best cavalry. The Northern Cheyenne realised that their own camp in the S was not under immediate threat, and rode N to assist in the defence of the Hunkpapa camp. They were then joined by the victorious Oglala and Minneconju.
This forced the army onto the defensive, but they held on. As Ron says, one particular company - quite alone and totally surrounded - repulsed several Indian charges. They eventually escaped as the Sioux and Cheyenne were by now tired and low on ammo.
We called the game 10 minutes before nightfall. Having just looked at the replay it’s as well we did! At that very moment a strong battalion of the 3rd Cavalry were about to attack the Minneconju camp, which was by now quite undefended, and included not only their women, but also those of the Hunkpapa
I felt the way things panned-out was authentic. The initial Indian response was suitably haphazard, as their was no overall commander, no coordinated scouting, and no communication until the first army force was spotted. Then separate battles were fought against different army forces, before the players were able to start coordinating. All quite reminiscent of the Little Bighorn fight in fact.
Martin (J)
Before the battle, Crook divided his Wyoming column into 3 contingents. Standard practice when hitting ‘hostile’ camps, in order to confuse the defence and prevent escape.
His main body moved SE directly to Eagle River, and the Hunkpapa and Brule had a tough time of it against the strongest column. This was particularly so when the two US infantry battalions got into action with their ‘Long Tom’ rifles. Chief Gall eventually decided to evacuate his non-combatants to the Minneconju camp for greater safety. Meanwhile the Oglala and Minneconju fought their own battle against the aggressive 5th Cavalry which had advanced on the Oglala camp from the NE. They did good work here against Crook’s best cavalry. The Northern Cheyenne realised that their own camp in the S was not under immediate threat, and rode N to assist in the defence of the Hunkpapa camp. They were then joined by the victorious Oglala and Minneconju.
This forced the army onto the defensive, but they held on. As Ron says, one particular company - quite alone and totally surrounded - repulsed several Indian charges. They eventually escaped as the Sioux and Cheyenne were by now tired and low on ammo.
We called the game 10 minutes before nightfall. Having just looked at the replay it’s as well we did! At that very moment a strong battalion of the 3rd Cavalry were about to attack the Minneconju camp, which was by now quite undefended, and included not only their women, but also those of the Hunkpapa
I felt the way things panned-out was authentic. The initial Indian response was suitably haphazard, as their was no overall commander, no coordinated scouting, and no communication until the first army force was spotted. Then separate battles were fought against different army forces, before the players were able to start coordinating. All quite reminiscent of the Little Bighorn fight in fact.
Martin (J)
Martin- Posts : 2523
Join date : 2008-12-20
Location : London
Re: Regular Monday SOW HITS games
Down in the SE where 3rd Cav started was also a quite separate battle between them and the AI-led Sans Arc to which I (leader of the northern Cheyenne) was privileged to have a ringside seat, having ridden west in search of a nice fat buffalo for lunch and came across two paleface officers out scouting. I went closer riding over a low ridge and there before me down in "deadman's gulch" the brave 3rd cav was being slaughtered.
The Sans Arc were only 4 war parties (maybe 110 braves) but they hacked 3 of the 4 companies of the 3rd to pieces with vicious charges capturing them all. Only 1 company remained and I ineptly exhausted all 3 of Lone Wolf's war parties attacking it and still couldn't get it to rout or surrender! The AI definitely has an empathy with the native American mind that I lack!
I then went north with Lone Wolf's tired men and ordered Two Moon to bring his three war parties to near the Hunkpapa camp as well but ineptly ordered him north just as his men were swimming Eagle River so they turned and swam all the way up the river to near the Hunkpapa camp, arriving exhausted as well.
I started the game confused as heck but by half way through I'd got the hang of commanding "brigades" where the brigade commander and "regiments" have no flags. I was able to even TC and order individual war parties by the end, recognising them by their strengths, which was maybe a historical way the Indians worked. Having a brigade of 3 regiments all named "warriors" there was no other way to tell them apart!
In that way it worked well.
Here is the actual replay file BTW
https://www.dropbox.com/s/mmda19jfglmmk7w/Battle_of_Eagle_River.rar?dl=0
The Sans Arc were only 4 war parties (maybe 110 braves) but they hacked 3 of the 4 companies of the 3rd to pieces with vicious charges capturing them all. Only 1 company remained and I ineptly exhausted all 3 of Lone Wolf's war parties attacking it and still couldn't get it to rout or surrender! The AI definitely has an empathy with the native American mind that I lack!
I then went north with Lone Wolf's tired men and ordered Two Moon to bring his three war parties to near the Hunkpapa camp as well but ineptly ordered him north just as his men were swimming Eagle River so they turned and swam all the way up the river to near the Hunkpapa camp, arriving exhausted as well.
I started the game confused as heck but by half way through I'd got the hang of commanding "brigades" where the brigade commander and "regiments" have no flags. I was able to even TC and order individual war parties by the end, recognising them by their strengths, which was maybe a historical way the Indians worked. Having a brigade of 3 regiments all named "warriors" there was no other way to tell them apart!
In that way it worked well.
Here is the actual replay file BTW
https://www.dropbox.com/s/mmda19jfglmmk7w/Battle_of_Eagle_River.rar?dl=0
Last edited by Mr. Digby on Tue Apr 28, 2015 7:00 pm; edited 1 time in total
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Regular Monday SOW HITS games
Glad you’re getting into this, Mark.
I second Ron’s recommendation of Son of the Morning Star. It’s written by a novelist and it shows. A rollicking good read. A quite reasonable movie was made out of it (which you can find on YouTube), and this had lots on the internal regimental strife, which played a part at LBH. Be warned though. If you do not like books which jump back and forth chronologically, this isn’t the one for you. It’s also somewhat sensationalist. Connell may be right in his suppositions, but he does sometimes go beyond the evidence.
It’s a bit long in the tooth now, but for the 1876 campaign as a whole the Centennial Campaign by John S Gray still has much to offer. He works almost entirely from primary sources, and the stuff he includes has been quoted by all those historians who came after – typically in much less detail. It’s written largely from the army standpoint, but he does do a good job in tracking Sioux and Cheyenne movements throughout the campaign. He has a very detailed discussion on the vexed question of Indian numbers, both total population and also warriors at LBH. This is heavily based on Indian agency and Army records. Actually I don’t always agree with all of his conclusions, but the evidence he provides is by far the most detailed I’ve seen.
http://www.amazon.co.uk/Centennial-Campaign-Sioux-War-1876/dp/0806121521/ref=sr_1_1?s=books&ie=UTF8&qid=1430241322&sr=1-1&keywords=Centennial+Campaign
For the battle itself, you really need something more recent than either of these, as a great deal of archaeological work was done on the battlefield in the 1980s and 90s. This has shed new light on how the defeat occurred, and also provided some corroboration for some of the Indian accounts which earlier works ignored or distrusted. Here are two that I’ve enjoyed:
Red Sabbath by Robert Kershaw. Written by an ex-officer, it focuses on the nuts & bolts of soldiering, and on the key decisions Custer made on the fateful day, in the context of the information he knew. There is some coverage of previous Indian wars and of the early events of 1876, but the battle itself is the main event.
http://www.amazon.co.uk/dp/0711033250/ref=sr_1_1?s=books&ie=UTF8&qid=1430241239&sr=1-1&keywords=Red+Sabbath
A Terrible Glory by James Donovan. Covers the LBH in some detail but perhaps has more than Kershaw on the context of the campaign. He also covers stuff like Custer and his relationships in more detail. Similar to some of the areas covered by Connell, but with a less salacious style.
http://www.amazon.co.uk/Terrible-Glory-Custer-Bighorn-American-ebook/dp/B00FOR2L2E/ref=sr_1_1?s=books&ie=UTF8&qid=1430241209&sr=1-1&keywords=A+Terrible+Glory
Hope that helps
Martin (J)
I second Ron’s recommendation of Son of the Morning Star. It’s written by a novelist and it shows. A rollicking good read. A quite reasonable movie was made out of it (which you can find on YouTube), and this had lots on the internal regimental strife, which played a part at LBH. Be warned though. If you do not like books which jump back and forth chronologically, this isn’t the one for you. It’s also somewhat sensationalist. Connell may be right in his suppositions, but he does sometimes go beyond the evidence.
It’s a bit long in the tooth now, but for the 1876 campaign as a whole the Centennial Campaign by John S Gray still has much to offer. He works almost entirely from primary sources, and the stuff he includes has been quoted by all those historians who came after – typically in much less detail. It’s written largely from the army standpoint, but he does do a good job in tracking Sioux and Cheyenne movements throughout the campaign. He has a very detailed discussion on the vexed question of Indian numbers, both total population and also warriors at LBH. This is heavily based on Indian agency and Army records. Actually I don’t always agree with all of his conclusions, but the evidence he provides is by far the most detailed I’ve seen.
http://www.amazon.co.uk/Centennial-Campaign-Sioux-War-1876/dp/0806121521/ref=sr_1_1?s=books&ie=UTF8&qid=1430241322&sr=1-1&keywords=Centennial+Campaign
For the battle itself, you really need something more recent than either of these, as a great deal of archaeological work was done on the battlefield in the 1980s and 90s. This has shed new light on how the defeat occurred, and also provided some corroboration for some of the Indian accounts which earlier works ignored or distrusted. Here are two that I’ve enjoyed:
Red Sabbath by Robert Kershaw. Written by an ex-officer, it focuses on the nuts & bolts of soldiering, and on the key decisions Custer made on the fateful day, in the context of the information he knew. There is some coverage of previous Indian wars and of the early events of 1876, but the battle itself is the main event.
http://www.amazon.co.uk/dp/0711033250/ref=sr_1_1?s=books&ie=UTF8&qid=1430241239&sr=1-1&keywords=Red+Sabbath
A Terrible Glory by James Donovan. Covers the LBH in some detail but perhaps has more than Kershaw on the context of the campaign. He also covers stuff like Custer and his relationships in more detail. Similar to some of the areas covered by Connell, but with a less salacious style.
http://www.amazon.co.uk/Terrible-Glory-Custer-Bighorn-American-ebook/dp/B00FOR2L2E/ref=sr_1_1?s=books&ie=UTF8&qid=1430241209&sr=1-1&keywords=A+Terrible+Glory
Hope that helps
Martin (J)
Martin- Posts : 2523
Join date : 2008-12-20
Location : London
A "Gall"ing account from the Hunkpapa
Great game. Lovely graphics and map and the Indian camps were particularly nice.
I found things the same ad Digby, rather confusing trying to control multiple units with no flags (who all look the same)and with the KS settings not able to jump to units to see where they were. I think I had a couple of war bands on the wrong side of the river but despite various attempts to get them back they remained there. I tried withdrawing and reforming my line a couple of times to draw all the units together but by the time I figured out how best to control things my warriors were all exhausted and demoralised after too many uncoordinated attacks and would not respond well to orders. I felt I had no choice but removing my non-combatants from our camp as I felt I had nothing I could use to stop a determined attack on our village.
Very difficult, but hopefully a good representation as Martin said. Those "walkaheaps" were pretty deadly too with long range fire. I did ride up alone towards the pale faces a number of times to taunt them. Unfortunately I could not dismount and start smocking my pipe like Sitting Bull. Great fun yet again.
Thanks to all for making such a great game.
Must remember to change sprite ration from 1:1 though. Don't try Napoleonic Army level after a LB game. Took my computer days to recover from the strain!;-)
I found things the same ad Digby, rather confusing trying to control multiple units with no flags (who all look the same)and with the KS settings not able to jump to units to see where they were. I think I had a couple of war bands on the wrong side of the river but despite various attempts to get them back they remained there. I tried withdrawing and reforming my line a couple of times to draw all the units together but by the time I figured out how best to control things my warriors were all exhausted and demoralised after too many uncoordinated attacks and would not respond well to orders. I felt I had no choice but removing my non-combatants from our camp as I felt I had nothing I could use to stop a determined attack on our village.
Very difficult, but hopefully a good representation as Martin said. Those "walkaheaps" were pretty deadly too with long range fire. I did ride up alone towards the pale faces a number of times to taunt them. Unfortunately I could not dismount and start smocking my pipe like Sitting Bull. Great fun yet again.
Thanks to all for making such a great game.
Must remember to change sprite ration from 1:1 though. Don't try Napoleonic Army level after a LB game. Took my computer days to recover from the strain!;-)
PhillWP- Posts : 47
Join date : 2010-03-02
Re: Regular Monday SOW HITS games
anything planned for next Monday? I should be ready for action again by then...
SolInvictus202- Posts : 681
Join date : 2015-03-04
Location : Austria
Re: Regular Monday SOW HITS games
https://kriegsspiel.forumotion.net/t1373p160-regular-monday-sow-hits-games#13830
See the last line.
EDIT: BTW, Roland, did you get my e-mail reply about recommended Peninsular War books?
See the last line.
EDIT: BTW, Roland, did you get my e-mail reply about recommended Peninsular War books?
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Regular Monday SOW HITS games
ahh - thanks a lot for pointing me towards the next planned game - I will be ready for action again on Monday - maybe even Sunday...
as for the email - thanks a lot - yes I did - I just sent a reply!
as for the email - thanks a lot - yes I did - I just sent a reply!
SolInvictus202- Posts : 681
Join date : 2015-03-04
Location : Austria
Re: Regular Monday SOW HITS games
About time you crawled down that mountain you have been hiding on for the last 2 weeks! LOL
Guest- Guest
Re: Regular Monday SOW HITS games
For Monday 3rd May at 20:00 BST / 21:00 CET:
Doodle sign up.
The rivalries of bloodline and border that have riven the recent histories of the Vereinigte Freie Stadt and the Grand Duchy of Lorraine have blown hot and cold for decades. It is now the mid 1740s and while the greater states of Europe are torn asunder by wars of great dynastic argument, in the middle Rhineland on the Franco-German border the concerns of lesser men bring no less a strife and disharmony to the stout citizens of these two states. Once again Fritz von Tarlenheim and Grand Duke Charles are drawing their two states into wars which, while petty sport for them, are dramatic enough for their soldiers, burghers and peasants affected by these games of aristocrats.
In the spring of 1744 the diplomatic question of the province of Nancy, on Lorraine's north east border, was answered by application of the sword, where the pen had failed; a corps of Vereinigte Freie Stadt troops (in effect much of their small army) struck with speed and daring into the scattered formations of the Lorraine defenders and secured the provincial capital. With this accomplished von Tarlenheim's emissaries applied additional political and economic pressure on Grand Duke Charles' parlement, insisting that the mostly German-speaking region be given up to become a Freie Stadt province.
The Battle of Nancy (fought Friday 20th March by Roland, Kevin and Martin) was supposed to secure peace but far from it, the diplomatic settlement of the marriage between Lady Nancy, the Grand Duke's niece, and Generalleutnant Halket, Graf von Ollendorf of the Freie Stadt army collapsed into farce when it was revealed that "Lady Nancy" was nothing more than a local barmaid from one of the town's bier kellers! Bearing a close likeness to the true Lady Nancy, the buxom and comely Esmeralda of Rosieres was, at the very least, satisfactory enough for Halket to make his wife!
Nonetheless this state-sponsored deception was an affront to the honour of von Tarlenheim and worse was to come!
South of Nancy lay a western province of the VFS, namely Cadaval, a narrow north-south finger of good rich farming soil lacking large communities but producing a great surplus of grain. The breadbasket of Freie Stadt was somewhat vulnerable to Lorraine attentions but for the alliance between the VFS and the Bishopric of Ehnheim, a small but plucky state that lies south of most of the VFS and east of Cadaval. Ehnheim's capital is Santerem and here VFS diplomats held sway, the good Bishop, Ernst von Tippleskirch, being more interested in wagon loads of cheap grain than the hard cash offered by Lorraine.
Last autumn however the harvest was not good, Cadaval's grain surplus was assigned by VFS accountants to be stored against possible famine in the state grain houses and little was available for von Tippleskirch to purchase, at least at the prices he had been hitherto accustomed. No sooner was this news about than Lorraine diplomats once again pressed gleaming coin into von Tippleskirch's hand. What exactly was their purpose was never made plain but by the autumn of that fateful year the Lorrainer army was on the march and this time south, over the border into Cadaval.
Fate played the Grand Duke Charles a contrary hand and his plans were exposed by none other than Esmeralda von Halket herself. Bitter at being so tricked by Lorraine, when she became privy to some snippets from the Grand Duke's council chambers via her companion Lady Augustina Schatlouten, she at once passed the news on to von Halket in their bedchamber. Halket passed the shocking news to his superior officer, Prinz Karl August von Waldeck who in turn informed von Tarlenheim himself.
The Lorraine plan was thus exposed - they intended to use the bad harvest and the lack of grain surplus to buy the Bishop of Ehnheim's neutrality while their army invaded Cadaval! With his famed military adroitness von Tarlenheim ordered Prinz von Waldeck to march the VFS army south-west and occupy Cadaval province there to secure vital places and receive the unsuspecting Lorraine columns and give them a bloody nose!
We shall be using the Crampton Gap map from the Antietam add-on, so you will need this add-on to play.
The player-commanded side is the VFS, defending Cadaval Province. Prinz von Waldeck's headquarters is at Azambuja with General Ilten's and General Alvensleben's divisions posted to block access to this vital crossroads. General Halket's division is in reserve guarding Cadaval itself. Cadaval is the objective for both sides.
The Lorraine army is thought to be marching south on two converging highways that run from the Grand Duke's southern border, and are said by locals to be nearing the town of Caldas.
The Bishopric of Ehnheim is neutral. The border between Cadaval and the Bishop's lands runs along the crest of the Schwarzenberg range of hills. No troops may cross to the east of the red-marked border.
The Lorraine army will be AI controlled. The VFS army will need 4 players to command it as a minimum but as each division comprises two foot and one horse brigades, plus two companies of artillery, there are several brigade-size commands available.
The battle starts at 5:00pm. Cadaval must not be occupied or contested by Lorraine forces when darkness falls at 8:00pm.
Doodle sign up.
The rivalries of bloodline and border that have riven the recent histories of the Vereinigte Freie Stadt and the Grand Duchy of Lorraine have blown hot and cold for decades. It is now the mid 1740s and while the greater states of Europe are torn asunder by wars of great dynastic argument, in the middle Rhineland on the Franco-German border the concerns of lesser men bring no less a strife and disharmony to the stout citizens of these two states. Once again Fritz von Tarlenheim and Grand Duke Charles are drawing their two states into wars which, while petty sport for them, are dramatic enough for their soldiers, burghers and peasants affected by these games of aristocrats.
In the spring of 1744 the diplomatic question of the province of Nancy, on Lorraine's north east border, was answered by application of the sword, where the pen had failed; a corps of Vereinigte Freie Stadt troops (in effect much of their small army) struck with speed and daring into the scattered formations of the Lorraine defenders and secured the provincial capital. With this accomplished von Tarlenheim's emissaries applied additional political and economic pressure on Grand Duke Charles' parlement, insisting that the mostly German-speaking region be given up to become a Freie Stadt province.
The Battle of Nancy (fought Friday 20th March by Roland, Kevin and Martin) was supposed to secure peace but far from it, the diplomatic settlement of the marriage between Lady Nancy, the Grand Duke's niece, and Generalleutnant Halket, Graf von Ollendorf of the Freie Stadt army collapsed into farce when it was revealed that "Lady Nancy" was nothing more than a local barmaid from one of the town's bier kellers! Bearing a close likeness to the true Lady Nancy, the buxom and comely Esmeralda of Rosieres was, at the very least, satisfactory enough for Halket to make his wife!
Nonetheless this state-sponsored deception was an affront to the honour of von Tarlenheim and worse was to come!
South of Nancy lay a western province of the VFS, namely Cadaval, a narrow north-south finger of good rich farming soil lacking large communities but producing a great surplus of grain. The breadbasket of Freie Stadt was somewhat vulnerable to Lorraine attentions but for the alliance between the VFS and the Bishopric of Ehnheim, a small but plucky state that lies south of most of the VFS and east of Cadaval. Ehnheim's capital is Santerem and here VFS diplomats held sway, the good Bishop, Ernst von Tippleskirch, being more interested in wagon loads of cheap grain than the hard cash offered by Lorraine.
Last autumn however the harvest was not good, Cadaval's grain surplus was assigned by VFS accountants to be stored against possible famine in the state grain houses and little was available for von Tippleskirch to purchase, at least at the prices he had been hitherto accustomed. No sooner was this news about than Lorraine diplomats once again pressed gleaming coin into von Tippleskirch's hand. What exactly was their purpose was never made plain but by the autumn of that fateful year the Lorrainer army was on the march and this time south, over the border into Cadaval.
Fate played the Grand Duke Charles a contrary hand and his plans were exposed by none other than Esmeralda von Halket herself. Bitter at being so tricked by Lorraine, when she became privy to some snippets from the Grand Duke's council chambers via her companion Lady Augustina Schatlouten, she at once passed the news on to von Halket in their bedchamber. Halket passed the shocking news to his superior officer, Prinz Karl August von Waldeck who in turn informed von Tarlenheim himself.
The Lorraine plan was thus exposed - they intended to use the bad harvest and the lack of grain surplus to buy the Bishop of Ehnheim's neutrality while their army invaded Cadaval! With his famed military adroitness von Tarlenheim ordered Prinz von Waldeck to march the VFS army south-west and occupy Cadaval province there to secure vital places and receive the unsuspecting Lorraine columns and give them a bloody nose!
We shall be using the Crampton Gap map from the Antietam add-on, so you will need this add-on to play.
The player-commanded side is the VFS, defending Cadaval Province. Prinz von Waldeck's headquarters is at Azambuja with General Ilten's and General Alvensleben's divisions posted to block access to this vital crossroads. General Halket's division is in reserve guarding Cadaval itself. Cadaval is the objective for both sides.
The Lorraine army is thought to be marching south on two converging highways that run from the Grand Duke's southern border, and are said by locals to be nearing the town of Caldas.
The Bishopric of Ehnheim is neutral. The border between Cadaval and the Bishop's lands runs along the crest of the Schwarzenberg range of hills. No troops may cross to the east of the red-marked border.
The Lorraine army will be AI controlled. The VFS army will need 4 players to command it as a minimum but as each division comprises two foot and one horse brigades, plus two companies of artillery, there are several brigade-size commands available.
The battle starts at 5:00pm. Cadaval must not be occupied or contested by Lorraine forces when darkness falls at 8:00pm.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Regular Monday SOW HITS games
if I am not mistaken this is the map where Kevin, Pepe and I have defeated a superior Russian force just a few weeks ago....
being on the defensive we should be presented with some fairly good ground to make use of our cannon...
being on the defensive we should be presented with some fairly good ground to make use of our cannon...
SolInvictus202- Posts : 681
Join date : 2015-03-04
Location : Austria
Re: Regular Monday SOW HITS games
Bah! The Lorrainers are nothing but a mob of village idiots. We will reenact Cannae.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Regular Monday SOW HITS games
I was convinced of that in my last battle - right up to the point where Pepe disappeared onto a hill and wrote: " I am fighting for my life..." and a certain someone else said "I first need to clear those guns in front of me.... "
SolInvictus202- Posts : 681
Join date : 2015-03-04
Location : Austria
Re: Regular Monday SOW HITS games
Yes, it's always the tactical details that get in the way of a great memoir.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Regular Monday SOW HITS games
We'll start at 20:00 BST tomorrow. With 3 divisions the VFS army only needs 4 players and we have 5 so I'll take a brigade somewhere.
If we have a C-in-C that person can outline their plan here.
Volunteers?
If we have a C-in-C that person can outline their plan here.
Volunteers?
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Regular Monday SOW HITS games
I suggest Halket move up towards the HQ so we can engage well north of the grain silos. If we are heavily outnumbered, it will allow us to give ground slowly and wear down the filthy invaders. As we fall back, the enemy may make a mistake and leave a flank exposed which we can punish.
If we are not grossly outnumbered I suggest we indeed reenact Cannae. Halket will take the brunt of the attack and slowly fall back. Iten and Alrensleben will contribute a brigade each to this effort and keep a brigade out of the fight to use at the appropriate time to effect the double envelopment. Once the sack is closed I propose we take no prisoners. With their army gone, we can have the Lady Nancy or anything else we want from that benighted country. We should also then consider paying the bishop next door a visit.
If we are not grossly outnumbered I suggest we indeed reenact Cannae. Halket will take the brunt of the attack and slowly fall back. Iten and Alrensleben will contribute a brigade each to this effort and keep a brigade out of the fight to use at the appropriate time to effect the double envelopment. Once the sack is closed I propose we take no prisoners. With their army gone, we can have the Lady Nancy or anything else we want from that benighted country. We should also then consider paying the bishop next door a visit.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Regular Monday SOW HITS games
thank you for volunteering then... for once I don't have to
SolInvictus202- Posts : 681
Join date : 2015-03-04
Location : Austria
Re: Regular Monday SOW HITS games
Guess who's Halket.thank you for volunteering then... for once I don't have to
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Regular Monday SOW HITS games
I'd rather be at the center of the action than somewhere behind the enemy doing "maneuvers"...
Last edited by SolInvictus202 on Mon May 04, 2015 2:13 pm; edited 1 time in total
SolInvictus202- Posts : 681
Join date : 2015-03-04
Location : Austria
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