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Two Part Scenario
+7
Martin
kg_sspoom
kg little mac
Iberalc
Mr. Digby
WSH Baylor
WJPalmer
11 posters
Page 1 of 3
Page 1 of 3 • 1, 2, 3
Two Part Scenario
I have an idea for a two part scenario played on Davinci's 10 mile map. Part one will be devoted to reconnaissance and maneuver. Part two will be fighting the battle and completing a strategic objective.
For the first segment, the players will take active control of a light cavalry brigade and ride out ahead of the advancing corps. The mission will be to ascertain the position of the enemy, the size of its forces and its direction of march while denying that same information to the enemy. In the meantime, the divisions will move to positions selected by the CinC which will likely intercept the enemy's advance and also possibly position it to capture its strategic objective and deny the enemy his. Of course each side will be ignorant of the other's intent. The CinCs will have to guess what this may be from the information his light cavalry provides.
The second part of the scenario will place the players in their traditional roles of division commanders. They will take command of their units in the position they were moved to during part one. The goal here of course is to defeat the enemy, capture the strategic objective if possible while denying the enemy the same opportunity.
Ideally for the first part, we would need 5 players on each side, 4 division commanders and a CinC. More can be accommodated of course. At a minimum we'd need 8 but the CinC would be at a large disadvantage trying to maneuver the divisions into optimal position while actively managing a cavalry brigade. We'll need a few GCMers like last week to pull this off.
If people are interested, perhaps one of the Martins can put up a doodle. It would be useful for both teams if CinC's could be selected ahead of time so they have an opportunity to study their briefing and unit positions to come up with a plan of action. This will involve the Austrians and French, schnitzels vs snails.
For the first segment, the players will take active control of a light cavalry brigade and ride out ahead of the advancing corps. The mission will be to ascertain the position of the enemy, the size of its forces and its direction of march while denying that same information to the enemy. In the meantime, the divisions will move to positions selected by the CinC which will likely intercept the enemy's advance and also possibly position it to capture its strategic objective and deny the enemy his. Of course each side will be ignorant of the other's intent. The CinCs will have to guess what this may be from the information his light cavalry provides.
The second part of the scenario will place the players in their traditional roles of division commanders. They will take command of their units in the position they were moved to during part one. The goal here of course is to defeat the enemy, capture the strategic objective if possible while denying the enemy the same opportunity.
Ideally for the first part, we would need 5 players on each side, 4 division commanders and a CinC. More can be accommodated of course. At a minimum we'd need 8 but the CinC would be at a large disadvantage trying to maneuver the divisions into optimal position while actively managing a cavalry brigade. We'll need a few GCMers like last week to pull this off.
If people are interested, perhaps one of the Martins can put up a doodle. It would be useful for both teams if CinC's could be selected ahead of time so they have an opportunity to study their briefing and unit positions to come up with a plan of action. This will involve the Austrians and French, schnitzels vs snails.
Uncle Billy- Posts : 4610
Join date : 2012-02-27
Location : western Colorado
Re: Two Part Scenario
Looks interesting -- and that it would be really easy to biff up your chances in part 2 if the intel received in the course of part 1 is shaky.
More GCM'ers are expressing interest all the time. Another one today has asked about getting registered in these forums.
More GCM'ers are expressing interest all the time. Another one today has asked about getting registered in these forums.
Re: Two Part Scenario
Sorry Jack, you're going to have to get used to tight pants and wearing feathers in your hat.
Uncle Billy- Posts : 4610
Join date : 2012-02-27
Location : western Colorado
Re: Two Part Scenario
Here is a doodle poll for the first of Kevin's two games. Please sign up!
http://doodle.com/sdf7dgq6dgxnurtm
http://doodle.com/sdf7dgq6dgxnurtm
Last edited by Mr. Digby on Tue Nov 25, 2014 10:30 pm; edited 1 time in total
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Two Part Scenario
Is this 2 parts scenario just 1 game on SOWB?
When I read Kevin's explanation I thought he was talking about having 2 battles on SOWB.
When I read Kevin's explanation I thought he was talking about having 2 battles on SOWB.
Iberalc- Posts : 436
Join date : 2014-09-19
Location : Alicante
Re: Two Part Scenario
Yes, I understand it will be two battles with the second dependent on how the first one goes.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Two Part Scenario
Ok and will both be played the same day? First the "exploration" part and then in a row the "general engament part".
Iberalc- Posts : 436
Join date : 2014-09-19
Location : Alicante
Re: Two Part Scenario
Each of the 2 phases will be fought on different weekends.
Thanks Martin, for putting up the doodle.
Thanks Martin, for putting up the doodle.
Uncle Billy- Posts : 4610
Join date : 2012-02-27
Location : western Colorado
Re: Two Part Scenario
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With the Austrian army fully mobilized, it would be a pity not to use it. This being especially true since war has just been secretly declared against France and two French corps remain separated and encamped in Bavaria. The Archduke Charles, with uncharacteristic swiftness is moving his army SE to interpose itself between the corps of Davout and Lefebvre. Being nearly 100 kilometers apart, should the Austrians succeed in this maneuver, they will have taken up a central position where Charles can easily overwhelm each in turn. Apparently three years of peace and study has turned the Austrian army and its commander into a formidable foe.
Only Général de division Dominique Vandamme and his Bavarians and Wurtembergers stand as a thin line in opposition. They must hold back the tidal wave and buy time for Davout and Lefebvre to march in support. Vandamme, extremely aggressive and a looter of the first order, would not be the Emperor's first choice for a defensive mission. But in a situation where sitting and waiting to be attacked is a recipe for disaster, the general can be counted on to vigorously oppose any enemy advance, regardless of its size.
The Archduke's army is spearheaded by Feldmarschall-Leutnant Freidrich von Hohenzollern-Hechingen's 3rd corps. The Feldmarschall is by far the best officer in the Austrian army having participated in the defeat of Napoleon twice and in capturing Nicolas Soult in 1800. Without doubt, the Prinz is prepared to fight. He will spare no effort to smash through the Germans and cut a wide swath for the army to follow.
The goal of this phase of the battle is to find the enemy, determine his strength and concentrate your forces in such a place to defeat him and carry out your mission. Every division has light cavalry available to carry out this mission. Some divisions also have cuirassiers. That is heavy cavalry and was never used for this purpose.
Phase 2 will start with your divisions in their final location in this phase. So if you don't want your corps spread out and not in a good position to attack or defend, the CinC will need to be constantly informed concerning the enemy's intentions.
For part 1 of this scenario there will be a few rules in effect.
As usual, players cannot scout more than 250 yd. in front of their troops.
You can use your cavalry to deny the enemy the ability to gather information about your forces, or you can try to avoid enemy patrols in order to find the enemy divisions.
Since this part of the scenario is all about scouting and feeling out the enemy position, no cavalry attacks on the infantry or artillery are allowed. This is so players do not have to worry about leaving their division behind in order to stay with the cavalry. In fact you may not approach any closer than 400 yd of the these troops. That is close enough for you to be able to count flags and determine the direction of march. Remember, the arty will deploy and start shooting if you get too close. Canister reaches out to those distances.
Fighting can occur between the scouting cavalry units. However, all casualties received will be carried over to part 2. So if you get your cavalry destroyed in this phase of the battle, you will be at some disadvantage in the real fight.
Since this map has a fair amount of woods, artillery will only be able to move through it along roads. It can deploy along the edge of the woods, but not inside it. This is not really relevant to this phase of the battle, but you may not want your division deployed or fighting in the middle of the woods at the start of the next phase.
Doodle is here: http://doodle.com/sdf7dgq6dgxnurtm
With the Austrian army fully mobilized, it would be a pity not to use it. This being especially true since war has just been secretly declared against France and two French corps remain separated and encamped in Bavaria. The Archduke Charles, with uncharacteristic swiftness is moving his army SE to interpose itself between the corps of Davout and Lefebvre. Being nearly 100 kilometers apart, should the Austrians succeed in this maneuver, they will have taken up a central position where Charles can easily overwhelm each in turn. Apparently three years of peace and study has turned the Austrian army and its commander into a formidable foe.
Only Général de division Dominique Vandamme and his Bavarians and Wurtembergers stand as a thin line in opposition. They must hold back the tidal wave and buy time for Davout and Lefebvre to march in support. Vandamme, extremely aggressive and a looter of the first order, would not be the Emperor's first choice for a defensive mission. But in a situation where sitting and waiting to be attacked is a recipe for disaster, the general can be counted on to vigorously oppose any enemy advance, regardless of its size.
The Archduke's army is spearheaded by Feldmarschall-Leutnant Freidrich von Hohenzollern-Hechingen's 3rd corps. The Feldmarschall is by far the best officer in the Austrian army having participated in the defeat of Napoleon twice and in capturing Nicolas Soult in 1800. Without doubt, the Prinz is prepared to fight. He will spare no effort to smash through the Germans and cut a wide swath for the army to follow.
The goal of this phase of the battle is to find the enemy, determine his strength and concentrate your forces in such a place to defeat him and carry out your mission. Every division has light cavalry available to carry out this mission. Some divisions also have cuirassiers. That is heavy cavalry and was never used for this purpose.
Phase 2 will start with your divisions in their final location in this phase. So if you don't want your corps spread out and not in a good position to attack or defend, the CinC will need to be constantly informed concerning the enemy's intentions.
For part 1 of this scenario there will be a few rules in effect.
As usual, players cannot scout more than 250 yd. in front of their troops.
You can use your cavalry to deny the enemy the ability to gather information about your forces, or you can try to avoid enemy patrols in order to find the enemy divisions.
Since this part of the scenario is all about scouting and feeling out the enemy position, no cavalry attacks on the infantry or artillery are allowed. This is so players do not have to worry about leaving their division behind in order to stay with the cavalry. In fact you may not approach any closer than 400 yd of the these troops. That is close enough for you to be able to count flags and determine the direction of march. Remember, the arty will deploy and start shooting if you get too close. Canister reaches out to those distances.
Fighting can occur between the scouting cavalry units. However, all casualties received will be carried over to part 2. So if you get your cavalry destroyed in this phase of the battle, you will be at some disadvantage in the real fight.
Since this map has a fair amount of woods, artillery will only be able to move through it along roads. It can deploy along the edge of the woods, but not inside it. This is not really relevant to this phase of the battle, but you may not want your division deployed or fighting in the middle of the woods at the start of the next phase.
Doodle is here: http://doodle.com/sdf7dgq6dgxnurtm
Uncle Billy- Posts : 4610
Join date : 2012-02-27
Location : western Colorado
Re: Two Part Scenario
Sounds great, I am sure it will be a thrilling experience!
My concern is that maybe the scenario is designed with the idea of having exactly the same players for both battles. I won't be able to play on december 5th, 6th & 7th as we have a bank holyday in Spain and I will be on a short family trip.
If it is understood that some players will not be able to play both battles, I will play this first one.
My concern is that maybe the scenario is designed with the idea of having exactly the same players for both battles. I won't be able to play on december 5th, 6th & 7th as we have a bank holyday in Spain and I will be on a short family trip.
If it is understood that some players will not be able to play both battles, I will play this first one.
Iberalc- Posts : 436
Join date : 2014-09-19
Location : Alicante
Re: Two Part Scenario
No, there is no need for the same people to be in each battle. It may be best for the CinCs to be present in both since it is their strategy that will be on trial.Pepe wrote:My concern is that maybe the scenario is designed with the idea of having exactly the same players for both battles.
Uncle Billy- Posts : 4610
Join date : 2012-02-27
Location : western Colorado
Re: Two Part Scenario
Excellent, I am in.
Playing in such a big map, the CinCs will thank that the couriers don't get tired, if they arrive at all.
Playing in such a big map, the CinCs will thank that the couriers don't get tired, if they arrive at all.
Iberalc- Posts : 436
Join date : 2014-09-19
Location : Alicante
Re: Two Part Scenario
Player numbers are a little thin at the moment; can our loyal GCM friends drum up any more people from that group?
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Two Part Scenario
Seems like a whole lot of marching to me.
And Kevin knows full well I like to get my division destroyed as quickly as possible.
http://forums.sowmp.com/viewtopic.php?f=3&t=838
And Kevin knows full well I like to get my division destroyed as quickly as possible.
http://forums.sowmp.com/viewtopic.php?f=3&t=838
kg little mac- Posts : 430
Join date : 2012-07-09
Age : 65
Location : Eden
Re: Two Part Scenario
You are aiming much too low. You have the opportunity to get an entire corps destroyed.And Kevin knows full well I like to get my division destroyed as quickly as possible.
Uncle Billy- Posts : 4610
Join date : 2012-02-27
Location : western Colorado
Re: Two Part Scenario
Looks like the game will be on Saturday at 20:00GMT. We need 2 volunteers for CinC. I'm sure there will be a rush to fill the positions.
Uncle Billy- Posts : 4610
Join date : 2012-02-27
Location : western Colorado
Re: Two Part Scenario
I saw that Friday was pretty much a washout and Sunday had a 'no' from 1 player so I've trimmed the poll to just Saturday now.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Two Part Scenario
Saturday doesn't work for me
kg_sspoom- Posts : 134
Join date : 2012-03-27
Location : Ohio
Re: Two Part Scenario
Re CinC, I could do it if no-one else volunteers. However I cannot play at all next weekend, so it would be much better if others take the roles on this occasion.
Martin (J)
Martin (J)
Martin- Posts : 2521
Join date : 2008-12-20
Location : London
Re: Two Part Scenario
Steve - can you do Sunday at 19:00 GMT?
Kevin, why are their 2 French LoCs?
EDIT: Kevin, I'll command the Austrians.
Kevin, why are their 2 French LoCs?
EDIT: Kevin, I'll command the Austrians.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Two Part Scenario
Well done! I'll send the briefing.Kevin, I'll command the Austrians.
The French have two LOCs because Vandamme is between the two other corps, one to the east and one to the west.
Uncle Billy- Posts : 4610
Join date : 2012-02-27
Location : western Colorado
Re: Two Part Scenario
Sunday is workable for me
kg_sspoom- Posts : 134
Join date : 2012-03-27
Location : Ohio
Re: Two Part Scenario
Are we playing today or tomorrow? I can do either, but not both.
Martin (J)
Martin (J)
Martin- Posts : 2521
Join date : 2008-12-20
Location : London
Re: Two Part Scenario
We seem to be a bit short on players so far, assuming we need 10.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
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