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Napoleonic Mod now working in MP!

+7
Mr. Digby
kg_sspoom
kg little mac
FlashmanKBE
Uncle Billy
mitra
Leffe7
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Napoleonic Mod now working in MP! Empty Napoleonic Mod now working in MP!

Post  Leffe7 Fri Mar 08, 2013 9:47 pm

Mitra, Suchet and I tested the Napoleonic Mod with SOW 1.6 in MP today.
We started 3 battles. It worked great, no problems encountered whatsoever.
The sprites are looking very nice and are a welcome change to the blue and grey we all have seen for some time now...
I am looking forward to play some real HITS MP battles using this excellent mod by Gunship24!

Link to the latest version of the mod:
http://www.norbsoftdev.net/forum/napoleonic-era/56376-beta-new-version-for-sp-and-mp
And here is the original discussion thread of the mod:
http://www.norbsoftdev.net/forum/napoleonic-era/38048-road-to-wagram-updated-15

Enjoy some screenshots
Napoleonic Mod now working in MP! 1nap_m10
Napoleonic Mod now working in MP! 2brit_10
Napoleonic Mod now working in MP! 3highl10
Napoleonic Mod now working in MP! 4route10

We also tested the cavalry and square formations. Here are some first observations:
Infantry in squares are really stronger against cavalry than in other formations. As it should be. Once the melee starts, the infantry looses its formation to fight the melee.
Infantry seems to stick moving in Line formations also over longer distances. Which is looking nice. I don't know if they loose too much fatigue by that.
Cavalry is not extremely strong. It took several charges to rout an enemy infantry from the front.
When Cavalry has lost a charge and has retreated, it will not loose much Morale, but more Fatigue. Then after they have rested, they can charge again.
Napoleonic Mod now working in MP! 5cav_c10
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Post  mitra Fri Mar 08, 2013 10:02 pm

Very good gameplay, it appears well balanced also in rapport to the new role of cavalry. AI commanders appear to have much more initiative, perhaps due to their statistics.

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Post  Uncle Billy Fri Mar 08, 2013 10:59 pm

Sounds promising. I do like to see the froggies run. Very Happy I would be available Sunday for a Nap HITS game.
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Post  FlashmanKBE Fri Mar 08, 2013 11:57 pm

I say, looks rather splendid, what? Look forward to giving it a run for its money.
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Post  kg little mac Sat Mar 09, 2013 4:30 am

Uncle Billy wrote:Sounds promising. I do like to see the froggies run. Very Happy I would be available Sunday for a Nap HITS game.

Me too.
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Post  kg_sspoom Sat Mar 09, 2013 2:06 pm

Looks like now is the perfect time to get this mod =)
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Post  Mr. Digby Thu Mar 14, 2013 11:17 pm

Wow, at last! Fantastic news. Looks like I might have to MAKE time to get back into Sow/Nap mod.
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Post  Uncle Billy Fri Mar 15, 2013 12:18 am

Wow, Digby lives! If you don't make the Friday fight, I'll be available for a nappy battle on Sunday.
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Post  Leffe7 Fri Mar 15, 2013 2:49 pm

Hey, Digby is back! Where have you been, exiled to the island of Elba?
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Post  Martin Sat Mar 16, 2013 5:01 pm

I've just been given a pass to play Napoleonic HITS on Sunday, if there's a game on. What time were folks thinking of?

Apart from the latest version of Andrew's Nap mod, is there anything else I need?

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Post  kg_sspoom Sat Mar 16, 2013 5:22 pm

I should be able to play sunday also earlier would problably be better for me.
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Post  Uncle Billy Sat Mar 16, 2013 5:51 pm

I'm flexible. I can play whenever it's convenient.
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Post  Uncle Billy Sat Mar 16, 2013 10:44 pm

Shall we try for 19:00 GMT? The Euros have not changed their clocks yet, so that is 13:00 MST, 14:00 CST and 15:00 EST.
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Post  Martin Sat Mar 16, 2013 10:53 pm

Uncle Billy wrote:Shall we try for 19:00 GMT? The Euros have not changed their clocks yet, so that is 13:00 MST, 14:00 CST and 15:00 EST.
I can make that, if everyone else can.

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Post  kg little mac Sun Mar 17, 2013 12:42 am

I'll be there.
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Post  WJPalmer Sun Mar 17, 2013 1:08 am

Count me in.
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http://rwberg53.wix.com/adventure-images

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Post  Grog Sun Mar 17, 2013 6:47 am

+1 Smile
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Post  Leffe7 Sun Mar 17, 2013 9:27 am

I will try hard to be there also at 1900 GMT. I might also provide a scenario for the HITS Nap game today.
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Post  Hays Sun Mar 17, 2013 3:38 pm

Plus one.

You've got to love Garnier.

http://www.norbsoftdev.net/forum/napoleonic-era/56809-random-maps-for-napoleonic
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Post  mitra Sun Mar 17, 2013 3:52 pm

I think also Suchet and me will join, probably with 1 new player

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Post  Uncle Billy Sun Mar 17, 2013 5:22 pm

Hays wrote:
You've got to love Garnier.
Sounds British. Very Happy
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Post  Martin Sun Mar 17, 2013 5:40 pm

That depends on which school you went to (old chap). But we do all think he's a diamond geezer.

Are we meeting on the GCM server or the original one?

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Post  WJPalmer Sun Mar 17, 2013 5:57 pm

This should be a blast. But I have to admit some confusion as to the array of mods, maps & downloads that we'll need for this one. Would it be possible for someone to itemize the "must haves" and which mods must be both activated and turned off ahead of the game? This might save us some time. Thanks!

-Ron
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Post  kg_sspoom Sun Mar 17, 2013 6:10 pm

If we are using Garniers new maps then the random maps 6
both road to wagram mods
Just couriers mod
with the garnier terrain 4 optional

That would be my take on it
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Post  FlashmanKBE Sun Mar 17, 2013 6:11 pm

I shall see you gentlemen shortly!
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