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Impromptu Games

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Post  Iberalc Thu Jun 11, 2015 6:37 pm

At what time are you playing?
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Post  SolInvictus202 Thu Jun 11, 2015 6:54 pm

the usual I suppose: 2000 BST - which is "our" 2100 right?
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Post  Iberalc Thu Jun 11, 2015 6:56 pm

I will do my best to be there. Mad
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Post  Uncle Billy Thu Jun 11, 2015 7:18 pm

Me three.
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Post  SolInvictus202 Thu Jun 11, 2015 7:37 pm

PC is acting up - really slow and painfully unresponsive... not sure if it settles down until 2100 - if I am not there by 2010 BST - please do start without me - means I was unable to get everything going again - meaning my sophisticated "wait and hope for the best" tactic failed with the PC... Sad
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Post  Iberalc Fri Jun 12, 2015 3:32 pm

Will we be playing the new WL game tomorrow saturday? Twisted Evil
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Post  SolInvictus202 Fri Jun 12, 2015 3:42 pm

I was more thinking along the lines of "tonight AND tomorrow" Twisted Evil cheers
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Post  Mr. Digby Fri Jun 12, 2015 4:18 pm

I've got friends coming over this weekend so many not get much time to play. I wasn't able to last night due to having a ton of laundry and cleaning to do.

I *might* be able to make a game tonight but it's doubtful. More chance of me being free Sunday night. Saturday is a definite no.
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Post  kg little mac Fri Jun 12, 2015 4:25 pm

I can play Saturday and Sunday for sure.
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Post  lecrop Fri Jun 12, 2015 4:59 pm

Hello Gentlemen, I can play on saturday. Pepe has promised me at least a brigade Smile
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Post  Martin Fri Jun 12, 2015 5:27 pm

I *think* I can play Saturday. My first for a while, and looking forward to it.

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Post  Iberalc Fri Jun 12, 2015 5:40 pm

The way I see the strategic situation, it will be almost impossible for me to play today, saturday and sunday should be OK. bom bom
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Post  SolInvictus202 Fri Jun 12, 2015 6:02 pm

sounds like I have to play against myself tonight - what a shame... that'll be boring Sad

I'll be in TS around 2000BST if someone changes his mind Razz
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Post  Mr. Digby Fri Jun 12, 2015 9:29 pm

I finished all my chores and dropped into TS just now to find no-one there. I was shocked.

Can't do tomorrow but will be there Sunday unless the SO causes grief.

While we are on the subject, during testing are there any house rules we think are worth having? I assume HITS at 2 yds is a no-no for now, so do we fix it at 50 yds? Anything else obvious like trees always on? What about the radar? Should we use this opportunity to always recommend its turned off? Generals at 250 yds?
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Post  Charmead Fri Jun 12, 2015 9:50 pm

Saturday could be good for me. Maybe possibly tonight. I do not have the new SOW Waterloo yet. So will there be any "old" mod games?
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Post  Mr. Digby Fri Jun 12, 2015 10:14 pm

Hi Pat.

Probably not for the moment. I think everyone is keen to play the new game and give feedback on mod potential. That is our focus for now.

The Peninsular Campaign will continue with SoW:GB KS Nap Mod for now. I still have a few techy things to clear up on that though before the next turn is run.
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Post  SolInvictus202 Fri Jun 12, 2015 10:39 pm

we actually played with 10 yards last night - and it worked just fine - at least for me... noone complained as far as I heard.

I even tried to stay lower and it didn't really make a difference... all I can suggest - find some high ground and do NOT micromanage - then all is well with HITS...
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Post  Guest Sat Jun 13, 2015 12:09 am

Pat I think I have the Scenario Generator figured out we can try that tomorrow early or in the pm if you want. Let me know.

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Post  Guest Sat Jun 13, 2015 4:24 pm

What is up today? WL I figure but just wanted to confirm so I could plan if you are going to do the KS NAP.

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Post  Uncle Billy Sat Jun 13, 2015 6:12 pm

We will be playing the new game today. Sorry.
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Post  Guest Sat Jun 13, 2015 8:47 pm

I don't blame you . LOL

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Post  lecrop Sun Jun 14, 2015 12:20 am

Very nice battle today, thanks all Gentlemen cheers
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Post  Uncle Billy Sun Jun 14, 2015 12:55 am

It was a good battle.  We had 7 players in a co-op fight.  I think the new arrow helps a bit.  With the camera height at 10 yd. it gives just enough perspective to see the arrow and which way it is pointed.

This was a sandbox battle with a LOT of cavalry.  The AI did a credible job with it.  It prioritized, (spelled correctly), opposing cavalry and also worked well with friendly infantry and artillery to force the enemy into squares.  It's obvious some bit of work went into this feature.  Beefing up its offensive power against retreating troops will make it an intimidating force on the field.

Here's a few shots I took.  The corps begins to deploy.
Impromptu Games - Page 12 Prussi10

The battle begins
Impromptu Games - Page 12 Divisi10

This was a bad day for that French square
Impromptu Games - Page 12 French10

Happiness is having the corps reserve artillery
Impromptu Games - Page 12 Corpsr10

This is not a sight you want to see
Impromptu Games - Page 12 Prussi11

The sprites are remarkably crisp
Impromptu Games - Page 12 Prussi12
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Post  kg little mac Sun Jun 14, 2015 3:21 am

This was a fun battle.

Playing at 10 yards from the saddle makes a big difference -- so much easier to select units and move your officer.
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Post  Grog Sun Jun 14, 2015 5:15 am

Nice pics, Kevin

Glad it went well. I'm sure I can live with the 10yds height setting, for now at least. I wonder if having the camera that little bit higher might represent superior real life vision. Hill height in games tend to be slightly exaggerated, anyway.

I would like to try your new destination pointer. Is it still flat on the ground? Do we need to try any other designs?

Smile
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