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Game Saturday Aug 24th

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Post  Uncle Billy Fri Aug 23, 2013 6:03 pm

I'm available for a game on Saturday at the usual time, 1930 or 2030 BST.  I'd like to continue testing the new skirmisher changes.  I'll put up a link here for the latest test version of the KS Napoleon Mod this evening.

The link for the test mod version is : KS NApoleon Mod 1.616


Last edited by Uncle Billy on Sat Aug 24, 2013 3:41 am; edited 1 time in total
Uncle Billy
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Post  Mr. Digby Fri Aug 23, 2013 8:01 pm

I can make that. Can we test the new GUI as well?

How did your test with Martin go in the week WRT town blocks?
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Post  Uncle Billy Sat Aug 24, 2013 2:53 am

Yes, the new GUI will be part of the download.  After fighting a couple of battles around the town blocks, the other Martin is now a staunch proponent of them.  You'll be hard pressed to find anyone more pro-block.  cheers

The test version link is in the 1st post.
Uncle Billy
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Post  Grog Sat Aug 24, 2013 8:47 am

Sorry chaps can't make this one

Have a good game
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Post  Martin Sat Aug 24, 2013 11:47 am

Uncle Billy wrote:After fighting a couple of battles around the town blocks, the other Martin is now a staunch proponent of them.  You'll be hard pressed to find anyone more pro-block.  cheers
Never trust a Colorado sidewinder Very Happy 

I must confess I’m still a bit conflicted on this one.  I found the thing worked somewhat better visually than I’d feared, and it was quite fun playing a few battles to winkle-out Uncle Billy’s defenders.

Once you look at the treatment in detail though, it’s rather artificial.  Because of game engine limitations, farms & villages cannot be defended in a historical manner, which then means they cannot be attacked in a historical manner.  For example defenders need to be driven-out by fire, rather than the bayonet, which means the attackers may suffer fewer casualties than the defenders.  I struggle with this.  A bit.  

The above may be too negative.  It was still fun, and some of my objections have less force in a scenario situation, where the situation can by tailored to the typography and where some scripting can be applied.  I could see it being of some use in the Peninsular campaign for example.  So overall I think it’s ok, if used sparingly.  I think the artificiality would grate if I encountered it too often.  It’s all a personal thing though, and I know Diggers feels differently.  

On a more positive note, we also used Kevin’s revised skirmishers, and I thought these changes worked very well.

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Post  Mr. Digby Sat Aug 24, 2013 7:50 pm

Apologies, can't make tonight now, friends coming round I haven't seen in ages.
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