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Question about KS mod and sandbox campaign
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Question about KS mod and sandbox campaign
Dear all,at first allow me to introduce a bit myself to you,i have been a wargamer lover from back in the 90es and enjoyed the tactical Taloonsoft games,and now i'm enjoying this nice tactical game.
I want to thank you very much for creating the KS mod,it is simply amazing and a dream come true for every Grognards like myself,thanks to your mod not only we can play the three nations that comes from the game but we can challange ourself even with the austrian and russian armies.
So allow me to say thank you for sharing this free this great project! Thank you very much to all of you who made this possible!
Now i would like to ask a question and i apologize in my total ignorance about modding this game.
I tried some of the sandbox campaigns with your nice mod and it's really enjoyable.
I was wondering if there is a way to play with the whole starting armies from your mod as well like the full french campaign one.
It would be grand to play the strategic map commanding a full army from the 1807 campaign!
I hope that you will be so kind to reply this post.
Thank you very much for everything you did and are doing for the community.
Regards.
I want to thank you very much for creating the KS mod,it is simply amazing and a dream come true for every Grognards like myself,thanks to your mod not only we can play the three nations that comes from the game but we can challange ourself even with the austrian and russian armies.
So allow me to say thank you for sharing this free this great project! Thank you very much to all of you who made this possible!
Now i would like to ask a question and i apologize in my total ignorance about modding this game.
I tried some of the sandbox campaigns with your nice mod and it's really enjoyable.
I was wondering if there is a way to play with the whole starting armies from your mod as well like the full french campaign one.
It would be grand to play the strategic map commanding a full army from the 1807 campaign!
I hope that you will be so kind to reply this post.
Thank you very much for everything you did and are doing for the community.
Regards.
Last edited by Marshal_Ney on Sat Nov 19, 2016 7:05 am; edited 1 time in total
Marshal_Ney- Posts : 3
Join date : 2016-03-09
Re: Question about KS mod and sandbox campaign
First, welcome to the forum and thank you for the kind words.
As a practical matter you really can't use the entire armies from most of the OOBs. You will find that the game grinds to a halt as it tries to process all the battalions. You should be able to use the entire 1809 Italy OOB without seeing any lag. SOW was designed for corps-sized battles. Although entire armies can be used, you'll find the lag in the game will make it unplayable. I have found, using a fast computer, the limit is about 130,000-150,000 total troops.
Again, welcome to the forum.
As a practical matter you really can't use the entire armies from most of the OOBs. You will find that the game grinds to a halt as it tries to process all the battalions. You should be able to use the entire 1809 Italy OOB without seeing any lag. SOW was designed for corps-sized battles. Although entire armies can be used, you'll find the lag in the game will make it unplayable. I have found, using a fast computer, the limit is about 130,000-150,000 total troops.
Again, welcome to the forum.
Uncle Billy- Posts : 4601
Join date : 2012-02-27
Location : western Colorado
Re: Question about KS mod and sandbox campaign
the limit is about 130,000-150,000 total troops.
I guess the limit is more on number of units/commands than troops...
if it's sprites in question you can change the sprite ratio and it wouldn't matter much if the unit is 400 or 1200 men strong since you can bring it to similar presentation on the 3D map.
AI wise (I'm guessing) the number of units and commanders matters. (I remember mitra mentioning that as he was working on AI for the stock game)
Thus I think if you scaled up to division representing a corps, you could field whole armies... the problem would be that scale discrepancy between units and terrain features would be quite big...
Mr. Digby has made such re-scaling for his 1813 campaign which then is applied as additional mod on top of KS. In theory it could be made for use in sandbox campaigns?
Miko77- Posts : 658
Join date : 2015-07-28
Age : 46
Location : Edinburgh
Re: Question about KS mod and sandbox campaign
My scaled down 1813 armies played well in the sandbox campaign and that involved 10 to 12 scaled down "corps" per side. The most common battles I found generated were division vs division using a new campaign AI created for me by Mitra.
I see no reason why the sandbox campaign can't use very very big armies on the campaign map, you just need to try and avoid battles with more than about 2 corps per side for the reasons Uncle Billy gives.
I can probably dig out my 1813 mod and the campaign AI module I have if you want to try it.
I see no reason why the sandbox campaign can't use very very big armies on the campaign map, you just need to try and avoid battles with more than about 2 corps per side for the reasons Uncle Billy gives.
I can probably dig out my 1813 mod and the campaign AI module I have if you want to try it.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Question about KS mod and sandbox campaign
"I can probably dig out my 1813 mod and the campaign AI module I have if you want to try it."
Can you tell us a bit more about the campaign AI module please Diggers? In particular, what game functions does it handle?
Martin (J)
Can you tell us a bit more about the campaign AI module please Diggers? In particular, what game functions does it handle?
Martin (J)
Martin- Posts : 2519
Join date : 2008-12-20
Location : London
Re: Question about KS mod and sandbox campaign
It stops the AI sending huge corps everywhere and the AI now splits its corps up into divisions so the game generates lots of small battles. It works only in the Conquer the Map mode. The AI will also send units all over the map making it quite hard to beat in Conquest mode.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Question about KS mod and sandbox campaign
Thank you very much for your replies,yes i tend to agree that the game itself is more suited for an army corp battle rather than an army structure,but i'm very intrigued about Mr. Digby Mod which allow the armies to split and create a more strategical variety in the sandbox campaign,could you be so kind to share your mod if you don't mind?
Regards
Regards
Marshal_Ney- Posts : 3
Join date : 2016-03-09
Re: Question about KS mod and sandbox campaign
Thanks for explanation, Digby.
Martin (J)
Martin (J)
Martin- Posts : 2519
Join date : 2008-12-20
Location : London
Re: Question about KS mod and sandbox campaign
Here's the mod. Read the readme!
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Question about KS mod and sandbox campaign
Thank you very much Sir!
Glad to know that this community is so helpful
Glad to know that this community is so helpful
Marshal_Ney- Posts : 3
Join date : 2016-03-09
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