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Scenario Generator for Waterloo Testing
+4
Taff1943
Mr. Digby
Uncle Billy
Leffe7
8 posters
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Re: Scenario Generator for Waterloo Testing
I've run the revitalized Plancenoit scenario twice through (AI v AI) using the new SG. All seemed to go well except that the replay file crashes Kevin's Replay Viewer v1.10 at File Open. The replay does run OK using SoWWL's in-game viewer.
Re: Scenario Generator for Waterloo Testing
The crash is due to the courier IDs. When I create a scenario, I replace the courier ID, name and class with the appropriate one from the OOB. There are several created by the SG, but they can all have the same ID.
Uncle Billy- Posts : 4601
Join date : 2012-02-27
Location : western Colorado
Re: Scenario Generator for Waterloo Testing
Thanks guys for the quick feedback!
@Mike: I didn't change the regiments setup order yet.
KR
Stefan
Thanks Ron! Believe me, I also miss it, and I will join you as soon as domestic policies allow for it againWJPalmer wrote:Thanks again for all your work on this extraordinary tool. Hope you'll be able to join us soon to fully enjoy the fruits of your labors. The battles Kevin, Pepe and others have created using the SG are truly a blast.
What I could do, is to add a field where you can set the Corps and inf/cav/art Div formations for your CUSTOM OOBs. It will not recognize those automatically.Kevin wrote:here are still a couple of issues.
The corps and division commanders should use the default formations they have listed in the OOB and not from the stock OOB. This has to be changed for each scenario.
This I don't understand. You can set the Div classes for your CUSTOM OOB already. Doesn't it work?Kevin wrote:The division commander should use the Class listed in the custom OOB and not the stock OOB. This too must always be changed.
Is it only the ID? What value should it be then?Kevin wrote:
The crash is due to the courier IDs. When I create a scenario, I replace the courier ID, name and class with the appropriate one from the OOB. There are several created by the SG, but they can all have the same ID.
@Mike: I didn't change the regiments setup order yet.
KR
Stefan
Leffe7- Posts : 468
Join date : 2012-03-01
Re: Scenario Generator for Waterloo Testing
I don't understand why these are not read from the OOB. The formations for brigades and battalions are read from there.What I could do, is to add a field where you can set the Corps and inf/cav/art Div formations for your CUSTOM OOBs. It will not recognize those automatically.
The custom OOB appendix page is password protected. Again why not just read this from the OOB as all the other classes.This I don't understand. You can set the Div classes for your CUSTOM OOB already. Doesn't it work?
Welcome to the wonderful world of MyGui, compliments of NSD. Since the ID, "O-1_courier" is not in the OOB xml file, it does not recognize this and substitutes "##{O1courier}" for the name of the unit. This is read as an error by my csv parser.Is it only the ID? What value should it be then?
Uncle Billy- Posts : 4601
Join date : 2012-02-27
Location : western Colorado
Re: Scenario Generator for Waterloo Testing
Stefan, I apologise in advance for hijacking this thread. Your SG is excellent and has given us many hours of great games and great scenarios.
However...
Have you any influence with Norb? Please try to make the time to join us for a HITS and couriers WL game. The sheer levels of frustration MyGUI has given this game is driving us all mad. Really, its that bad. MyGUI was easily the worst decision of Norb's game development career. Someone in the team needs to make Norb aware of this.
I personally am on the point of going back to the KS Nap Mod for Gettysburg because its simply a joy to play vs the anger-management test that accompanies every MP HITS game of WL.
Please trust me. I'm not exaggerating. There is no way the team tested this in MP with HITS and couriers. If they had, they would never have released it.
However...
Have you any influence with Norb? Please try to make the time to join us for a HITS and couriers WL game. The sheer levels of frustration MyGUI has given this game is driving us all mad. Really, its that bad. MyGUI was easily the worst decision of Norb's game development career. Someone in the team needs to make Norb aware of this.
I personally am on the point of going back to the KS Nap Mod for Gettysburg because its simply a joy to play vs the anger-management test that accompanies every MP HITS game of WL.
Please trust me. I'm not exaggerating. There is no way the team tested this in MP with HITS and couriers. If they had, they would never have released it.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
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