Kriegsspiel News Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Latest topics
» Grog a little late
by Grog Fri Apr 19, 2024 6:33 pm

» SOW Scenario Generator
by Uncle Billy Fri Apr 19, 2024 2:08 pm

» Impromptu Games
by Uncle Billy Fri Mar 15, 2024 3:35 pm

» Beginner doubts
by Martin Sun Mar 10, 2024 7:07 pm

» New player advice on maneovring to attack
by Uncle Billy Sun Feb 25, 2024 3:52 pm

» Our KS Group and 2024
by Martin Wed Feb 14, 2024 9:20 pm

» SoW OOB Editor
by RickMandar Tue Feb 13, 2024 4:23 pm

» Scenario Generator/ Artillery Question
by ARCH93 Thu Feb 01, 2024 4:08 pm

» KS mod ARMY command
by Uncle Billy Fri Jan 19, 2024 3:02 pm

» Europe in the XIX. century - ARCANUM Maps
by Martin Sat Dec 16, 2023 10:40 pm

» Mapping software?
by Martin Sat Dec 16, 2023 10:03 pm

» Cigar box pocket kriegspiel
by Martin Mon Dec 11, 2023 4:00 pm

Statistics
We have 1560 registered users
The newest registered user is chanceyseth

Our users have posted a total of 30498 messages in 2295 subjects
Log in

I forgot my password


KS Napoleon Mod II 1.07

+3
PhillWP
Iberalc
Uncle Billy
7 posters

Page 1 of 3 1, 2, 3  Next

Go down

KS Napoleon Mod II 1.07 - Page 2 Empty Re: KS Napoleon Mod II 1.07

Post  Uncle Billy Fri Jul 17, 2015 2:00 pm

On the stock Waterloo maps, the cavalry will not charge in heavy woods. They will do so in light woods and orchards. I don't think we can prevents certain formations being formed on certain terrains.
Uncle Billy
Uncle Billy

Posts : 4601
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

KS Napoleon Mod II 1.07 - Page 2 Empty Re: KS Napoleon Mod II 1.07

Post  Guest Fri Jul 17, 2015 7:20 pm

Probably won't make it today.

Internet is bad, they techs are coming to the house again this afternoon but there is a chance that I will have a new connection today. cheers

Of course I am not holding my breath it would be the end of me. lol!


ENJOY Men!!

Guest
Guest


Back to top Go down

KS Napoleon Mod II 1.07 - Page 2 Empty Re: KS Napoleon Mod II 1.07

Post  Mr. Digby Fri Jul 17, 2015 7:44 pm

advancing in line in a wooded area should be nigh impossible.
That very true but infantry had an Open Order formation which placed the files about twice as far apart and the British guards used this when advancing through Bossu Wood on the afternoon of the 16th.

I personally don't think we need the clutter of yet another formation so assuming any line in woods is really open order works for me.

Kevin - can we prohibit cavalry melees in light woods as well as dense? As Roland mentioned our old GB:KS mod system of NO MELEE IN certain defensive bonus terrain is better that NO CHARGE FROM which is what the vanilla game currently uses.
Mr. Digby
Mr. Digby

Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands

Back to top Go down

KS Napoleon Mod II 1.07 - Page 2 Empty Re: KS Napoleon Mod II 1.07

Post  Iberalc Sat Jul 18, 2015 8:17 am

To play with the 1806 Prussians uniforms feels like a travel in time to the XVIII century.

And it is always a challenge to survive figthing the French. Yesterday 2 hours into the battle it looked to me we were going to be surrounded. Nice battle.
Iberalc
Iberalc

Posts : 436
Join date : 2014-09-19
Location : Alicante

Back to top Go down

KS Napoleon Mod II 1.07 - Page 2 Empty Re: KS Napoleon Mod II 1.07

Post  Mr. Digby Sat Jul 18, 2015 8:43 am

Blucher was close to panicking! I thought Roland had fallen off his horse and gone mad!

We just managed to save the day in the end.

A few more mod issues identified and (soon to be) ticked off.

Not sure I ever want to command Saxons again though - most unreliable fellows.
Mr. Digby
Mr. Digby

Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands

Back to top Go down

KS Napoleon Mod II 1.07 - Page 2 Empty Re: KS Napoleon Mod II 1.07

Post  Uncle Billy Sat Jul 18, 2015 2:38 pm

Saxon scum. The traitors switch sides at the first hint of battle.

I did figure out why that happened and corrected it. I think I'll keep the method secret as I may need such an event in a scenario. Twisted Evil
Uncle Billy
Uncle Billy

Posts : 4601
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

KS Napoleon Mod II 1.07 - Page 2 Empty Re: KS Napoleon Mod II 1.07

Post  Uncle Billy Sat Jul 18, 2015 4:21 pm

I fixed the issue with TC'd unit messages being displayed. However, we need to test this and make sure other player messages still get through. I'd like to do a quick test before the game today. If someone can arrive about 15 minutes early we can give it a try. If it works, I'll pass out the new file to the other players.
Uncle Billy
Uncle Billy

Posts : 4601
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

KS Napoleon Mod II 1.07 - Page 2 Empty Re: KS Napoleon Mod II 1.07

Post  SolInvictus202 Sat Jul 18, 2015 4:37 pm

sure - I'll be around!
SolInvictus202
SolInvictus202

Posts : 681
Join date : 2015-03-04
Location : Austria

Back to top Go down

KS Napoleon Mod II 1.07 - Page 2 Empty Re: KS Napoleon Mod II 1.07

Post  Iberalc Sat Jul 18, 2015 5:46 pm

sure - I'll be around!

Please send him the briefing for today. Twisted Evil
Iberalc
Iberalc

Posts : 436
Join date : 2014-09-19
Location : Alicante

Back to top Go down

KS Napoleon Mod II 1.07 - Page 2 Empty Re: KS Napoleon Mod II 1.07

Post  Uncle Billy Sat Jul 18, 2015 5:51 pm

I'll go one better and post the OOB and map. The Beefeaters are at the objective. Maybe in other places too. Twisted Evil

Général de Division Gerard (18732 Inf.  3391 Cav.  54 Guns))

 Général de Division Jerome Bonaparte (4637 Inf.  804 Cav.  14 Guns)
   Général De Brigade Grenier (1976 Inf. 5 battalions  Avg. Exp. 6.2)
   Général de Brigade Dupeyroux (2661 Inf. 7 battalions  Avg. Exp. 5.4)
   Général de brigade Bruno (804 Cav. 6 squadrons  Avg.Exp. 5.0)
   Capitain Godet (6 Guns   Avg. Exp. 5.0)
   Capitain Parisot (8 Guns   Avg. Exp. 5.0)

 Général de Division Comte Duhemse (4887 Inf.  1112 Cav.  14 Guns)
   Général de Brigade Compte Claude Michel (2134 Inf. 4 battalions  Avg. Exp. 8.0)
   Général de Brigade Jamin (2753 Inf. 6 battalions  Avg. Exp. 5.5)
   Colonel Anton Mouton (1112 Cav. 8 squadrons  Avg.Exp. 5.0)
   Capitain Paquet (8 Guns   Avg. Exp. 5.0)
   Capitain Dumont (6 Guns   Avg. Exp. 5.0)

 Général de Division Count Foy (4076 Inf.  733 Cav.  12 Guns)
   Général de Brigade Guye (1965 Inf. 4 battalions  Avg. Exp. 7.0)
   Général de Brigade LeCapitaine (2111 Inf. 5 battalions  Avg. Exp. 6.0)
   Général de brigade Berton (733 Cav. 6 squadrons  Avg.Exp. 7.0)
   Capitain Lebeau (6 Guns   Avg. Exp. 5.0)
   Capitain Bernard (6 Guns   Avg. Exp. 5.0)

 Général de Division Baron Vichery (5132 Inf.  742 Cav.  14 Guns)
   Général de Brigade Aulard (2202 Inf. 5 battalions  Avg. Exp. 6.0)
   Général de Brigade Schmitz (2930 Inf. 5 battalions  Avg. Exp. 5.Cool
   Colonel Anton Dommagnet (742 Cav. 6 squadrons  Avg.Exp. 5.0)
   Capitain Radet (8 Guns   Avg. Exp. 7.0)
   VI Corps Res. Batterie à cheval (6 Guns   Avg. Exp. 5.0)

KS Napoleon Mod II 1.07 - Page 2 French13
Uncle Billy
Uncle Billy

Posts : 4601
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

KS Napoleon Mod II 1.07 - Page 2 Empty Re: KS Napoleon Mod II 1.07

Post  SolInvictus202 Sat Jul 18, 2015 5:57 pm

what map is that?
SolInvictus202
SolInvictus202

Posts : 681
Join date : 2015-03-04
Location : Austria

Back to top Go down

KS Napoleon Mod II 1.07 - Page 2 Empty Re: KS Napoleon Mod II 1.07

Post  Uncle Billy Sat Jul 18, 2015 6:01 pm

WLGen3. It's the last one to play on. I don't think the city map would be worth the effort.
Uncle Billy
Uncle Billy

Posts : 4601
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

KS Napoleon Mod II 1.07 - Page 2 Empty Re: KS Napoleon Mod II 1.07

Post  SolInvictus202 Sat Jul 18, 2015 6:09 pm

Wow - they really put a lot of effort into creating this one... impressive terrain features and quite diversified in landscape... Rolling Eyes
SolInvictus202
SolInvictus202

Posts : 681
Join date : 2015-03-04
Location : Austria

Back to top Go down

KS Napoleon Mod II 1.07 - Page 2 Empty Re: KS Napoleon Mod II 1.07

Post  Iberalc Sat Jul 18, 2015 6:17 pm

We need to send someone to scout those woods to the NE, a whole corps might be hidden there. Rolling Eyes
Iberalc
Iberalc

Posts : 436
Join date : 2014-09-19
Location : Alicante

Back to top Go down

KS Napoleon Mod II 1.07 - Page 2 Empty Re: KS Napoleon Mod II 1.07

Post  SolInvictus202 Sat Jul 18, 2015 6:20 pm

I guess we have our volunteer to scout out the 4 corners of the map... Twisted Evil
SolInvictus202
SolInvictus202

Posts : 681
Join date : 2015-03-04
Location : Austria

Back to top Go down

KS Napoleon Mod II 1.07 - Page 2 Empty Re: KS Napoleon Mod II 1.07

Post  Iberalc Sat Jul 18, 2015 6:35 pm

You know I excel in the battlefield as a fake reserve, and reserves should be rested. I must say here that you did an excellent job yesterday as a real reserve.
Iberalc
Iberalc

Posts : 436
Join date : 2014-09-19
Location : Alicante

Back to top Go down

KS Napoleon Mod II 1.07 - Page 2 Empty Re: KS Napoleon Mod II 1.07

Post  SolInvictus202 Sat Jul 18, 2015 6:50 pm

but...but...  I was left without orders, and being the obedient soldier I am I didn't want do anything without the approval of my CinC - who forgot about me I think  drunken
the only guy who wanted to order me around was a mere General-Major (Digby) - who was experiencing a few moments of grandure I think... I simply had to "not understand" his suggestions...

... only my kind and sensible nature eventually convinced me to move and DO something ... "save the day - tally, bally ho and all that"  cheers



fun aside: was a great fight last night Smile - pity I crashed 30 mins before the end...
SolInvictus202
SolInvictus202

Posts : 681
Join date : 2015-03-04
Location : Austria

Back to top Go down

KS Napoleon Mod II 1.07 - Page 2 Empty Re: KS Napoleon Mod II 1.07

Post  Charmead Sat Jul 18, 2015 6:53 pm

I will be playing today. Best wishes and good luck whichever corps commander I work for ... You will need it lol to compensate for my many weaknesses
Charmead
Charmead

Posts : 981
Join date : 2015-06-04
Location : Washington DC

Back to top Go down

KS Napoleon Mod II 1.07 - Page 2 Empty Re: KS Napoleon Mod II 1.07

Post  Uncle Billy Sat Jul 18, 2015 7:09 pm

pity I crashed 30 mins before the end
What a coincidence. That was the period when we finally got control of the battle. Shocked
Uncle Billy
Uncle Billy

Posts : 4601
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

KS Napoleon Mod II 1.07 - Page 2 Empty Re: KS Napoleon Mod II 1.07

Post  SolInvictus202 Sat Jul 18, 2015 7:19 pm

that was so cheap... too cheap - even for you... - do I really have to bring up the points? Basketball
SolInvictus202
SolInvictus202

Posts : 681
Join date : 2015-03-04
Location : Austria

Back to top Go down

KS Napoleon Mod II 1.07 - Page 2 Empty Re: KS Napoleon Mod II 1.07

Post  SolInvictus202 Sat Jul 18, 2015 7:24 pm

KS Napoleon Mod II 1.07 - Page 2 French13wj9gdub7ci


toight's plan...


Divisional Commanders TBA once we know how many we have!
SolInvictus202
SolInvictus202

Posts : 681
Join date : 2015-03-04
Location : Austria

Back to top Go down

KS Napoleon Mod II 1.07 - Page 2 Empty Re: KS Napoleon Mod II 1.07

Post  Charmead Sat Jul 18, 2015 11:45 pm

My men had not seen so many horses before,since most of my guys have been in prison for a while and were city criminals.. Plus those guys in skirts were annoying. But I must say my squares held. Artillery really can hurt guys in squares tho - ouch. It was funny that my dog had to go outside the very moment the British cavalry started coming towards me. I came back and my units were ok.
Charmead
Charmead

Posts : 981
Join date : 2015-06-04
Location : Washington DC

Back to top Go down

KS Napoleon Mod II 1.07 - Page 2 Empty Re: KS Napoleon Mod II 1.07

Post  SolInvictus202 Sat Jul 18, 2015 11:56 pm

well.. we were vastly outmatched and since we were unable to get the entire army together against the enemy  due to certain reasons, we were soon under heavy pressure - the Household Brigade literally tore us to pieces and eventually paved the way for the British infantry to make a strong attack against our men still in square. We managed to somewhat push them back eventually but when the battle ended I realized that the enemy still had over a division of fresh troops in reserve...

There is no way of sugar coating this - we got crushed - period.


note to self: must draw even simpler maps - never use more than 2 arrows and maybe a circle...
SolInvictus202
SolInvictus202

Posts : 681
Join date : 2015-03-04
Location : Austria

Back to top Go down

KS Napoleon Mod II 1.07 - Page 2 Empty Re: KS Napoleon Mod II 1.07

Post  Charmead Sun Jul 19, 2015 12:19 am

And here I thought it was going well lol
Charmead
Charmead

Posts : 981
Join date : 2015-06-04
Location : Washington DC

Back to top Go down

KS Napoleon Mod II 1.07 - Page 2 Empty Re: KS Napoleon Mod II 1.07

Post  Uncle Billy Sun Jul 19, 2015 1:02 am

No doubt about it, we got spanked real hard.  Once their cavalry pinned us the battle was essentially over.  The British only needed half their forces to completely stop us.  Here's the perspective from my little piece of the fight.

The superior British routed our cavalry off the field in the first stage of the battle.
KS Napoleon Mod II 1.07 - Page 2 Cavalr11

With our cavalry gone and our men forced into squares, the AI calls up a division of infantry to do business.
KS Napoleon Mod II 1.07 - Page 2 Britis10

They advanced in two lines, the British in the first and the Dutch following a few hundred yards behind.
KS Napoleon Mod II 1.07 - Page 2 Dutcha10

The British heavy cavalry kept watch and allowed the French no possibility of taking the initiative.
KS Napoleon Mod II 1.07 - Page 2 Stuck10

All we could do is try to attack on the flank and quickly form into squares when the enemy cavalry moved in to quiet things down.
KS Napoleon Mod II 1.07 - Page 2 Stando10

And this from a people that boil their meat! Embarassed
Uncle Billy
Uncle Billy

Posts : 4601
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

KS Napoleon Mod II 1.07 - Page 2 Empty Re: KS Napoleon Mod II 1.07

Post  Sponsored content


Sponsored content


Back to top Go down

Page 1 of 3 1, 2, 3  Next

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum