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KS Napoleon Mod II 1.07
+3
PhillWP
Iberalc
Uncle Billy
7 posters
Page 1 of 3
Page 1 of 3 • 1, 2, 3
Re: KS Napoleon Mod II 1.07
On the stock Waterloo maps, the cavalry will not charge in heavy woods. They will do so in light woods and orchards. I don't think we can prevents certain formations being formed on certain terrains.
Uncle Billy- Posts : 4601
Join date : 2012-02-27
Location : western Colorado
Re: KS Napoleon Mod II 1.07
Probably won't make it today.
Internet is bad, they techs are coming to the house again this afternoon but there is a chance that I will have a new connection today.
Of course I am not holding my breath it would be the end of me.
ENJOY Men!!
Internet is bad, they techs are coming to the house again this afternoon but there is a chance that I will have a new connection today.
Of course I am not holding my breath it would be the end of me.
ENJOY Men!!
Guest- Guest
Re: KS Napoleon Mod II 1.07
That very true but infantry had an Open Order formation which placed the files about twice as far apart and the British guards used this when advancing through Bossu Wood on the afternoon of the 16th.advancing in line in a wooded area should be nigh impossible.
I personally don't think we need the clutter of yet another formation so assuming any line in woods is really open order works for me.
Kevin - can we prohibit cavalry melees in light woods as well as dense? As Roland mentioned our old GB:KS mod system of NO MELEE IN certain defensive bonus terrain is better that NO CHARGE FROM which is what the vanilla game currently uses.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: KS Napoleon Mod II 1.07
To play with the 1806 Prussians uniforms feels like a travel in time to the XVIII century.
And it is always a challenge to survive figthing the French. Yesterday 2 hours into the battle it looked to me we were going to be surrounded. Nice battle.
And it is always a challenge to survive figthing the French. Yesterday 2 hours into the battle it looked to me we were going to be surrounded. Nice battle.
Iberalc- Posts : 436
Join date : 2014-09-19
Location : Alicante
Re: KS Napoleon Mod II 1.07
Blucher was close to panicking! I thought Roland had fallen off his horse and gone mad!
We just managed to save the day in the end.
A few more mod issues identified and (soon to be) ticked off.
Not sure I ever want to command Saxons again though - most unreliable fellows.
We just managed to save the day in the end.
A few more mod issues identified and (soon to be) ticked off.
Not sure I ever want to command Saxons again though - most unreliable fellows.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: KS Napoleon Mod II 1.07
Saxon scum. The traitors switch sides at the first hint of battle.
I did figure out why that happened and corrected it. I think I'll keep the method secret as I may need such an event in a scenario.
I did figure out why that happened and corrected it. I think I'll keep the method secret as I may need such an event in a scenario.
Uncle Billy- Posts : 4601
Join date : 2012-02-27
Location : western Colorado
Re: KS Napoleon Mod II 1.07
I fixed the issue with TC'd unit messages being displayed. However, we need to test this and make sure other player messages still get through. I'd like to do a quick test before the game today. If someone can arrive about 15 minutes early we can give it a try. If it works, I'll pass out the new file to the other players.
Uncle Billy- Posts : 4601
Join date : 2012-02-27
Location : western Colorado
Re: KS Napoleon Mod II 1.07
sure - I'll be around!
SolInvictus202- Posts : 681
Join date : 2015-03-04
Location : Austria
Re: KS Napoleon Mod II 1.07
sure - I'll be around!
Please send him the briefing for today.
Iberalc- Posts : 436
Join date : 2014-09-19
Location : Alicante
Re: KS Napoleon Mod II 1.07
I'll go one better and post the OOB and map. The Beefeaters are at the objective. Maybe in other places too.
Général de Division Gerard (18732 Inf. 3391 Cav. 54 Guns))
Général de Division Jerome Bonaparte (4637 Inf. 804 Cav. 14 Guns)
Général De Brigade Grenier (1976 Inf. 5 battalions Avg. Exp. 6.2)
Général de Brigade Dupeyroux (2661 Inf. 7 battalions Avg. Exp. 5.4)
Général de brigade Bruno (804 Cav. 6 squadrons Avg.Exp. 5.0)
Capitain Godet (6 Guns Avg. Exp. 5.0)
Capitain Parisot (8 Guns Avg. Exp. 5.0)
Général de Division Comte Duhemse (4887 Inf. 1112 Cav. 14 Guns)
Général de Brigade Compte Claude Michel (2134 Inf. 4 battalions Avg. Exp. 8.0)
Général de Brigade Jamin (2753 Inf. 6 battalions Avg. Exp. 5.5)
Colonel Anton Mouton (1112 Cav. 8 squadrons Avg.Exp. 5.0)
Capitain Paquet (8 Guns Avg. Exp. 5.0)
Capitain Dumont (6 Guns Avg. Exp. 5.0)
Général de Division Count Foy (4076 Inf. 733 Cav. 12 Guns)
Général de Brigade Guye (1965 Inf. 4 battalions Avg. Exp. 7.0)
Général de Brigade LeCapitaine (2111 Inf. 5 battalions Avg. Exp. 6.0)
Général de brigade Berton (733 Cav. 6 squadrons Avg.Exp. 7.0)
Capitain Lebeau (6 Guns Avg. Exp. 5.0)
Capitain Bernard (6 Guns Avg. Exp. 5.0)
Général de Division Baron Vichery (5132 Inf. 742 Cav. 14 Guns)
Général de Brigade Aulard (2202 Inf. 5 battalions Avg. Exp. 6.0)
Général de Brigade Schmitz (2930 Inf. 5 battalions Avg. Exp. 5.
Colonel Anton Dommagnet (742 Cav. 6 squadrons Avg.Exp. 5.0)
Capitain Radet (8 Guns Avg. Exp. 7.0)
VI Corps Res. Batterie à cheval (6 Guns Avg. Exp. 5.0)
Général de Division Gerard (18732 Inf. 3391 Cav. 54 Guns))
Général de Division Jerome Bonaparte (4637 Inf. 804 Cav. 14 Guns)
Général De Brigade Grenier (1976 Inf. 5 battalions Avg. Exp. 6.2)
Général de Brigade Dupeyroux (2661 Inf. 7 battalions Avg. Exp. 5.4)
Général de brigade Bruno (804 Cav. 6 squadrons Avg.Exp. 5.0)
Capitain Godet (6 Guns Avg. Exp. 5.0)
Capitain Parisot (8 Guns Avg. Exp. 5.0)
Général de Division Comte Duhemse (4887 Inf. 1112 Cav. 14 Guns)
Général de Brigade Compte Claude Michel (2134 Inf. 4 battalions Avg. Exp. 8.0)
Général de Brigade Jamin (2753 Inf. 6 battalions Avg. Exp. 5.5)
Colonel Anton Mouton (1112 Cav. 8 squadrons Avg.Exp. 5.0)
Capitain Paquet (8 Guns Avg. Exp. 5.0)
Capitain Dumont (6 Guns Avg. Exp. 5.0)
Général de Division Count Foy (4076 Inf. 733 Cav. 12 Guns)
Général de Brigade Guye (1965 Inf. 4 battalions Avg. Exp. 7.0)
Général de Brigade LeCapitaine (2111 Inf. 5 battalions Avg. Exp. 6.0)
Général de brigade Berton (733 Cav. 6 squadrons Avg.Exp. 7.0)
Capitain Lebeau (6 Guns Avg. Exp. 5.0)
Capitain Bernard (6 Guns Avg. Exp. 5.0)
Général de Division Baron Vichery (5132 Inf. 742 Cav. 14 Guns)
Général de Brigade Aulard (2202 Inf. 5 battalions Avg. Exp. 6.0)
Général de Brigade Schmitz (2930 Inf. 5 battalions Avg. Exp. 5.
Colonel Anton Dommagnet (742 Cav. 6 squadrons Avg.Exp. 5.0)
Capitain Radet (8 Guns Avg. Exp. 7.0)
VI Corps Res. Batterie à cheval (6 Guns Avg. Exp. 5.0)
Uncle Billy- Posts : 4601
Join date : 2012-02-27
Location : western Colorado
Re: KS Napoleon Mod II 1.07
what map is that?
SolInvictus202- Posts : 681
Join date : 2015-03-04
Location : Austria
Re: KS Napoleon Mod II 1.07
WLGen3. It's the last one to play on. I don't think the city map would be worth the effort.
Uncle Billy- Posts : 4601
Join date : 2012-02-27
Location : western Colorado
Re: KS Napoleon Mod II 1.07
Wow - they really put a lot of effort into creating this one... impressive terrain features and quite diversified in landscape...
SolInvictus202- Posts : 681
Join date : 2015-03-04
Location : Austria
Re: KS Napoleon Mod II 1.07
We need to send someone to scout those woods to the NE, a whole corps might be hidden there.
Iberalc- Posts : 436
Join date : 2014-09-19
Location : Alicante
Re: KS Napoleon Mod II 1.07
I guess we have our volunteer to scout out the 4 corners of the map...
SolInvictus202- Posts : 681
Join date : 2015-03-04
Location : Austria
Re: KS Napoleon Mod II 1.07
You know I excel in the battlefield as a fake reserve, and reserves should be rested. I must say here that you did an excellent job yesterday as a real reserve.
Iberalc- Posts : 436
Join date : 2014-09-19
Location : Alicante
Re: KS Napoleon Mod II 1.07
but...but... I was left without orders, and being the obedient soldier I am I didn't want do anything without the approval of my CinC - who forgot about me I think
the only guy who wanted to order me around was a mere General-Major (Digby) - who was experiencing a few moments of grandure I think... I simply had to "not understand" his suggestions...
... only my kind and sensible nature eventually convinced me to move and DO something ... "save the day - tally, bally ho and all that"
fun aside: was a great fight last night - pity I crashed 30 mins before the end...
the only guy who wanted to order me around was a mere General-Major (Digby) - who was experiencing a few moments of grandure I think... I simply had to "not understand" his suggestions...
... only my kind and sensible nature eventually convinced me to move and DO something ... "save the day - tally, bally ho and all that"
fun aside: was a great fight last night - pity I crashed 30 mins before the end...
SolInvictus202- Posts : 681
Join date : 2015-03-04
Location : Austria
Re: KS Napoleon Mod II 1.07
I will be playing today. Best wishes and good luck whichever corps commander I work for ... You will need it lol to compensate for my many weaknesses
Charmead- Posts : 981
Join date : 2015-06-04
Location : Washington DC
Re: KS Napoleon Mod II 1.07
What a coincidence. That was the period when we finally got control of the battle.pity I crashed 30 mins before the end
Uncle Billy- Posts : 4601
Join date : 2012-02-27
Location : western Colorado
Re: KS Napoleon Mod II 1.07
that was so cheap... too cheap - even for you... - do I really have to bring up the points?
SolInvictus202- Posts : 681
Join date : 2015-03-04
Location : Austria
Re: KS Napoleon Mod II 1.07
toight's plan...
Divisional Commanders TBA once we know how many we have!
SolInvictus202- Posts : 681
Join date : 2015-03-04
Location : Austria
Re: KS Napoleon Mod II 1.07
My men had not seen so many horses before,since most of my guys have been in prison for a while and were city criminals.. Plus those guys in skirts were annoying. But I must say my squares held. Artillery really can hurt guys in squares tho - ouch. It was funny that my dog had to go outside the very moment the British cavalry started coming towards me. I came back and my units were ok.
Charmead- Posts : 981
Join date : 2015-06-04
Location : Washington DC
Re: KS Napoleon Mod II 1.07
well.. we were vastly outmatched and since we were unable to get the entire army together against the enemy due to certain reasons, we were soon under heavy pressure - the Household Brigade literally tore us to pieces and eventually paved the way for the British infantry to make a strong attack against our men still in square. We managed to somewhat push them back eventually but when the battle ended I realized that the enemy still had over a division of fresh troops in reserve...
There is no way of sugar coating this - we got crushed - period.
note to self: must draw even simpler maps - never use more than 2 arrows and maybe a circle...
There is no way of sugar coating this - we got crushed - period.
note to self: must draw even simpler maps - never use more than 2 arrows and maybe a circle...
SolInvictus202- Posts : 681
Join date : 2015-03-04
Location : Austria
Re: KS Napoleon Mod II 1.07
And here I thought it was going well lol
Charmead- Posts : 981
Join date : 2015-06-04
Location : Washington DC
Re: KS Napoleon Mod II 1.07
No doubt about it, we got spanked real hard. Once their cavalry pinned us the battle was essentially over. The British only needed half their forces to completely stop us. Here's the perspective from my little piece of the fight.
The superior British routed our cavalry off the field in the first stage of the battle.
With our cavalry gone and our men forced into squares, the AI calls up a division of infantry to do business.
They advanced in two lines, the British in the first and the Dutch following a few hundred yards behind.
The British heavy cavalry kept watch and allowed the French no possibility of taking the initiative.
All we could do is try to attack on the flank and quickly form into squares when the enemy cavalry moved in to quiet things down.
And this from a people that boil their meat!
The superior British routed our cavalry off the field in the first stage of the battle.
With our cavalry gone and our men forced into squares, the AI calls up a division of infantry to do business.
They advanced in two lines, the British in the first and the Dutch following a few hundred yards behind.
The British heavy cavalry kept watch and allowed the French no possibility of taking the initiative.
All we could do is try to attack on the flank and quickly form into squares when the enemy cavalry moved in to quiet things down.
And this from a people that boil their meat!
Uncle Billy- Posts : 4601
Join date : 2012-02-27
Location : western Colorado
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