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Swamps Campaign
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Martin
Mr. Digby
Uncle Billy
mitra
8 posters
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Swamps Campaign
I'm working on a 3 maps campaign, the contest is that of coastal federal operation: the US troops disembarked in force and fortified on the coast XXXX for proceed in the confederate internal area and cut the main railroad which supply the rebel forts of coast. But the march from the landing area resulted more complex than thought. A well protected fort and the swamps surrounding him repelled all the federal attempts to move to the railroad.
The first scenario of campaign is the battle for this fort. I terminated it today so we can play it when we meet the minimal number of players.
The mod necessary is the Secessionville mod:
http://www.norbsoftdev.net/forum/modifications/47379-secessionville-map-released
The minimal requirement is 6 players (2 unionist and 4 confederates) but there is space for mmany more players.
The first scenario of campaign is the battle for this fort. I terminated it today so we can play it when we meet the minimal number of players.
The mod necessary is the Secessionville mod:
http://www.norbsoftdev.net/forum/modifications/47379-secessionville-map-released
The minimal requirement is 6 players (2 unionist and 4 confederates) but there is space for mmany more players.
Last edited by mitra on Mon Apr 28, 2014 6:27 pm; edited 1 time in total
mitra- Posts : 337
Join date : 2012-10-10
Re: Swamps Campaign
Rules for reinforcements and casualties:
Every next scenario will have predefined additional force to those of first one and the losses will be transferred for these last (50% of wounded and deserters will be recovered). In addition every 1000 points won in the battle there will be a additional 500 men strong regiment of infantry or a 5 guns battery or 300 men type 2 cavalry regiment or 100 men type 1 cavalry. Every strategic objective conquered (conquered means out of enemy range not necessarily occupied physically) during the battle, in term of reinforcements will be equivalent to 2000 points.
Victory at the end of three will be calculated in accord to these rules: http://forum.kriegsspiel.org.uk/t1028-some-suggestions-for-scenarios-design#9088
Every next scenario will have predefined additional force to those of first one and the losses will be transferred for these last (50% of wounded and deserters will be recovered). In addition every 1000 points won in the battle there will be a additional 500 men strong regiment of infantry or a 5 guns battery or 300 men type 2 cavalry regiment or 100 men type 1 cavalry. Every strategic objective conquered (conquered means out of enemy range not necessarily occupied physically) during the battle, in term of reinforcements will be equivalent to 2000 points.
Victory at the end of three will be calculated in accord to these rules: http://forum.kriegsspiel.org.uk/t1028-some-suggestions-for-scenarios-design#9088
mitra- Posts : 337
Join date : 2012-10-10
Re: Swamps Campaign
I will create a large map for the scenario and post the link here.
Edit: There already is a large version in Courier&Maps.
Edit: There already is a large version in Courier&Maps.
Uncle Billy- Posts : 4601
Join date : 2012-02-27
Location : western Colorado
Re: Swamps Campaign
Yes you'right, I didn't see the courier mod was above secessionville. Perfect so the large courier is ok if you have it already.
Now I would like to have before two "volunteers" as CiC in advance, so I can send them the briefing in advance whenever is the day of match.
Now I would like to have before two "volunteers" as CiC in advance, so I can send them the briefing in advance whenever is the day of match.
mitra- Posts : 337
Join date : 2012-10-10
Re: Swamps Campaign
I believe Niall and Martin are hoping to be CinCs for this scenario. They seem to enjoy the power that comes from being in command.
Uncle Billy- Posts : 4601
Join date : 2012-02-27
Location : western Colorado
Re: Swamps Campaign
Funny. I had those two names in mind when you asked for the two finest generals our group has.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Swamps Campaign
Well that's what happens when you go away for a few days
If no-one else will do it, I'll take one of the CinC roles.
Martin (J)
If no-one else will do it, I'll take one of the CinC roles.
Martin (J)
Martin- Posts : 2519
Join date : 2008-12-20
Location : London
Re: Swamps Campaign
Well I was a Reb last week, so shall I switch sides and play Union?
Martin (J)
Martin (J)
Martin- Posts : 2519
Join date : 2008-12-20
Location : London
Re: Swamps Campaign
Ok sound good, if Hays agrees let do like this
mitra- Posts : 337
Join date : 2012-10-10
Re: Swamps Campaign
I'm afraid somebody else will need to pickup the marshals baton for this one . I won't be available for a game now for the next two weekends.
Hays- Posts : 73
Join date : 2012-02-20
Re: Swamps Campaign
So we need to go to our bench. Stefan lusts for power.
Uncle Billy- Posts : 4601
Join date : 2012-02-27
Location : western Colorado
Re: Swamps Campaign
Well, he does, but unfortunately it is unlikey for me to play this weekend and the next
Leffe7- Posts : 468
Join date : 2012-03-01
Re: Swamps Campaign
Ok, I sent to Martin his briefing so I can start to plan whenever we are going to play. Com'on one volunteer for the south
mitra- Posts : 337
Join date : 2012-10-10
Re: Swamps Campaign
I might be able to make it. I'm at work. Hopefully back in time.
Grog- Posts : 843
Join date : 2012-08-31
Age : 55
Location : Nottingham, England
Re: Swamps Campaign
Do you want play as CiC for the south, Mike? Not sure there are a sufficient number of people for tonight but eventually I start to send you the briefing.
mitra- Posts : 337
Join date : 2012-10-10
Re: Swamps Campaign
I doubt I will get chance to view a briefing today. After a 12hr shift I doubt I would be the best man for the job, anyways :-)
Grog- Posts : 843
Join date : 2012-08-31
Age : 55
Location : Nottingham, England
Re: Swamps Campaign
I'll be in ts from the 20:00 London time, so I can explain to eventual southern commander the briefing.
The ohter possibility is to play the backup scenario the hunt: I have the briefings done and the map is here https://docs.google.com/file/d/0B9HfKiUYoDwzUVdrR3RRd0tLRHM/edit
It doesn't require much planning from both the sides.
The ohter possibility is to play the backup scenario the hunt: I have the briefings done and the map is here https://docs.google.com/file/d/0B9HfKiUYoDwzUVdrR3RRd0tLRHM/edit
It doesn't require much planning from both the sides.
mitra- Posts : 337
Join date : 2012-10-10
Re: Swamps Campaign
I'm willing to play. Keep me posted.
-Neal
-Neal
Father General- Posts : 945
Join date : 2012-03-25
Re: Swamps Campaign
I don't know if it is better at this point restart the scenario from the initial point, we played only half hour without any major action. The player already assigned to one side saturday will remain linked to previous side.
mitra- Posts : 337
Join date : 2012-10-10
Re: Swamps Campaign
I have no objections to restarting.
Uncle Billy- Posts : 4601
Join date : 2012-02-27
Location : western Colorado
Re: Swamps Campaign
We only played about 5 minutes on Saturday, unless you started again after I logged out.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Swamps Campaign
We played about 30 minutes in the end, and there were no significant happenings in that time, as far as I could see. My personal preference would be to pick-up the game from that point, if it can be done.
Martin (J)
Martin (J)
Martin- Posts : 2519
Join date : 2008-12-20
Location : London
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