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HITS/GCM Game 9 Results: Reunion at Harrodsburg

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HITS/GCM Game 9 Results: Reunion at Harrodsburg Empty HITS/GCM Game 9 Results: Reunion at Harrodsburg

Post  WJPalmer on Sun Mar 03, 2013 4:04 pm

HITS/GCM Game 9 Results: Reunion at Harrodsburg Hg_gam10


The Union scored a second consecutive victory in Kentucky defeating the Rebels under Braxton Bragg and Kirby Smith in a seesaw battle near Harrodsburg. Casualties on both sides were severe – and oddly identical – though the Federals were the clear masters of the battlefield at the end of the day:

Confederates: 12,540
Union: 12,541
Total combatants: 45,712


HITS/GCM Game 9 Results: Reunion at Harrodsburg Hg9-mt16

Replay: https://www.dropbox.com/s/261tus2nmdtkqcy/Battle_14976-03022513%20164350.rep.zip?m
Battle Report: http://www.sowmp.com/gcm/battles/battle/14976

We had 19 players and 1 observer for the climactic battle that has saved that commonwealth for the Union. Players included 2 CinC’s; 8 Infantry division major generals; 1 General of Artillery (Confederate); and 8 colonels leading independent brigades.

P.S. The HG game series takes a break on March 9 so that everyone can take part in “Spartans of Harpers Ferry” – a KS HITS Western Campaign event. See you at the Ferry! http://forum.kriegsspiel.org.uk/t661-battle-time-side-roster-spartans-of-harper-s-ferry#5816

P.S.S. Anyone wishing to arrange & host a battle using the HG settings can do so by following these steps http://forum.kriegsspiel.org.uk/t656-gettysburg-game-thursday-28th-february#5758


Last edited by WJPalmer on Tue Mar 05, 2013 9:52 pm; edited 2 times in total
WJPalmer
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Post  mitra on Sun Mar 03, 2013 5:18 pm

video replay:


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Post  Martin on Sun Mar 03, 2013 7:17 pm

Thanks for posting that, Davide. Sorry I missed it.

I take it this game was played with patch 1.6. What was the reaction to the changes, folks?

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Post  WJPalmer on Mon Mar 04, 2013 4:50 am

Martin wrote:I take it this game was played with patch 1.6. What was the reaction to the changes, folks?

HG9 was played with 1.6 but in the discussion that took place afterward, my impression was that most didn't observe a great difference in game play. During the battle I noticed that our guns seemed to be more effectively blocked from firing through friendly infantry to their front, which is good. Also on the positive side: my own regiments that retreated either voluntarily or involuntarily headed properly toward my lines rather than toward the enemy's -- but the sample size isn't great, of course. Someone did comment that he saw an instance of infantry firing through friendly lines, but I didn't witness this. And these are tricky observations because of difficulty in determining where a line is partially vs completely blocked.

Not much else of note that I can recall that relates to the new patch. Some advantages & changes brought on by 1.6 are down the road and lie in opening up more game systems (e.g. artillery ammunition) to modding -- and it takes time to develop and test these.

-Ron
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Post  Martin on Mon Mar 04, 2013 11:15 am

Thanks Ron.

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