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How do you save a multiplayer game in SOW

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Mr. Digby
Uncle Billy
bewhite
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Post  bewhite Mon May 04, 2020 1:23 am

Hello. I’m new to SOW Waterloo and I’m given to understand that I can save multiplayer games and start back where I left off with other players. This is extremely useful in the event of a crash. How can I save a multiplayer game and have everyone playing pick up where we left off at either a quit or a crash?

Thanks,
Brian

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Post  Uncle Billy Mon May 04, 2020 6:57 pm

The procedure is explained on page 5 of the Mod Manual.
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Post  bewhite Mon May 04, 2020 7:50 pm

Thanks!

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Post  bewhite Mon May 04, 2020 9:42 pm

just one question though.. how do you create a restart.ini file?

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Post  Mr. Digby Tue May 05, 2020 12:16 am

In notepad, create a new txt file called restart.txt and then change its file type from "txt" to "ini". Put this in the folder specified in the Mod Manual.
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Post  bewhite Tue May 05, 2020 12:20 am

Awesome. Thank you!

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Post  bewhite Thu May 07, 2020 1:10 pm

Hello
I'm still having trouble with this.. I'm going to write here exactly what I'm doing and share the result I'm getting so maybe someone can help point out what's going wrong.

The first thing I do is save the game and I save it as the defsave.sav ( I have also tried doing this without saving so I'm not sure about this step ) after saving select I quit the field and shut down the game. ( should I be doing End battle instead? ) Next I open the mod folder and go to the scenarios folder. I go into the scenario we were just playing and this is where I create a restart.txt file. I delete .txt and type .ini and this makes the restart.txt a restart.ini file.

Now, I open the restart.ini file and type name=defsave ( I've also left this blank so I'm not sure about this step).

Once I've done this I load the game back up create the same scenario again and have the other player join. I launch the game and when the battle starts it loads at the beginning of the battle and not from the save or quit point. I tried going to menu "load game" and loading from the saved defsave.sav file and this brings up the saved game, but the screen freezes and the other player is not on the same screen and stays at the start of the battle with a frozen screen. I've also tried these same steps after sending my defsave and bin file to the other player as suggested in the manual when there are sinc problems..

I'm doing something wrong. Can someone please help me find my mistake?

Thanks,
Bryan

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Post  Mr. Digby Thu May 07, 2020 1:38 pm

I think what you need to do is use the in-game options screen to set your game to auto-save. I have mine set every 2 mins. The file created is called defsave and your scenario will automatically pick it up, so no need to move any files anywhere at all, its all automatic. I may be wrong so I hope Kevin will drop by and correct me if I've given the wrong info. You do not need to manually save the game. In addition if you go into the sowwl.ini file in your Documents/SoWWL folder, add this section at the end:

[debug]
autogamedb=1
dbglvl=2
mplog=1

Then save and close.

You'll now get debug messages in the top left of the screen, which can be cycled off using the "u" key. Most usefully, when your game autosaves, you'll now see a notification of that up there top left.
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Post  bewhite Thu May 07, 2020 2:03 pm

Okay.. I'll give this a try and see how it goes.. The manual describes the host creating a restart.ini file in the scenario folder.. Instructions for saving a multiplayer game in the base game describe something similar.. So i guess this is done automatically? I'll try again..

Thanks

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Post  Mr. Digby Thu May 07, 2020 2:33 pm

You still need to create the restart.ini
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Post  bewhite Thu May 07, 2020 2:58 pm

Okay so what I'd do then is everything I've been doing except manual saving of the game? Also Switch the autosave interval to 2 minutes. Do I write anything in the restart.ini file?name=defave for example?

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Post  Mr. Digby Thu May 07, 2020 4:08 pm

Yes, restart.ini must contain save=defsave
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Post  Mr. Digby Thu May 07, 2020 6:23 pm

Kevin - can you step in here to confirm/deny/do a Pontius Pilate hand wash thing?
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Post  Uncle Billy Thu May 07, 2020 6:50 pm

Fwends, Womans, countwymen...
in restart.ini add these two lines:
[files]
name=defsave

You can download a copy of it from the Discord channel. It's at the top of the list.
You don't need to worry about setting the autosave time as the KS mod saves the files ~3 minutes automatically.

-Pontius
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Post  bewhite Thu May 07, 2020 6:58 pm

Awesome guys.. Thank you all so much.. I'll let you all know how it goes.

Best,
B.E.White

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Post  Mr. Digby Thu May 07, 2020 7:35 pm

Fwow him wuffly to the fwoor!
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Post  Grog Thu May 07, 2020 8:50 pm

😆
Hail Kevin!
He wanks highly in wome😁
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Post  Mr. Digby Thu May 07, 2020 9:49 pm

Shocked Laughing
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Post  Miko77 Thu May 07, 2020 10:01 pm

you keep going and we'll face 2:1 ratio when battling AI next time Very Happy
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Post  Mr. Digby Thu May 07, 2020 10:07 pm

I have to agwee with Gwog that Kevin does wank highly.
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Post  Charmead Fri May 08, 2020 1:09 am

Pewhaps we will pway on the Wussian side. Oh how I wuv Kevins scenario designs.
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Post  bewhite Sun May 10, 2020 1:25 am

Now that's settled.. Can anyone comment on some of the scenarios not saving automatically? Also are some of the scenarios broken? I get a bad frame packet when I use Austrian Scenario 2?

If the game is not saving automatically can I save the battle to the defsave.sav file or is this bad for the folder?

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Post  Miko77 Sun May 10, 2020 2:50 am

Kevin might correct me here but i don't think these scenarios have been maintained (adjusted as the KS mod progressed).
About saves - basically you can save under whatever name and then put this name instead of defsave into restart.ini file.

We probably should think of some kind of scenario repository...
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Post  bewhite Sun May 10, 2020 1:05 pm

Fair enough.. What about a sandbox game? Can a sandbox game be saved and restarted? If so, how would you do that?

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Post  Uncle Billy Sun May 10, 2020 3:46 pm

Kevin might correct me here but i don't think these scenarios have been maintained (adjusted as the KS mod progressed).
I do try to update them as changes to the mod are made. Sometimes things slip through the cracks. If I recall, that scenario has a French hussar class that had a name change. There was a forum thread about that problem a few months ago. I wrote in there the way to fix it. Unfortunately I don't remember what the thread was called or even if it was part of a longer one.
What about a sandbox game? Can a sandbox game be saved and restarted? If so, how would you do that?
For SP games, you use the Load Save Game feature of the game. Select the defsave save.
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