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Cavalry scouting from the Courier Screen
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Cavalry scouting from the Courier Screen
I was unable to find this on the Courier Screen and didn't think anything more about it until watching a Youtube KS Mod video when I saw the user (David Hatch) do exactly that. On looking at the "courier.csv" file, I can see that those functions have been effectively removed by shift the rows one column to the right. I'm guessing he was using an earlier version of the mod.
Is there any particular reason this was done?
Is there any particular reason this was done?
parmenio- Posts : 52
Join date : 2015-12-22
Re: Cavalry scouting from the Courier Screen
Those two functions won't work properly with the KS mod. The mod uses a completely different system for sending off scouts and screens.
Uncle Billy- Posts : 4601
Join date : 2012-02-27
Location : western Colorado
Re: Cavalry scouting from the Courier Screen
Well I can see that the courier CSV file used "Ascout" and "Ascreen" rather than the toolbar's "scout" and "screen" .
Presumably I could change the commands in the CSV file - also removing the listcompass setting?
Presumably I could change the commands in the CSV file - also removing the listcompass setting?
parmenio- Posts : 52
Join date : 2015-12-22
Re: Cavalry scouting from the Courier Screen
Yes, making those changes are necessary. After you give the scout order to a cavalry regiment, the next order has to be to detach the regiment. Once the scout unit is created, the AI code will automatically reattach the regiment to the brigade and the scout unit will move off.
Uncle Billy- Posts : 4601
Join date : 2012-02-27
Location : western Colorado
Re: Cavalry scouting from the Courier Screen
Kevin, I don't do that. I merely order the cavalry regt to detach scouts, then scroll through that brigade's units until I reach the scouting party, select it and give it a map command.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Cavalry scouting from the Courier Screen
That's because you use the button on the toolbar. It automatically sends both the scout and detach command.
Uncle Billy- Posts : 4601
Join date : 2012-02-27
Location : western Colorado
Re: Cavalry scouting from the Courier Screen
It automatically sends both the scout and detach command.
I can only see one OnClick attached to the Scout toolbar command
- Code:
<Widget type="Button" skin="IDS_Send_to_Scout_Enemy" position_real="0 0 1 1">
<UserString key="NSDDrawCond" value="#follow == 0"/>
<UserString key="NSDUpdate" value="1"/>
<UserString key="NSDBarVal" value="Me"/>
<UserString key="OnClick" value="scout"/>
<UserString key="NSDTip" value="#{IDS_Send_to_Scout_Enemy}"/>
<UserString key="NSDCheckCond" value="#follow == 2"/>
</Widget>
parmenio- Posts : 52
Join date : 2015-12-22
Re: Cavalry scouting from the Courier Screen
Look at the next section below that one.
Uncle Billy- Posts : 4601
Join date : 2012-02-27
Location : western Colorado
Re: Cavalry scouting from the Courier Screen
Having already looked at the next section....
- Code:
<Widget type="Button" skin="IDS_Send_to_Scout_Enemy" position_real="0 0 1 1">
<UserString key="NSDDrawCond" value="#follow == 2"/>
<UserString key="NSDUpdate" value="1"/>
<UserString key="NSDBarVal" value="Me"/>
<UserString key="OnClick" value="follownone"/>
<UserString key="NSDTip" value="#{IDS_Recall_Scouts}"/>
</Widget>
parmenio- Posts : 52
Join date : 2015-12-22
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