Latest topics
» SOW Scenario Generator
by rschilla Yesterday at 7:21 pm

» Impromptu Games
by Morsey Yesterday at 6:45 pm

» Deciphering the AI system
by Didz Yesterday at 2:26 pm

» Sunday 20 May 2018 Napoleonic Kriegsspiel
by Martin Tue Apr 24, 2018 11:03 pm

» 2018 AGM and Club Election
by Uncle Billy Tue Apr 24, 2018 3:50 pm

» New Player Intro
by Uncle Billy Sun Apr 22, 2018 4:51 am

» 1914 WW1 Kriegsspiel
by Iconoclast Fri Apr 20, 2018 6:09 pm

» Sunday 22 April 2018 Kriegsspiel
by Martin Sat Apr 14, 2018 12:57 pm

» Small beginner group looking to find a home in North America.....
by Tactical Wargamer Fri Apr 13, 2018 2:05 pm

» AI OPTIONS
by Uncle Billy Mon Apr 09, 2018 8:28 pm

» SOWWL Napoleon Mod 1.27 Released
by Uncle Billy Thu Apr 05, 2018 4:23 pm

» Issues with Peninsula OOB
by Uncle Billy Thu Apr 05, 2018 12:38 am

Statistics
We have 1012 registered users
The newest registered user is Odovacer

Our users have posted a total of 24621 messages in 1966 subjects
Log in

I forgot my password


New algorithm creates accurate troop movement

Go down

New algorithm creates accurate troop movement

Post  Dr Ezra Sidran on Tue Jul 12, 2016 3:44 pm

I never know where to post my announcements about the development of General Staff. If this is the wrong place, please let me know.

We've added slope weighting to our least weighted path algorithm. This creates realistic (and optimal) paths for units. A key feature in General Staff is the simplicity of giving orders to units. Just select the destination and the AI does the rest. Destinations can be selected by either clicking on the map or selecting a destination from a list of important objectives.

Link to post about this new AI is here.http://general-staff.com/slope-weight-added-to-least-weighted-path-calculations/.

A screen capture of a unit avoiding a hill:

Dr Ezra Sidran

Posts : 83
Join date : 2016-06-10

http://general-staff.com/

Back to top Go down

Re: New algorithm creates accurate troop movement

Post  midgetmanifesto on Wed Jul 13, 2016 4:05 am

I suppose the weighting of terrain changes by unit type (artillery vs cavalry vs infantry), so they have differing movement penalties by different terrain?

Nice to see the columns moving. Do they slowly transform their footprint into line? Or pivot? Or something else?
avatar
midgetmanifesto

Posts : 141
Join date : 2014-12-20
Location : Vancouver, BC, Canada

Back to top Go down

Movement

Post  Dr Ezra Sidran on Wed Jul 13, 2016 1:35 pm

Below is a chart of the unit speeds that I'm using:



Movement is currently in 1 minute increments. So unit's position (and wheeling, etc.) are displayed accordingly.

Dr Ezra Sidran

Posts : 83
Join date : 2016-06-10

http://general-staff.com/

Back to top Go down

Re: New algorithm creates accurate troop movement

Post  WJPalmer on Thu Jul 14, 2016 2:10 pm

I've posted a brief note about 'General Staff' over on the GCM website forum (a number of GCM'ers have cross-over interest in KS HITS and enhanced realistic play), with links back here and to the General Staff website.
http://www.norbsoftdev.net/forum/garniers-campaign-mod/73439-new-wargame-in-development-general-staff
avatar
WJPalmer

Posts : 526
Join date : 2012-08-10
Location : Colorado

http://rwberg53.wix.com/adventure-images

Back to top Go down

Re: New algorithm creates accurate troop movement

Post  Dr Ezra Sidran on Thu Jul 14, 2016 2:23 pm

Thanks for the cross-posting!

I'm very unfamiliar with the current computer wargame community.

Dr Ezra Sidran

Posts : 83
Join date : 2016-06-10

http://general-staff.com/

Back to top Go down

Re: New algorithm creates accurate troop movement

Post  Uncle Billy on Thu Jul 14, 2016 9:41 pm

I'm not convinced that cavalry could sustain those speeds for any length of time. Those would be speeds more commonly found during a charge. The same observation can also be made for the horse artillery.

Are you sure an elephant can outpace a horse?

_________________
I can make this march and I will make Georgia howl.
avatar
Uncle Billy

Posts : 3022
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Re: New algorithm creates accurate troop movement

Post  Dr Ezra Sidran on Thu Jul 14, 2016 9:49 pm

I would certainly be happy to change these values.

Frankly, I don't remember where I found them. The elephant speed does seem to fast, but then again, I don't have any scenarios with elephants so it hasn't come up, yet!

Dr Ezra Sidran

Posts : 83
Join date : 2016-06-10

http://general-staff.com/

Back to top Go down

Re: New algorithm creates accurate troop movement

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum