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SDK Mod compatibility with KS Mod.

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SDK Mod compatibility with KS Mod.

Post  Jean Lafitte on Mon Jan 11, 2016 4:15 pm

According to the instructions for the KS Mod, all blocks to activate mods should be unchecked except for the three KS Mod blocks. I assume this means that one may successfully play either the SDK Mod or the KS Mod at one time exclusively. The two mods are incompatible when both are activated.

Do I have it right? The SDK Mod creates play situations that are faithful to the stock game, for example, with regard to the effects of Artillery.

Thanks very much.
Jean Lafitte
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Re: SDK Mod compatibility with KS Mod.

Post  Mr. Digby on Mon Jan 11, 2016 4:17 pm

I have never heard of the SDK Mod. Have you a link?

There is the SDK (Software Developer's Kit) but I wouldn't call that a mod.

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SDK (Software Developer's Kit)

Post  Jean Lafitte on Mon Jan 11, 2016 6:06 pm

Yes, you've got it right. I refer to the SDK. I didn't know what "SDK" stood for or whether it was a true mod or not.

If I install the SDK, how well does it work with the KS Mod?

Thanks.
Jean Lafitte
Jean Lafitte

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Re: SDK Mod compatibility with KS Mod.

Post  Uncle Billy on Mon Jan 11, 2016 8:07 pm

The SDK is just a collection of stock files that can be used to create a mod. It does not interact directly with the game.

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Re: SDK Mod compatibility with KS Mod.

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