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Lazy howitzer crew

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Lazy howitzer crew - Page 2 Empty Re: Lazy howitzer crew

Post  Martin Thu Feb 26, 2015 7:15 pm

Digby wrote......

It seems to me therefore that we need a representational battery rather than the accurate 1:1 battery of SoW:GB. I suggest we halve all our gun counts and have 1 model gun:2 actual guns. This will stop 'pakfronts' (though I've never seen one of these) and allow our infantry to properly protect our guns, and let gun batteries deploy between brigades without having to force two supporting brigades too far apart.

We would need to increase the individual effectiveness of each model cannon considerably however.


Has anything further happened on this front?  Much as I hate to agree with Diggers, it seems to me that his suggestion has considerable merit.  A 1:2 ratio would give us 4 and 6 gun representational Napoleonic batteries.  So they would still look like batteries and also have a reasonable frontage.  

One other advantage has occurred to me.  At the moment, artillery is largely immune from cavalry attack, because the deduction made from squadron strength for each gun captured.  I think that is a major historical distortion, and this change would make batteries somewhat more vulnerable.

Martin (J)

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Lazy howitzer crew - Page 2 Empty Re: Lazy howitzer crew

Post  Mr. Digby Thu Feb 26, 2015 7:20 pm

We haven't moved forward on this, no. We have switched to a 14 yards value between gun sprites which has helped the stacking problem, though it still does occur. Its possible the default setting may even be the desirable minimum.

I would very much like to see a 1:2 gun ratio for several reasons.
Mr. Digby
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