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The Lost Division - Update 6/10/14
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The Lost Division - Update 6/10/14
We're go for launch.
The GCM fellows are interested in playing a KS-style strategic campaign and I believe we will have enough players turn up to play the battles as they play out over the next couple months.
I have designed a map. As soon as I have the forums set up by the site moderators, I will post sides and we can decide who will command what. In another thread, I will post official signups. When the segregated forums open, I will post the first news reports and situation reports.
Please confine this thread to discussion of the map and rules.
I intend to keep things as simple as possible.
1. All battles will be fought with strict KS discipline including HITS and couriers, official KS mods, and strict communications discipline during battle. These rules should be obvious, let me know if clarification is required. Any of the KS vets can brief you. Additional mods are okay if they do not conflict with KS spirit and rules and do not pose risk of crash. Check with MTG regarding mods.
2. All movement is point to point and takes 1 day for movement. Exception is the Pike, space no. 26, which does not cost anything for movement.
3. Both sides will have immediate telegraph communications back to pentagon-shaped spaces and spots 3 spaces away from those spaces --directly along those lines of communication. In other words, if you can trace a line of supply three spaces or less back to a pentagon space, then you have a working telegraph. Away from those spaces, couriers can move at a rate of 3 spaces per day, but this includes return movement. This means communication with an adjacent space is same-day, two spaces away is next day.
4. Purple spaces are potentially controlled by the Lost Division and have no communication in, out, or though. Orange spaces and lines are contested areas and anything can happen. Allow for surprise contacts and disruption to communications unless you control both spaces on either side of the orange line.
5. The moderator (that's me) reserves powers of deus ex machina in all cases and renders final rulings. I hope I have to use them only minimally.
There will be other rules, but these are the important ones.
Map is attached for comment.
I really wish it were cleaner, but this is the best I could do. Can you do better? Please help yourself and impress me. The original is a bit clearer than the hosted version, and can be emailed out as needed.
-Neal
The GCM fellows are interested in playing a KS-style strategic campaign and I believe we will have enough players turn up to play the battles as they play out over the next couple months.
I have designed a map. As soon as I have the forums set up by the site moderators, I will post sides and we can decide who will command what. In another thread, I will post official signups. When the segregated forums open, I will post the first news reports and situation reports.
Please confine this thread to discussion of the map and rules.
I intend to keep things as simple as possible.
1. All battles will be fought with strict KS discipline including HITS and couriers, official KS mods, and strict communications discipline during battle. These rules should be obvious, let me know if clarification is required. Any of the KS vets can brief you. Additional mods are okay if they do not conflict with KS spirit and rules and do not pose risk of crash. Check with MTG regarding mods.
2. All movement is point to point and takes 1 day for movement. Exception is the Pike, space no. 26, which does not cost anything for movement.
3. Both sides will have immediate telegraph communications back to pentagon-shaped spaces and spots 3 spaces away from those spaces --directly along those lines of communication. In other words, if you can trace a line of supply three spaces or less back to a pentagon space, then you have a working telegraph. Away from those spaces, couriers can move at a rate of 3 spaces per day, but this includes return movement. This means communication with an adjacent space is same-day, two spaces away is next day.
4. Purple spaces are potentially controlled by the Lost Division and have no communication in, out, or though. Orange spaces and lines are contested areas and anything can happen. Allow for surprise contacts and disruption to communications unless you control both spaces on either side of the orange line.
5. The moderator (that's me) reserves powers of deus ex machina in all cases and renders final rulings. I hope I have to use them only minimally.
There will be other rules, but these are the important ones.
Map is attached for comment.
I really wish it were cleaner, but this is the best I could do. Can you do better? Please help yourself and impress me. The original is a bit clearer than the hosted version, and can be emailed out as needed.
-Neal
Father General- Posts : 945
Join date : 2012-03-25
Re: The Lost Division - Update 6/10/14
1. Richmond
2. Bowling Green
3. Frederick
4. Spotsylvania
5. Kelly’s Ford
6. Culpeper
7. Fisher’s Gap
8. New Market
9. Luray
10. Thornton’s Gap
11. Warrenton
12. Thoroughfare Gap
13. Manassas Gap
14. Strasburg
15. Ashby’s Gap
16. Winchester
17. Snicker’s Gap
18. Leesburg
19. Charleston
20. Shepherdstown
21. Martinsburg
22. Wilderness Area
23. Harper’s Ferry
24. Sharpsburg
25. Williamsport
26. Hagerstown
27. Pike (road)
28. Chambersburg
29. Point of Rocks
30. Poolesville
31. Rockville
32. Gettysburg
33. Emmittsburg
34. Frederick
35. New Market
36. Hanover
37. Westminster
38. Ellicot City
39. Baltimore
40. Washington D.C.
2. Bowling Green
3. Frederick
4. Spotsylvania
5. Kelly’s Ford
6. Culpeper
7. Fisher’s Gap
8. New Market
9. Luray
10. Thornton’s Gap
11. Warrenton
12. Thoroughfare Gap
13. Manassas Gap
14. Strasburg
15. Ashby’s Gap
16. Winchester
17. Snicker’s Gap
18. Leesburg
19. Charleston
20. Shepherdstown
21. Martinsburg
22. Wilderness Area
23. Harper’s Ferry
24. Sharpsburg
25. Williamsport
26. Hagerstown
27. Pike (road)
28. Chambersburg
29. Point of Rocks
30. Poolesville
31. Rockville
32. Gettysburg
33. Emmittsburg
34. Frederick
35. New Market
36. Hanover
37. Westminster
38. Ellicot City
39. Baltimore
40. Washington D.C.
Father General- Posts : 945
Join date : 2012-03-25
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