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Impromptu Games

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Post  Iberalc Thu Jun 25, 2015 5:55 pm

I was trying to be a little bit satirical. Or maybe I miss Mark Soldier's messages ordering me to advance uphill, that end up with a Remember Villaflor!Smile

In addition, the French didn't have a horse on the field and it really feels like winning the battle singlehanded. Embarassed
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Post  Iberalc Thu Jun 25, 2015 6:07 pm

Will there be a game today? If so what is your regular time?

Games are played usually at 20:00 BST, and I think that's 15:00 in New York, EDT.

But there are no daily games, just on weekends or by agreement through the forum. I don't know if today someone will be around, I can't play today (I'd love).
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Post  Mr. Digby Thu Jun 25, 2015 7:18 pm

I can be there at 20:00 BST, 15:00 EDT if anyone would like a game.

For this phase of the mod building and testing I think play vs the AI is better - you have time to stop and think about things, make notes, etc. We definitely need to get the AI squares working properly (not too strong, not too weak) and if we can get the AI working okay then anything in the hands of a player will also work.

EDIT: Also wanted to say how much better the old Nap sprites look in the new game. Something very nice has happened with a general fading of the colours and a sort of watercolour effect to the whole scene - its less intense and a feel of generally dusty or smoky.
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Post  SolInvictus202 Fri Jun 26, 2015 9:13 am

since we weren't enough last night: anyone for a game of whist, precisely 9 o'clock? - no I mean - SoW WL tonight 20:00 BST?
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Post  Charmead Fri Jun 26, 2015 1:22 pm

I do believe, amazingly, my work will be finished in time to join a game today (tonight) at 1500EST + 5 for those in our former colony (did I get that backwards? The time I mean
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Post  Uncle Billy Fri Jun 26, 2015 2:47 pm

I may be able to play this afternoon. I might even have a new version of the Nappy mod to try out.
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Post  Mr. Digby Fri Jun 26, 2015 4:30 pm

I'll be there - 20:00 BST, 21:00 CET, 15:00 EST.
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Post  SolInvictus202 Fri Jun 26, 2015 4:36 pm

and please: NO RUSSIANS this time... I'd really like to see some different uniforms for a change... how about Prussia vs Austria - or the Britain vs France... anything but Russia vs France really Very Happy - we already established that the Russian guns STILL work Very Happy
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Post  Uncle Billy Fri Jun 26, 2015 4:40 pm

All right, we'll use the girlie men... I mean ice cream men. Very Happy
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Post  Mr. Digby Fri Jun 26, 2015 5:13 pm

we already established that the Russian guns STILL work
But there's another 327 batteries we haven't tested yet!
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Post  Leffe7 Fri Jun 26, 2015 5:23 pm

I will try to join the game today at 2000 UK time.
Kevin, maybe you can use the SG? Thx
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Post  SolInvictus202 Fri Jun 26, 2015 6:31 pm

well - Prussians, British, Spanish, Portuguese, French - would have been fine too.. but there can be no doubt: the Kaiserliche Armee is the BEST! cheers
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Post  Uncle Billy Fri Jun 26, 2015 6:38 pm

That's the only response I expected from the CinC. I've created a scenario with 4 Austrian divisions. A very easy victory is expected. Laughing
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Post  SolInvictus202 Fri Jun 26, 2015 6:42 pm

nothing can impress me... Martin J sent me up against a force twice my numbers and I failed to get Digby killed - to my eternal shame... I even tried to keep him from giving orders by spamming him with couriers... all for nothing... Rolling Eyes
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Post  Mr. Digby Sat Jun 27, 2015 12:22 am

Fantastic game tonight. This one felt more Napoleonic than the Wednesday battle and that was a good one. I think however that the AI still is unable to really 'work' Nap tactics. In tonight's battle a French division that Kevin and I met sent its cavalry brigade away to leave the infantry to get minced up by the usual player-controlled artillery-cavalry-infantry combo. It was still interesting but not a great challenge.

Clearly once we get the mod fine-tuned then player vs player is going to be awesome. The entire squares thing with the old mod is removed since a player has no control over when his infantry enter and leave square - he has to resolve the issues tactically.

Tonight I noted:

1) Skirmishers got exhausted very fast but still wiped the floor with AI close order troops and their little detached skirmisher units. I found I could TC skirmish battalions and be quite aggressive with them, sending them into ranges of 70 yards or less and the AI made no attempt to charge them away. Possibly a feature of the new game?

2) Sprite 'fracturing' but ONLY when using the shooting graphics (inf and cav). This seemed to be worse at certain viewing angles and when closer to the sprites. I watched enemy sprites shooting more distantly and the effect was much less noticeable. This may just be a function of the number of pixels teh sprite takes up on the screen.

3) Courier message system is one humongous pain in the nether regions. Endlessly frustrating!

4) Slowly getting used to the toolbars but they are still a fairly big retrograde step over the old Gettysburg ones.

5) Austrian infantry were more fragile than I remembered. They'd scamper off to consider things and return but the scampering away occurred sooner than I think was common in the old game. This could be because of the new added experience levels.
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Post  kg little mac Sat Jun 27, 2015 2:40 am

"The entire squares thing with the old mod is removed since a player has no control over when his infantry enter and leave square - he has to resolve the issues tactically."

You can put your battalions into square and take them out of square. But no doubt, the square programming is a game-changer in a good way.
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Post  Mr. Digby Sun Jun 28, 2015 7:12 pm

I can be online today, Sunday at the usual time 20:00 BST, 21:00 CET, 15:00 EST. Happy to test the KS mod some more.
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Post  Martin Tue Jun 30, 2015 6:49 pm

My wife has book group tomorrow (Wednesday), so I can play if anyone's up for a game. Happy to play anything.

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Post  Uncle Billy Tue Jun 30, 2015 6:54 pm

I hope the book's a long one. Smile I can be available.
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Post  Guest Tue Jun 30, 2015 7:44 pm

Same here will not have Waterloo until Thursday though, what ever the majority wants is fine with me.

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Post  Mr. Digby Tue Jun 30, 2015 8:09 pm

I can do a Wednesday game.
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Post  Martin Tue Jun 30, 2015 8:19 pm

That's a good start. Not sure I'll have time to do a scenario, but could do a tailored Reisswitz sandbox (as per last Monday's game), perhaps on the Murfreesborough map? I haven't tried that one yet.

Or we could do a Sioux game.

Or someone else can run something......

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Post  Uncle Billy Tue Jun 30, 2015 8:50 pm

The stinking Reds have not yet been properly shown the door.
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Post  Guest Tue Jun 30, 2015 9:00 pm

what mod does the Murfeesboro map come with?

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Post  Mr. Digby Tue Jun 30, 2015 9:20 pm

http://www.norbsoftdev.net/forum/modifications/67764-new-maps
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