Latest topics
» Kriegsspiel: A Bridge Too Far (AAR)by Martin Sat Nov 16, 2024 6:31 pm
» targeting artillery targets
by Saucier Tue Oct 29, 2024 12:15 am
» Grog can't make it
by Grog Fri Sep 13, 2024 5:59 pm
» Toggle vegetation = true not working
by popeadrian Fri Aug 30, 2024 11:43 pm
» 1862 Kriegsspiel manual by Von Tschiscwitz
by modron Thu Aug 29, 2024 8:23 pm
» SOW Scenario Generator
by popeadrian Sun Aug 25, 2024 5:39 pm
» Guide to map making?
by popeadrian Wed Aug 14, 2024 1:44 am
» SOWWL Artillery batteries
by Uncle Billy Thu Jul 11, 2024 3:15 pm
» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
by Uncle Billy Tue Jul 09, 2024 10:35 pm
» The New SOWWL Is Now Available On Steam
by Grog Mon Jul 08, 2024 8:14 pm
» Boxed KS set Wallington NT near Morpeth
by Martin Sat Jun 08, 2024 3:50 pm
» Help Request-Artillery Behavior
by Dutch101 Mon May 27, 2024 4:08 pm
Statistics
We have 1600 registered usersThe newest registered user is Moromir
Our users have posted a total of 30539 messages in 2305 subjects
Log in
Set Up for SOWGB NAPOLEON GAMES For Kriegspiel style
+13
SJDIII
MJP
midgetmanifesto
vonAugust
Iberalc
The Fox
Richard
ELement UK
Grog
Mr. Digby
Baldwin1
Ike
Uncle Billy
17 posters
Page 2 of 5
Page 2 of 5 • 1, 2, 3, 4, 5
Re: Set Up for SOWGB NAPOLEON GAMES For Kriegspiel style
Remember you need the Road to Wagram mod as well.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Set Up for SOWGB NAPOLEON GAMES For Kriegspiel style
I have the Couriers & Maps 1.61, Random Maps 6, Restrictive Movements 1.01, Road to Wagram 1809 1.6, and KS Nappy Mod Large 1.65; in that order. Do I have them all, I hope?
Ike- Posts : 263
Join date : 2010-05-04
Age : 77
Location : Central Texas USA
Re: Set Up for SOWGB NAPOLEON GAMES For Kriegspiel style
"I have the Couriers & Maps 1.61" = this is for ACW
"Random Maps 6" = used in some of both our ACW and Nap games
"Restrictive Movements 1.01" = ditto
"Road to Wagram 1809 1.6" = main Nap mod, needed
"KS Nappy Mod Large 1.65" = our Nap mod, needed
"in that order" = The order changes depending on what game we are playing. If Nap, you want RoadtoWagram FIRST, KSNapMod SECOND then anything else the game requires after that (such as restricted movement maps, or map packs like Random6).
We recently had a campaign game on one of Garniers other map packs and since Kevin hasn't made minimaps for these, everyone had to use SmallCouriersAndMaps (it was ACW) and if it had been a Nap game, you'd need KSNapoleonModSmall.
Many of the new additions like the artillery mods and flag removal (from artillery pieces) kick in automatically when the host uses them, so unless you are hosting you don't need those. There is a big update for the NapMod imminent as well so we'll all be updating to that soonish.
Other than that as many map add-ons as you can find on the NSD forums.
I have:
Note I rename my mod folders to make them easier to find.
I use RebBuglers BuglesAndFlags XIII toolbar simply because it works for me, but you MUST remove or rename the Maps folder in it.
GCM_Terrain_4 is a neat graphic changer than makes the trees and bushes and walls look better. It has no effect on any of our KS mods.
"Random Maps 6" = used in some of both our ACW and Nap games
"Restrictive Movements 1.01" = ditto
"Road to Wagram 1809 1.6" = main Nap mod, needed
"KS Nappy Mod Large 1.65" = our Nap mod, needed
"in that order" = The order changes depending on what game we are playing. If Nap, you want RoadtoWagram FIRST, KSNapMod SECOND then anything else the game requires after that (such as restricted movement maps, or map packs like Random6).
We recently had a campaign game on one of Garniers other map packs and since Kevin hasn't made minimaps for these, everyone had to use SmallCouriersAndMaps (it was ACW) and if it had been a Nap game, you'd need KSNapoleonModSmall.
Many of the new additions like the artillery mods and flag removal (from artillery pieces) kick in automatically when the host uses them, so unless you are hosting you don't need those. There is a big update for the NapMod imminent as well so we'll all be updating to that soonish.
Other than that as many map add-ons as you can find on the NSD forums.
I have:
Note I rename my mod folders to make them easier to find.
I use RebBuglers BuglesAndFlags XIII toolbar simply because it works for me, but you MUST remove or rename the Maps folder in it.
GCM_Terrain_4 is a neat graphic changer than makes the trees and bushes and walls look better. It has no effect on any of our KS mods.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Set Up for SOWGB NAPOLEON GAMES For Kriegspiel style
Thank you for the information, Mr. D.
I have Gettysburg (of course), Pipe Creek and Antitiem. What other additions ought I buy from Matrix for playing?
I have Gettysburg (of course), Pipe Creek and Antitiem. What other additions ought I buy from Matrix for playing?
Ike- Posts : 263
Join date : 2010-05-04
Age : 77
Location : Central Texas USA
Re: Set Up for SOWGB NAPOLEON GAMES For Kriegspiel style
The only other one is Chancellorsville. I might use the Salem's Church map if we do a siege situation but its not likely you'll need it. Everything that appears in my screen grab are free downloads.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Set Up for SOWGB NAPOLEON GAMES For Kriegspiel style
Thank you, Mr. Digby.
I purchased Chancellorsville today and installed it.
I purchased Chancellorsville today and installed it.
Ike- Posts : 263
Join date : 2010-05-04
Age : 77
Location : Central Texas USA
Re: Set Up for SOWGB NAPOLEON GAMES For Kriegspiel style
If you are hosting the battle these are the host option settings.
Preset difficulty levels: Custom
Map icons display level: Bare Map
Max camera distance from you: 2 (set in sowgb.ini file, see below)
Orders by courier at this command level and above: Brigade
Uniform quality: Best
Sprite ratio: 0
Show map objects: Best
Realism: unchecked
Now it's time to make a few manual changes to the sowgb.ini file. It will be found in the \Work folder. Open it and scroll down until you find the section titled [Custom]
Find and change the value found for MPplyrradius to MPplyrradius=2
You can also change the value of plyrradius to plyrradius=2 This way you can practice commanding in single player at this camera height.
Now find the section titled [Initialization]
Add the following line: aicount=55
It doesn't matter where you put it in that section. This will make the AI a bit more clever.
Now save the changes you just made. You are finished and ready to play.
If I'm not going to host the game, I understand there's no need for me to change all those things.
Preset difficulty levels: Custom
Map icons display level: Bare Map
Max camera distance from you: 2 (set in sowgb.ini file, see below)
Orders by courier at this command level and above: Brigade
Uniform quality: Best
Sprite ratio: 0
Show map objects: Best
Realism: unchecked
Now it's time to make a few manual changes to the sowgb.ini file. It will be found in the \Work folder. Open it and scroll down until you find the section titled [Custom]
Find and change the value found for MPplyrradius to MPplyrradius=2
You can also change the value of plyrradius to plyrradius=2 This way you can practice commanding in single player at this camera height.
Now find the section titled [Initialization]
Add the following line: aicount=55
It doesn't matter where you put it in that section. This will make the AI a bit more clever.
Now save the changes you just made. You are finished and ready to play.
If I'm not going to host the game, I understand there's no need for me to change all those things.
Iberalc- Posts : 436
Join date : 2014-09-19
Location : Alicante
Re: Set Up for SOWGB NAPOLEON GAMES For Kriegspiel style
Yes, it's a good idea to make these settings as some are designed to reduce load on your own PC which may reduce lag in MP battles and if you use these settings in your SP games you can use those as practice for MP battles, especially the sowgb.ini file and the section titled [Custom] where you edit the MPplyrradius=2 and plyrradius=2 options.
If you are unsure about making these changes on your own, come into TS 30 minutes early today and I'll be there to talk you through them.
If you are unsure about making these changes on your own, come into TS 30 minutes early today and I'll be there to talk you through them.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Set Up for SOWGB NAPOLEON GAMES For Kriegspiel style
The road to wargram mod link is iether bad or it blocks Costa Rican IP which is not unusual. Could some one please direct me to another link. I am looking for one at this time too.
Morsey
Had to re install SOW and lost some mod folder
Morsey
Had to re install SOW and lost some mod folder
Guest- Guest
Re: Set Up for SOWGB NAPOLEON GAMES For Kriegspiel style
I'll upload it to my dropbox and email you the link.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
need help
I follow the proccess like described above but when I try to launch I crash.
Log file report is :
13:27:15 Ansi:16, TexH:8192, TexW:8192
13:27:15 SowGB Loaded
13:27:15 13:27:15
13:28:45 Can't find unit class type AUS_INF_CDR_Brig
13:28:53 Can't find unit class type FR_INF_CDR_Brig
13:28:58 Can't find unit class type FR_INF_CDR_Army
Somebody can help ? Thanks
Log file report is :
13:27:15 Ansi:16, TexH:8192, TexW:8192
13:27:15 SowGB Loaded
13:27:15 13:27:15
13:28:45 Can't find unit class type AUS_INF_CDR_Brig
13:28:53 Can't find unit class type FR_INF_CDR_Brig
13:28:58 Can't find unit class type FR_INF_CDR_Army
Somebody can help ? Thanks
vonAugust- Posts : 13
Join date : 2014-11-30
Age : 69
Location : Vientiane Laos
Re: Set Up for SOWGB NAPOLEON GAMES For Kriegspiel style
Hi vonAugust
Is the KSNapmod lower down on the Modifications options screen, and is it activated (yellow box)? This should be the case.
Otherwise, perhaps you are playing an non-KS adapted oob?
I'm not at my pc right now but will try and help later if it's not these.
mike
Is the KSNapmod lower down on the Modifications options screen, and is it activated (yellow box)? This should be the case.
Otherwise, perhaps you are playing an non-KS adapted oob?
I'm not at my pc right now but will try and help later if it's not these.
mike
Grog- Posts : 847
Join date : 2012-08-31
Age : 55
Location : Nottingham, England
Re: Set Up for SOWGB NAPOLEON GAMES For Kriegspiel style
Hi von August.
Once you've installed the KS Nap mod and the original Road To Wagram and Peninsular Mod (by Gunship24) go to your modifications screen and make sure they show in the list. Then make sure EVERY mod is disabled (no yellow box beside the name). Check your game runs okay in stock ACW mode.
Now go back into the modifications screen and move the Road To Wagram... mod ABOVE the KS Mod, then activate both (yellow boxes beside each). Now run the game again - with no other mods active - you should see the Napoleonic splash screens as the game starts.
Try a single player sandbox game on a stock map and select an OOB that has 'KS' in its title. We suggest you play games with ONLY the KS OOBs because these have all the KS enhancements that the OOBs that were released with Gunships original Napoleonic Mod don't. In fact you could go into the OOBs folder of the Road to Wagram mod and delete the files in there since you'll never be using them!
As to other mods, two I use with Nap games are the GCM terrain mod which makes the trees and crops look better and one of the realistic smoke mods from the NSD forum; as these are just graphic mods they don't affect the KS Nap mod. Especially make sure you don't have any toolbar mods enabled like GCM or Reb Buglers. These will crash the game with the KS Mod.
Once you've installed the KS Nap mod and the original Road To Wagram and Peninsular Mod (by Gunship24) go to your modifications screen and make sure they show in the list. Then make sure EVERY mod is disabled (no yellow box beside the name). Check your game runs okay in stock ACW mode.
Now go back into the modifications screen and move the Road To Wagram... mod ABOVE the KS Mod, then activate both (yellow boxes beside each). Now run the game again - with no other mods active - you should see the Napoleonic splash screens as the game starts.
Try a single player sandbox game on a stock map and select an OOB that has 'KS' in its title. We suggest you play games with ONLY the KS OOBs because these have all the KS enhancements that the OOBs that were released with Gunships original Napoleonic Mod don't. In fact you could go into the OOBs folder of the Road to Wagram mod and delete the files in there since you'll never be using them!
As to other mods, two I use with Nap games are the GCM terrain mod which makes the trees and crops look better and one of the realistic smoke mods from the NSD forum; as these are just graphic mods they don't affect the KS Nap mod. Especially make sure you don't have any toolbar mods enabled like GCM or Reb Buglers. These will crash the game with the KS Mod.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Thanks a lot
Merci à tous.
I set up now everything correctly !!!
I set up now everything correctly !!!
vonAugust- Posts : 13
Join date : 2014-11-30
Age : 69
Location : Vientiane Laos
Re: Set Up for SOWGB NAPOLEON GAMES For Kriegspiel style
I edited my first post on the front page (5th post) to give links to our Mods at an alternative site, plus some guidelines, do's and don'ts, etc. I'm happy to add more to these guidelines if people suggest.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Set Up for SOWGB NAPOLEON GAMES For Kriegspiel style
I'm having trouble connecting to the multiplayer. I can't seem to create a login for the 'power lobby'.
Is this what is used for multiplayer? Or is it direct IP?
Is there a website to create a login or to get your password reset, sent to you etc?
Dave
Is this what is used for multiplayer? Or is it direct IP?
Is there a website to create a login or to get your password reset, sent to you etc?
Dave
midgetmanifesto- Posts : 145
Join date : 2014-12-20
Location : Vancouver, BC, Canada
Re: Set Up for SOWGB NAPOLEON GAMES For Kriegspiel style
I think the first thing you need to do to play MP is to setup an static IP adress. It is explained here:
http://www.norbsoftdev.net/forum/mp-forum/13633-how-to-play-multiplayer-the-manual
Read the first explanation in full, and ask whatever you don't understand.
http://www.norbsoftdev.net/forum/mp-forum/13633-how-to-play-multiplayer-the-manual
Read the first explanation in full, and ask whatever you don't understand.
Iberalc- Posts : 436
Join date : 2014-09-19
Location : Alicante
Re: Set Up for SOWGB NAPOLEON GAMES For Kriegspiel style
Apparently midget is not allowed in a user name in the power lobby. Changing login names allowed me to access it quite handily.
The port should be opened, and finding out my own ip should be trivial on day of.
The port should be opened, and finding out my own ip should be trivial on day of.
midgetmanifesto- Posts : 145
Join date : 2014-12-20
Location : Vancouver, BC, Canada
Re: Set Up for SOWGB NAPOLEON GAMES For Kriegspiel style
I'm not sure why the game says you need to know your IP. I don't!
When I first played MP I just typed in a user name, used the same for my lobby name and a password. Then I was in. I did have to tell Windows firewall to open a port for SoW and that was it.
You can do a test by playing MP on your own!
Select multi-player, go into the lobby, create a room (you get put in it automatically), go to the player select screen, click on 'select scenario' then just play a sandbox game - choose any map, any KS_NAP OOB and select any commander then click start game.
If you see a battle screen with one blue or red star on the top right of the screen then you are good for multi-player.
When I first played MP I just typed in a user name, used the same for my lobby name and a password. Then I was in. I did have to tell Windows firewall to open a port for SoW and that was it.
You can do a test by playing MP on your own!
Select multi-player, go into the lobby, create a room (you get put in it automatically), go to the player select screen, click on 'select scenario' then just play a sandbox game - choose any map, any KS_NAP OOB and select any commander then click start game.
If you see a battle screen with one blue or red star on the top right of the screen then you are good for multi-player.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Set Up for SOWGB NAPOLEON GAMES For Kriegspiel style
The KS Napoleon mod has been updated. The three mods are KS Sprites 1.00, KS SOW Supplemental Maps 1.05 and KS Napoleon Mod 1.714, (large or small maps). You no longer will need the Road To Wagram mod. The links are in the first post of this thread.
New maps have been added along with new sprites and new OOBs, (1806-7). The speed of infantry in line or column of divisions has been slowed along with the infantry run speed. There are also a number of smaller changes.
New maps have been added along with new sprites and new OOBs, (1806-7). The speed of infantry in line or column of divisions has been slowed along with the infantry run speed. There are also a number of smaller changes.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Set Up for SOWGB NAPOLEON GAMES For Kriegspiel style
any chance of .zip files and are these new mods required for the game on Friday?
Re: Set Up for SOWGB NAPOLEON GAMES For Kriegspiel style
Donwloading now, Kevin thank you for the time and effort put into this.
The 7z is free Matt, you can get it here...http://www.7-zip.org/
The 7z is free Matt, you can get it here...http://www.7-zip.org/
Iberalc- Posts : 436
Join date : 2014-09-19
Location : Alicante
Re: Set Up for SOWGB NAPOLEON GAMES For Kriegspiel style
It compresses more efficiently as well making it better for both uploader and downloader. Zip files are starting to be a thing of the past like VHS video tapes
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
AI
I have seen a Calvary regiment (under Ai control ) under melee attack from infantry (not in square formation) just stand there and do nothing, until it takes so many casualties it routes. Why is that ?
I should note that I have seen this with a MP game and playing single player.
There is a rule that Calvary regiments are supposed to be left under Ai control, but I don't think the rule is fair if Calvary is going to stand around while it is under attack.
I am also concerned that using "Drop Box" for files is unwise due to the known NSA (National Security Agency) spying.
I should note that I have seen this with a MP game and playing single player.
There is a rule that Calvary regiments are supposed to be left under Ai control, but I don't think the rule is fair if Calvary is going to stand around while it is under attack.
I am also concerned that using "Drop Box" for files is unwise due to the known NSA (National Security Agency) spying.
SJDIII- Posts : 41
Join date : 2014-05-04
Age : 57
Location : Syracuse NY USA
Page 2 of 5 • 1, 2, 3, 4, 5
Similar topics
» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
» Set Up for SOW ACW GAMES For Kriegspiel style
» New Required Mod For Napoleon SOW Games
» Personal review about the Kriegspiel mod & Kriegspiel gaming group and invitation to new players
» When I try to make a Sandbox game is SOWGB the game crashes.
» Set Up for SOW ACW GAMES For Kriegspiel style
» New Required Mod For Napoleon SOW Games
» Personal review about the Kriegspiel mod & Kriegspiel gaming group and invitation to new players
» When I try to make a Sandbox game is SOWGB the game crashes.
Page 2 of 5
Permissions in this forum:
You cannot reply to topics in this forum