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Set Up for SOWGB NAPOLEON GAMES For Kriegspiel style
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17 posters
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Page 5 of 5 • 1, 2, 3, 4, 5
Re: Set Up for SOWGB NAPOLEON GAMES For Kriegspiel style
That's actually perfect as we are doing 1809 stuff right now.
The changes you suggested seem to work with one exception. When clicking on the OOB chart on the game toolbar the guns come up with the original text of 6 or 4 pdrs rather than whatever I had written in. I can't find any other file which controls that and had assumed that the OOB listing was derived from the main oob file in the scenario.csv.
The changes you suggested seem to work with one exception. When clicking on the OOB chart on the game toolbar the guns come up with the original text of 6 or 4 pdrs rather than whatever I had written in. I can't find any other file which controls that and had assumed that the OOB listing was derived from the main oob file in the scenario.csv.
rschilla- Posts : 398
Join date : 2016-09-12
Location : Arizona, US
Re: Set Up for SOWGB NAPOLEON GAMES For Kriegspiel style
The name you see on the toolbar is drawn from the OOBnames.xml file that the mod stores in Layout/Media/Language. If you begin changing unit or commander names from columns C and D of the OOB file these won't show unless you add them to the names.xml file as well, for which you should use unique IDs from columns A and B of the OOB file.
You should fully edit/create the master OOB you plan to use and insert unique unit IDs in columns A and B.
You can then use this tool to make a new oobnames.xml file.
The issue with SoW Waterloo is NSD chose to use a certain (really unhelpful) piece of interface software for language localisation purposes. This means that the unit names you see in the toolbar must be inserted into the game as a SEPARATE MOD because if you don't, it will overwrite the existing file and wreck all the existing OOBs.
So once you've used the XML Creator tool, make a new mod called "1809 OOB" or something like that and put only one folder in it, called "Layout". Then put one folder inside that called "Media" and finally one inside that called "Language". Copy to that language folder the file "LanguageEnglish.xml" from the corresponding folder of the KS Napoleon II Mod, then into the same location put your newly-created OOBnames.xml file.
Load your new mod AFTER all the KS Mods so it overwrites the xml file in that and you should be good to go.
AFAIK the xml file is one of those files the game does not add to existing versions, but overwrites it completely which is why you need a separate mod that contains all the unit and commander name entries you will need for your 1809 games.
You should fully edit/create the master OOB you plan to use and insert unique unit IDs in columns A and B.
You can then use this tool to make a new oobnames.xml file.
The issue with SoW Waterloo is NSD chose to use a certain (really unhelpful) piece of interface software for language localisation purposes. This means that the unit names you see in the toolbar must be inserted into the game as a SEPARATE MOD because if you don't, it will overwrite the existing file and wreck all the existing OOBs.
So once you've used the XML Creator tool, make a new mod called "1809 OOB" or something like that and put only one folder in it, called "Layout". Then put one folder inside that called "Media" and finally one inside that called "Language". Copy to that language folder the file "LanguageEnglish.xml" from the corresponding folder of the KS Napoleon II Mod, then into the same location put your newly-created OOBnames.xml file.
Load your new mod AFTER all the KS Mods so it overwrites the xml file in that and you should be good to go.
AFAIK the xml file is one of those files the game does not add to existing versions, but overwrites it completely which is why you need a separate mod that contains all the unit and commander name entries you will need for your 1809 games.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Set Up for SOWGB NAPOLEON GAMES For Kriegspiel style
Wow. That seems a little over-engineered, doesn't it?
I think I'll live with the incorrect description for now!
But curiosity will undoubtedly get me at some point and I am going to have to try that out!
Thanks so much. I really appreciate it.
I think I'll live with the incorrect description for now!
But curiosity will undoubtedly get me at some point and I am going to have to try that out!
Thanks so much. I really appreciate it.
rschilla- Posts : 398
Join date : 2016-09-12
Location : Arizona, US
Page 5 of 5 • 1, 2, 3, 4, 5
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