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Just Couriers Updated to 1.602
3 posters
Page 1 of 1
Just Couriers Updated to 1.602
Just couriers has been updated to version 1.602. It includes more maps specifically made for the napoleon mod. It also includes the ACW maps so they can also be used when playing a nappy game.
The list of napoleon era maps:
Alpine - Austria
Devil's Den - Spain
East Cav Field - Spain
Gettysburg - Italy
Pipe Creek 1 - Spain
Pipe Creek 2 - Italy
Pipe Creek 3 - Austria
Random Map 6L1 - Poland
Random Map 6L2 - Portugal
Random Map 6L3 - Austria
Valverde - Spain
If your vertical screen resolution is less than 1024 use the Small Map version.
Small Maps Just Couriers 1.602
Large Maps Just Couriers 1.602
The list of napoleon era maps:
Alpine - Austria
Devil's Den - Spain
East Cav Field - Spain
Gettysburg - Italy
Pipe Creek 1 - Spain
Pipe Creek 2 - Italy
Pipe Creek 3 - Austria
Random Map 6L1 - Poland
Random Map 6L2 - Portugal
Random Map 6L3 - Austria
Valverde - Spain
If your vertical screen resolution is less than 1024 use the Small Map version.
Small Maps Just Couriers 1.602
Large Maps Just Couriers 1.602
Uncle Billy- Posts : 4601
Join date : 2012-02-27
Location : western Colorado
Re: Just Couriers Updated to 1.602
Marvellous, thanks Kevin
Been meaning to ask this for some time...Is it possible to mod even larger minimaps?
I'm not suggesting you do this (at least, there's no rush yet ) but wondered if it could be done and how to do it. It could be my next project once I finish these damn portraits
I have a fair sized monitor (1680x1050, I think) and have stretched some of the more detailed minimaps (like Garniers)to see how they look more towards full screen. Some can take quite a lot of stretch before they become too 'pixely'.
I know it bears the question "How much accuracy and detail should we have on these maps, given the historical constraints on cartography that Generals had in the field?" but I'm more concerned with the reducing the amount of squint and making it easier to use courier map orders.
Mike
Been meaning to ask this for some time...Is it possible to mod even larger minimaps?
I'm not suggesting you do this (at least, there's no rush yet ) but wondered if it could be done and how to do it. It could be my next project once I finish these damn portraits
I have a fair sized monitor (1680x1050, I think) and have stretched some of the more detailed minimaps (like Garniers)to see how they look more towards full screen. Some can take quite a lot of stretch before they become too 'pixely'.
I know it bears the question "How much accuracy and detail should we have on these maps, given the historical constraints on cartography that Generals had in the field?" but I'm more concerned with the reducing the amount of squint and making it easier to use courier map orders.
Mike
Grog- Posts : 843
Join date : 2012-08-31
Age : 55
Location : Nottingham, England
Re: Just Couriers Updated to 1.602
Sorry, double entry
Last edited by Grog on Sat May 11, 2013 9:23 am; edited 1 time in total
Grog- Posts : 843
Join date : 2012-08-31
Age : 55
Location : Nottingham, England
Re: Just Couriers Updated to 1.602
Mike inquires:
Given that the nap maps are more crudely drawn, by design, I don't know that making them larger would be of any benefit, other than making the lettering larger. There would be some advantage with regards to the ACW maps as they use accurate contour lines.
The size would be limited by the maximum vertical resolution allowed by the game. Offhand, I don't remember what that number is. So in your case, 1024X1024 may be possible. The map frames add to the size, so it has to be accounted for in the overall totals. Currently, the large maps are 856X856 and the stock, small ones are 578X578. To make them larger, a new map frame would have to be created and a change to gscreens.csv made. It's all pretty simple given that you are already graphically adept in such matters.Been meaning to ask this for some time...Is it possible to mod even larger minimaps?
Given that the nap maps are more crudely drawn, by design, I don't know that making them larger would be of any benefit, other than making the lettering larger. There would be some advantage with regards to the ACW maps as they use accurate contour lines.
Uncle Billy- Posts : 4601
Join date : 2012-02-27
Location : western Colorado
Re: Just Couriers Updated to 1.602
Thanks Kevin, I'll look into it
Grog- Posts : 843
Join date : 2012-08-31
Age : 55
Location : Nottingham, England
Re: Just Couriers Updated to 1.602
Kevin,
In attempting to set up an MP test game with both the new Just Couriers and Nappy mods activated, I'm getting a "Cannot Host. There is more than one mod instance of Battledef.ini. Please disable extra mods" message. The latest large version of JustCouriers is installed and all mods other than Wagram are turned off.
In order to be able to move ahead, I disabled JustCouriers battledef.ini. Let me know if there is a different preferred solution and if non-host players need to do anything.
Thanks,
Ron
In attempting to set up an MP test game with both the new Just Couriers and Nappy mods activated, I'm getting a "Cannot Host. There is more than one mod instance of Battledef.ini. Please disable extra mods" message. The latest large version of JustCouriers is installed and all mods other than Wagram are turned off.
In order to be able to move ahead, I disabled JustCouriers battledef.ini. Let me know if there is a different preferred solution and if non-host players need to do anything.
Thanks,
Ron
Re: Just Couriers Updated to 1.602
Just delete the version of Battledefs.ini you have in the Wagram mod \Logistics folder. It is the same as the one in JustCouriers. I added it there so anyone could host and have the same flank and rear fire behavior. Since I'm likely to update JustCouriers in the future, it would be easier to just leave the copy in the JustCouriers mod, else you'll have to delete it every time you download a new version. Sorry for the confusion.
Uncle Billy- Posts : 4601
Join date : 2012-02-27
Location : western Colorado
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