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Campaign update, 1/2
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Campaign update, 1/2
Hello all!
I am back in town from a lengthy stint in Las Vegas.
Now, I had the opportunity to evaluate the doodle and see that although we have decent aggregate numbers, we have a serious imbalance.
If I go CSA, the number of human players is 3/8. This will not do. We need to strive for 6/6 or 5/5.
Where did all the Confederates go?
Do we need to open additional days or times?
I don't mind stringing this out through the end of the month, however if we can't balance the books we may have to consider some other options so we can move on to the next campaign in a timely manner.
The next campaign I will be a bit easier to manage, since only the commanders will be locked to sides, as I understand. Digby may correct this perception if I am wrong.
Let's see what we can do to balance the sides a bit and go from there.
In the meanwhile, the final scenario is out for production and should be among the best we have played yet!
-Neal
I am back in town from a lengthy stint in Las Vegas.
Now, I had the opportunity to evaluate the doodle and see that although we have decent aggregate numbers, we have a serious imbalance.
If I go CSA, the number of human players is 3/8. This will not do. We need to strive for 6/6 or 5/5.
Where did all the Confederates go?
Do we need to open additional days or times?
I don't mind stringing this out through the end of the month, however if we can't balance the books we may have to consider some other options so we can move on to the next campaign in a timely manner.
The next campaign I will be a bit easier to manage, since only the commanders will be locked to sides, as I understand. Digby may correct this perception if I am wrong.
Let's see what we can do to balance the sides a bit and go from there.
In the meanwhile, the final scenario is out for production and should be among the best we have played yet!
-Neal
Father General- Posts : 945
Join date : 2012-03-25
Re: Campaign update, 1/2
Just in case you want to look it over: [You must be registered and logged in to see this link.]
Father General- Posts : 945
Join date : 2012-03-25
Re: Campaign update, 1/2
I can't make any of the Sundays at those times but could earlier in the day. I could also make Fridays, even quite late.
In my campaign players will again be tied to sides (I can't see it working any other way) but not to commands, except the division commanders.
In my campaign players will again be tied to sides (I can't see it working any other way) but not to commands, except the division commanders.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Campaign update, 1/2
Mr. Digby wrote:I can't make any of the Sundays at those times but could earlier in the day. I could also make Fridays, even quite late.
In my campaign players will again be tied to sides (I can't see it working any other way) but not to commands, except the division commanders.
Okay, how about an earlier Sunday start time?
What time works for you?
I'll modify the doodle.
Father General- Posts : 945
Join date : 2012-03-25
Re: Campaign update, 1/2
Our usual evening time of 19:00 GMT is always good for me, even on Sundays, but due to an 06:30 alarm setting on Monday morning I can't play Sunday games that start later than that. I would think many EU players are in a similar position. Friday slots could be 20:00 and 22:00 GMT.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
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