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Interim Version 1.275 of the KS Napoleon Mod Uploaded

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Interim Version 1.275 of the KS Napoleon Mod Uploaded

Post  Uncle Billy on Thu Jun 21, 2018 1:09 am

Since SOWWL has been updated to version 1.03, a newer version of the KS mod, (1.275) has also been uploaded.  you can find the link in the first post of this thread: KS Napoleon Mod Thread  You will only need the KS SOWWL Napoleon Mod part.  The supplemental maps and Sprites remain the same as before.
It will only run with the new version of the game.  It does contain some improvements to the game:
1. Artillery will not fire on units that are located in woods or heavy woods.  The game LOS is bugged and trees are transparent to artillery regardless of their depth.  This change allows units to remain safe from such fire.  It is somewhat unrealistic as troops on the edge of the woods are also invulnerable.  It is the best that can be done.  Note: units on the far side of such woods can still be targeted.
2. Cavalry screening is being rewritten.  The stock game did not use this function very effectively.  Now individual regiments or a brigade can be assigned this mission.  The units will move to a point 300 yd from the division commander.  If the division is on the march, the screen will keep moving forward.  If the division is retreating, the screen will remain stationary until the division commander is more than 600 yd. away, when it will fallback to 300 yd.  This has not been rigorously tested yet, so there may be bugs.

I can make this march and I will make Georgia howl.
Uncle Billy

Posts : 3113
Join date : 2012-02-27
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