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Fiddling around with an 18th century mod

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Fiddling around with an 18th century mod

Post  Mr. Digby on Wed May 17, 2017 6:07 pm

A question for those in the know ... aka Kevin. With Gettysburg you can make OOBs work with battalion guns mixed into infantry brigades. Is there any change in the Waterloo design that prevents this for the new game?

I'm still fiddling with my 18th Century mod and given all the extra good things you can do with WL because of the dll, I'd much prefer to work with this base game instead of Gettysburg.

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"I had forgotten there was an objective." - Generallieutenant Mikhail Borozdin I
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Re: Fiddling around with an 18th century mod

Post  Uncle Billy on Wed May 17, 2017 6:32 pm

Unfortunately, the change in the WL game is in a part of the code we can't access.

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Re: Fiddling around with an 18th century mod

Post  Mr. Digby on Thu May 18, 2017 12:04 am

So what would happen if I included an artillery piece in an infantry brigade?

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The other Martin - Charles Reille, le dernier Maréchal de France.

"Any hussar who has not got himself killed by the age of 30 is a jackass." - Antoine Charles Louis Lasalle, commander of Napoleon's light cavalry, killed in battle at Wagram 6 July 1809, aged 34.

"I had forgotten there was an objective." - Generallieutenant Mikhail Borozdin I
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Re: Fiddling around with an 18th century mod

Post  Uncle Billy on Thu May 18, 2017 12:33 am

The game throws an error. I don't know if this will eventually cause a crash or not. Be mindful that in GB all three arms used essentially the same code. Everything was infantry with only slight differences for cav. and art. In WL, there has been a significant speciation of each arm. This will lead to conflicts between how an infantry commander thinks his battalions should fight and what the gun feels is appropriate. Try it and see what happens. affraid

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Re: Fiddling around with an 18th century mod

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