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» Impromptu Games
by Uncle Billy Fri Mar 15, 2024 3:35 pm

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by Martin Sun Mar 10, 2024 7:07 pm

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» Europe in the XIX. century - ARCANUM Maps
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» Mapping software?
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» Scourge of war Waterloo remastered on Steam
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Impromptu Games

+13
von Moltke
Didz
Jess
Iberalc
Grog
Mark87
Charmead
lordjoe1234
scauispo
Mr. Digby
Uncle Billy
Miko77
WSH Baylor
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Impromptu Games - Page 17 Empty Re: Impromptu Games

Post  Uncle Billy Mon Jul 24, 2017 4:56 pm

Yes, I got the links. He made some interesting points, but I think it is universally held that he completely mismanaged the battle. This may have been his own tactical incompetence, or it may be a reflection of the lack of staff in the Union Army. No army, North or South, had any staff of the quality and numbers that an average French division had 50 years earlier. It is why many battles in the ACW were so badly fought, I'm sure.
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Post  Uncle Billy Mon Jul 24, 2017 5:24 pm

We ran into lots of problems. We got the bad frame crash twice. I had 2 Cossack regiments walk along roads for 30 minutes and become exhausted (completely exhausted). Several players found that infantry fell back from firefights very easily and in some cases units in reserve fell back when they were not even engaged. It feels like the infantry now has the "go back and find a safer spot" logic that the cavalry uses when its left standing under artillery fire.
Actually the rate of fatigue for cavalry was reduced several months ago. It hasn't been changed since. They will tire less when running, but more when charging and in melee.

The infantry doesn't use the cavalry logic at all. They are completely separate parts of the program. The changes I've been making lately are to rewrite the existing code in a form that makes more logical sense. I've added almost none of my own. Some parts of the old code were never accessible when run. I cleaned that up so it may be that some of that needs to be changed or deleted.

When we played as 1809 Austrians, we didn't experience problems, so it may be that some of the values in the 1807 OOB need to be changed.
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Post  Guest Mon Jul 24, 2017 6:21 pm

My Cossacks had the same problem as Martin's did. Just normal movement and they were wore out.

Infantry acted well unseasoned Spaniards.

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Post  Mr. Digby Mon Jul 24, 2017 7:00 pm

I don't think we have ever had these problems with 1807 Russians before. The French also seemed very skittish.

When I said it seemed like the infantry were responding the way cavalry does to fire I was just using an analogy. I am sure the code is quite different, but it *felt* like some infantry stood in reserve were moving away from threats when I have never seen this behaviour before. I highlighted it in the Austrian game on the Meckel map when about half of Phils fresh brigade made a rearwards run move because a cavalry melee took place near them.

I've never seen anything like that before.

Could it be the new flank threat code having unusual effects?
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Post  Didz Mon Jul 24, 2017 8:52 pm

Glad to hear that not all the problems I seemed to be having last week were imagined. As I said at the time the distinct impression i got was that I was herding a bunch of duckling around the map rather than leading a brigade of elite Russian Grenadiers.
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Post  Mr. Digby Mon Jul 24, 2017 11:49 pm

We had another game tonight with a lot more unexplained running away without serious casualties (and in a couple of cases without ANY). We agreed there was a fault. Kevin has corrected it and issued a new dll. This happened part way through the game tonight and after the restart with the new .dll I personally saw no further problems. It is always best though to TC any unit if you need to manoeuvre at close range across the enemy's front. Tonight I had to make just such a march and made sure to keep well away from the enemy but even then I had to TC all my guns eventually to keep them moving.

You should play on Wednesday, hopefully you'll see the change.
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Post  Uncle Billy Wed Jul 26, 2017 2:41 pm

I can play today at the usual time, 14:00 EST, 19:00 BST. Due to the general wailing and rending of garments over the notion of no new dll today, I have relented and will provide one. cheers
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Post  Miko77 Wed Jul 26, 2017 3:18 pm

Due to the general wailing and rending of garments over the notion of no new dll today, I have relented and will provide one.

"dll and games" Very Happy

Suspect but no SM scenario, please...
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Post  Uncle Billy Wed Jul 26, 2017 3:47 pm

but no SM scenario, please...
You can't expect your cake and eat it too. Shocked
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Post  Guest Wed Jul 26, 2017 4:52 pm

I guess someone watched Hannibal Lecter and the Texas Chainsaw massacre last night.

What a Face Suspect affraid

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Post  Miko77 Fri Jul 28, 2017 1:34 pm

If there's a game today, are you ok to start later - 19.30 or even 20.00 BST?
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Post  Uncle Billy Fri Jul 28, 2017 2:30 pm

I can play today. A later start time is fine with me. Shall we say 15:00 EST, 20:00 BST? I can sweeten that with the offer of a new dll.
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Post  Uncle Billy Sun Jul 30, 2017 4:08 pm

I can play today at the usual time, 15:00 EST, 20:00 BST. Alas, no new dll. Crying or Very sad
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Post  Guest Sun Jul 30, 2017 4:25 pm

I do have 2 scenarios a PvAI and PvP if needed.

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Post  Mr. Digby Sun Jul 30, 2017 4:30 pm

I have 2 as well, one of each flavour.

Good idea that everyone downloads the new Portugal PPT map which they use, just in case we play one of them. The new map is in the Portugal_PPT folder of the maps folder of Dropbox.
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Post  Guest Sun Jul 30, 2017 4:56 pm

We should do yours Martin since you reworked the map. We can use mine another day.

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Post  Uncle Billy Mon Jul 31, 2017 2:55 pm

I can play today at the usual time, 14:00 EST, 19:00 BST. I think the long drought is over, I see a new dll on the horizon. cheers
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Post  Miko77 Mon Jul 31, 2017 3:42 pm

I think the long drought is over, I see a new dll on the horizon.

lucky you... I usually see bearskins or rising suns Sad
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Post  Uncle Billy Wed Aug 02, 2017 2:42 pm

I can play today at the usual time, 14:00 EST, 19:00 BST. Due to the constant carping and complaining, I am going to relent and release a new dll today.
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Post  Guest Wed Aug 02, 2017 4:09 pm

And what are you relenting on?

Making things worse then they were?

Inquiring minds would like to know...

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Post  Miko77 Wed Aug 02, 2017 4:27 pm

I think the change note for this dll includes:
- unlock Miko's guns when fighting on the same side as Kevin
- half the edged weapon for Digby's cavalry if on opposite side to Kevin
- make sure that Phil's/Mike's infantry don't form square regardless of the side
etc...
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Post  Uncle Billy Wed Aug 02, 2017 5:40 pm

A very reasonable user request. I'll begin work immediately. Cool
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Post  Mr. Digby Thu Aug 03, 2017 4:38 am

Sorry I missed yesterday's game, some family business came up at short notice.
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Post  Uncle Billy Fri Aug 04, 2017 3:06 pm

I can play today at the usual time, 14:00 EST, 19:00 BST. With enough abject begging, I might be induced to provide a new dll.
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Post  Miko77 Fri Aug 04, 2017 3:15 pm

With enough abject begging, I might be induced to provide a new dll.

cheers


I'll miss today's game Sad but wish you have a tons of fun Basketball
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