Latest topics
» Just posted part 3 of my DARPA research presentation on tactical AI
by Martin Yesterday at 4:47 pm

» Impromptu Games
by Miko77 Yesterday at 3:15 pm

» SOWWL KS----Scaling Down Waterloo Map by 2/3rds
by Mr. Doran Sun Nov 19, 2017 12:26 am

» Gore or Glory: A brief ACW, AAR, 22/10/17.
by Martin Sat Nov 18, 2017 6:15 pm

» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
by risorgimento59 Wed Nov 15, 2017 2:08 pm

» Trying to Make Scaled Down Waterloo Map
by Didz Sun Nov 12, 2017 8:12 pm

» British OOB and troop ratings
by Didz Sat Nov 11, 2017 5:31 pm

» 2017 k/spiel game schedule
by Martin Fri Nov 10, 2017 11:17 pm

» World War One - AAR
by oldfaithful68 Fri Nov 10, 2017 4:20 am

» Gettysburg map, can be scaled to KS size
by MRM Fri Nov 03, 2017 6:11 pm

» Southern California Kriegsspiel Society
by Father General Fri Nov 03, 2017 1:59 am

» IL-2, Cliffs of Dover
by Grog Thu Nov 02, 2017 7:55 pm

Statistics
We have 993 registered users
The newest registered user is mugendo

Our users have posted a total of 24207 messages in 1931 subjects
Log in

I forgot my password


KS Napoleon Mod 1.23 and Supplemental Maps 1.15 Update

View previous topic View next topic Go down

KS Napoleon Mod 1.23 and Supplemental Maps 1.15 Update

Post  Uncle Billy on Thu Dec 01, 2016 11:31 pm

A new version of the KS Napoleon Mod II 1.23 and KS Supplemental Maps 1.15 has been released.  The download links are in the first post of the mod thread, KS Napoleon Mod

The updates includes 4 new maps.  Two from Crikey, Russian Spring Alpine, (replaces the Austrian Alpine version),  and a Russian version of Rio Espanol, (Smolensk). Two are from Mark Tewes, Eylau, (Poland) and German Chattanooga 7.5 mile, (most of the forests have been removed).  These are all excellent maps.  I also added a KS version of the command map for the Ligny map, (Belgium).

Gameplay enhancements include a change to the artillery.  This mod stops the guns from firing when friendly troops are between the guns and the enemy and within 150 yd. of the enemy.  Previously, the guns stopped firing when friendly troops were in front of the guns and within 150 yd. of them.  Both restrictions are now in effect.

The buttons for detaching and reattaching units now work correctly.  Also the buttons for guard unit, (by cav. or inf.), screen, (cav.), scout,(cav.), and raid weak targets, (cav), work correctly.  They only appear for regiments/battalions.  SOWWL removed the feature that allowed them to work at the brigade level.  Pressing the button a second time will stop the unit from performing the function and reattach it to its brigade.

_________________
I can make this march and I will make Georgia howl.
avatar
Uncle Billy

Posts : 2884
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Re: KS Napoleon Mod 1.23 and Supplemental Maps 1.15 Update

Post  Martin on Fri Dec 02, 2016 9:13 am

Excellent work Uncle Billy.

Many thanks.

Martin (J)

Martin

Posts : 2179
Join date : 2008-12-20
Location : London

Back to top Go down

Re: KS Napoleon Mod 1.23 and Supplemental Maps 1.15 Update

Post  Asid on Fri Dec 02, 2016 3:19 pm

Thank you for taking the time to make and update this.

Regards
avatar
Asid

Posts : 11
Join date : 2015-07-13
Location : UK

http://dogsofwarvu.com

Back to top Go down

Re: KS Napoleon Mod 1.23 and Supplemental Maps 1.15 Update

Post  Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum