Latest topics
» Wargaming in the military
by Martin Yesterday at 9:14 pm

» Impromptu Games
by Uncle Billy Yesterday at 3:57 pm

» Presentation
by Uncle Billy Wed Oct 10, 2018 6:54 pm

» DarkRob's Video of the KS Napoleon Mod
by Uncle Billy Mon Oct 08, 2018 4:43 pm

» Set Up for SOW ACW GAMES For Kriegspiel style
by Uncle Billy Fri Oct 05, 2018 4:55 pm

» September 23rd 2018 face to face game at Little Gaddesdon
by henridecat Wed Sep 26, 2018 8:21 pm

» November 25th 2018 face to face game at Little Gaddesdon
by Mr. Digby Wed Sep 26, 2018 5:55 pm

» October 21st face to face game at Little Gaddesdon
by gunboat diplomat Wed Sep 26, 2018 4:49 pm

» Autumn schedule of face to face games at Little Gaddesdon
by gunboat diplomat Mon Sep 10, 2018 4:49 pm

» 1828 dice tables
by Tim Carne Sat Aug 25, 2018 2:42 pm

» Kriegsspiel revised rules 1828
by Tim Carne Thu Aug 23, 2018 3:32 pm

» Other PC games - Command Ops 2
by Martin Thu Aug 16, 2018 5:58 pm

Statistics
We have 1030 registered users
The newest registered user is afcwfan

Our users have posted a total of 25146 messages in 1991 subjects
Log in

I forgot my password


Just posted a Wargame 55 Years in the Making Part 2

Go down

Just posted a Wargame 55 Years in the Making Part 2

Post  Dr Ezra Sidran on Mon Nov 21, 2016 7:34 pm

Sorry for being so long winded! I've just posted Part 2 of a Wargame 55 Years in the Making (http://general-staff.com/a-wargame-55-years-in-the-making-part-2/).

This week I talk about my work around 2000 and tactical and strategic artificial intelligence (AI) and optimized least weighted path algorithms. There are plenty of interesting images so it's not as dry as it sounds!

Dr Ezra Sidran

Posts : 87
Join date : 2016-06-10

http://general-staff.com/

Back to top Go down

Re: Just posted a Wargame 55 Years in the Making Part 2

Post  Uncle Billy on Wed Nov 23, 2016 1:27 pm

It's a pity you were not part of the Scourge of War team. The game would have benefited greatly from your work on optimal pathfinding. Taking account of enemy artillery ZOC is something virtually no game does. Units happily walk through these fire zones on their way to their destination.

_________________
I can make this march and I will make Georgia howl.
avatar
Uncle Billy

Posts : 3182
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Pathfinding around enemy range of influence (or zone of control)

Post  Dr Ezra Sidran on Wed Nov 23, 2016 2:09 pm

What I find upsetting is that all my research has been published and is readily available either through academic sites (ResearchGate, Academia.edu, etc.) or by contacting me directly. As we will see in my next installment my work is often downloaded, read and used, but not by who you think:

Dr Ezra Sidran

Posts : 87
Join date : 2016-06-10

http://general-staff.com/

Back to top Go down

Re: Just posted a Wargame 55 Years in the Making Part 2

Post  Uncle Billy on Wed Nov 23, 2016 11:54 pm

I guess that's not surprising as your publications are in scholarly journals. There probably aren't too many game designers that search for info in that environment. They likely do a quick search via google or on game designer forums, find A*, and that's that.

_________________
I can make this march and I will make Georgia howl.
avatar
Uncle Billy

Posts : 3182
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Re: Just posted a Wargame 55 Years in the Making Part 2

Post  Dr Ezra Sidran on Thu Nov 24, 2016 1:29 am

That is absolutely correct. Of course, I can lecture for hours on A*. It's a topic that I find very interesting.

Dr Ezra Sidran

Posts : 87
Join date : 2016-06-10

http://general-staff.com/

Back to top Go down

Re: Just posted a Wargame 55 Years in the Making Part 2

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum