Latest topics
» SOW Scenario Generator
by Uncle Billy Yesterday at 6:29 pm

» Impromptu Games
by Uncle Billy Yesterday at 3:54 pm

» OOB accuracy of standard scenario's
by mcaryf Fri Jul 20, 2018 6:36 pm

» Sandbox battle. wandering troops
by stephen Thu Jul 19, 2018 9:39 am

» September 23rd 2018 face to face game at Little Gaddesdon
by henridecat Sun Jul 15, 2018 7:33 pm

» Any interest in a new campaign?
by Hannibal Sun Jul 15, 2018 3:40 pm

» Kriegsspiel at Origins 2018
by Martin Sat Jul 07, 2018 12:40 pm

» Pre-Painted Metal Block Set
by timothylrose Thu Jun 21, 2018 10:33 pm

» Interim Version 1.275 of the KS Napoleon Mod Uploaded
by Uncle Billy Thu Jun 21, 2018 1:09 am

» Austria 1809 OOB with French Guard
by Uncle Billy Sun Jun 17, 2018 3:41 pm

» A gift from the Southern California Kriegsspiel Society to the Kriegsspiel community of Little Gaddesden
by Martin Fri Jun 15, 2018 2:25 pm

» Sunday 24 June Napoleonic Kriegsspiel
by Martin Thu May 31, 2018 6:06 pm

Statistics
We have 1021 registered users
The newest registered user is flawedneutrality

Our users have posted a total of 24929 messages in 1981 subjects
Log in

I forgot my password


Just posted a Wargame 55 Years in the Making Part 2

Go down

Just posted a Wargame 55 Years in the Making Part 2

Post  Dr Ezra Sidran on Mon Nov 21, 2016 7:34 pm

Sorry for being so long winded! I've just posted Part 2 of a Wargame 55 Years in the Making (http://general-staff.com/a-wargame-55-years-in-the-making-part-2/).

This week I talk about my work around 2000 and tactical and strategic artificial intelligence (AI) and optimized least weighted path algorithms. There are plenty of interesting images so it's not as dry as it sounds!

Dr Ezra Sidran

Posts : 87
Join date : 2016-06-10

http://general-staff.com/

Back to top Go down

Re: Just posted a Wargame 55 Years in the Making Part 2

Post  Uncle Billy on Wed Nov 23, 2016 1:27 pm

It's a pity you were not part of the Scourge of War team. The game would have benefited greatly from your work on optimal pathfinding. Taking account of enemy artillery ZOC is something virtually no game does. Units happily walk through these fire zones on their way to their destination.

_________________
I can make this march and I will make Georgia howl.
avatar
Uncle Billy

Posts : 3118
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Pathfinding around enemy range of influence (or zone of control)

Post  Dr Ezra Sidran on Wed Nov 23, 2016 2:09 pm

What I find upsetting is that all my research has been published and is readily available either through academic sites (ResearchGate, Academia.edu, etc.) or by contacting me directly. As we will see in my next installment my work is often downloaded, read and used, but not by who you think:

Dr Ezra Sidran

Posts : 87
Join date : 2016-06-10

http://general-staff.com/

Back to top Go down

Re: Just posted a Wargame 55 Years in the Making Part 2

Post  Uncle Billy on Wed Nov 23, 2016 11:54 pm

I guess that's not surprising as your publications are in scholarly journals. There probably aren't too many game designers that search for info in that environment. They likely do a quick search via google or on game designer forums, find A*, and that's that.

_________________
I can make this march and I will make Georgia howl.
avatar
Uncle Billy

Posts : 3118
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Re: Just posted a Wargame 55 Years in the Making Part 2

Post  Dr Ezra Sidran on Thu Nov 24, 2016 1:29 am

That is absolutely correct. Of course, I can lecture for hours on A*. It's a topic that I find very interesting.

Dr Ezra Sidran

Posts : 87
Join date : 2016-06-10

http://general-staff.com/

Back to top Go down

Re: Just posted a Wargame 55 Years in the Making Part 2

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum