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AI commanders advancing artillery
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AI commanders advancing artillery
How feasible would it be to add in an AI behavior for advancing artillery by half-batteries (as at Friedland)?
Earl of Uxbridge- Posts : 57
Join date : 2019-12-22
Re: AI commanders advancing artillery
I don't know about this, Uxbridge, but perhaps some sort of fire and advance feature would be good but perhaps too deadly.
I would like to be able to advance batteries at a chosen distance like infantry can (unless I have missed this, somehow?)
Pull back increments would be good to.
Especially handy considering the difficulties finding good emplacement ground
I would like to be able to advance batteries at a chosen distance like infantry can (unless I have missed this, somehow?)
Pull back increments would be good to.
Especially handy considering the difficulties finding good emplacement ground
Grog- Posts : 843
Join date : 2012-08-31
Age : 55
Location : Nottingham, England
Re: AI commanders advancing artillery
I would like to be able to advance batteries at a chosen distance like infantry can (unless I have missed this, somehow?)
You can do this. I do it all the time. It's the same button for advancing infantry.
You can't make the AI do it, but you could micro the operation yourself by splitting a battery and ordering one half to move forwards. You might have to TC them to get them to move.
Ultimately I think the AI would run in to the same issue we would as players: getting too close to the enemy and not deploying.
DumpTruck- Posts : 221
Join date : 2019-07-01
Re: AI commanders advancing artillery
Thanks Ehey
Not sure how I missed the function. I'll check it out.
Not sure how I missed the function. I'll check it out.
Grog- Posts : 843
Join date : 2012-08-31
Age : 55
Location : Nottingham, England
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