Latest topics
» Just posted part 3 of my DARPA research presentation on tactical AI
by Martin Yesterday at 4:47 pm

» Impromptu Games
by Miko77 Yesterday at 3:15 pm

» SOWWL KS----Scaling Down Waterloo Map by 2/3rds
by Mr. Doran Sun Nov 19, 2017 12:26 am

» Gore or Glory: A brief ACW, AAR, 22/10/17.
by Martin Sat Nov 18, 2017 6:15 pm

» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
by risorgimento59 Wed Nov 15, 2017 2:08 pm

» Trying to Make Scaled Down Waterloo Map
by Didz Sun Nov 12, 2017 8:12 pm

» British OOB and troop ratings
by Didz Sat Nov 11, 2017 5:31 pm

» 2017 k/spiel game schedule
by Martin Fri Nov 10, 2017 11:17 pm

» World War One - AAR
by oldfaithful68 Fri Nov 10, 2017 4:20 am

» Gettysburg map, can be scaled to KS size
by MRM Fri Nov 03, 2017 6:11 pm

» Southern California Kriegsspiel Society
by Father General Fri Nov 03, 2017 1:59 am

» IL-2, Cliffs of Dover
by Grog Thu Nov 02, 2017 7:55 pm

Statistics
We have 993 registered users
The newest registered user is mugendo

Our users have posted a total of 24207 messages in 1931 subjects
Log in

I forgot my password


Restarting an MP Game

View previous topic View next topic Go down

Restarting an MP Game

Post  Uncle Billy on Sun Aug 21, 2016 3:27 pm

There can be a number of factors that come up during an MP game from crashes to players dropping.  There is an option that can allow the players to restart the game from the point at which it stopped.  Here is the procedure.

1. The host will need to press the ~ key and type dumpscen.  Then press the Enter key.  On European keyboards, ~ may be a different character.  You will see this displayed in an orange box in the top left corner of the screen.  If done correctly, dumpscen will disappear after pressing Enter and there will be no confirmation that this was successful.

2. Go to the SOWWL\scenarios\ScenSave folder.  There you will find the file, scenario.csv.  This file contains the current location of all the units, their current size, morale and fatigue.

3. Open the file in Excel.  Delete all units which have GFX_Surrender in the flags column, (column S).  These are units that have been captured.  If any units are removed, you must renumber the units in that brigade, (column F), so there are no missing numbers.  If an entire brigade/ battery was captured, remove the commander and renumber brigades in the division, (column E), if necessary.

4. Remove routed units from the OOB.  These will usually have a small number of men, (column V), and a Morale of 0, (column AD).  Note that a morale of 0 does not necessarily mean the unit is routed, it's the combination of size and morale.  You have to use your judgement.  If any units are removed, renumber the other units as described in step 3.

5. Save any changes and replace the original scenario.csv file with this new one.

6. Open scenario.ini in a text editor.  At the bottom of the file, change the starttime to the time to the new starting time.  Change sandbox= to 0 if it is not 0.  Note that if fighting the AI and not all the AI units are engaged, then setting sandbox to 0 will cause all AI units to not move until they are engaged by the enemy.  In this case, it may be better to restart the scenario from the beginning.  You'll have to make that decision yourself.

_________________
I can make this march and I will make Georgia howl.
avatar
Uncle Billy

Posts : 2884
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Re: Restarting an MP Game

Post  Martin on Sun Aug 21, 2016 7:37 pm

Very useful post, Uncle Billy.

Many thanks.

Martin (J)

Martin

Posts : 2179
Join date : 2008-12-20
Location : London

Back to top Go down

Re: Restarting an MP Game

Post  Mr. Digby on Sun Oct 30, 2016 8:53 am

I have a UK-layout keyboard and for me the key to action the dumpscen command is the @ sign key (but NOT uppercase).

Please note also that this is not a true save game; the game is not written to correctly do that and so all the units after the restart will be treated by the Ai as though they are fresh, new and at 100% strength.

There is also a graphical glitch where the limbered/unlimbered status of artillery is reversed. Our group hasn't be able to fathom out how to correct this - it results in limbered guns firing and unlimbered ones moving (so moving artillery is extremely slow).

Its better than nothing though.

We recommend only using this method if you are forced to resume a game due to players dropping or other crashes and not if, for example, you have run out of time in a gaming session and wish to carry on later - you don't get a true resumption of the battle; that is impossible with SoW.

_________________
The other Martin - Charles Reille, le dernier Maréchal de France.

"Any hussar who has not got himself killed by the age of 30 is a jackass." - Antoine Charles Louis Lasalle, commander of Napoleon's light cavalry, killed in battle at Wagram 6 July 1809, aged 34.

"I had forgotten there was an objective." - Generallieutenant Mikhail Borozdin I
avatar
Mr. Digby

Posts : 4912
Join date : 2012-02-14
Age : 58
Location : UK Midlands

Back to top Go down

Re: Restarting an MP Game

Post  Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum