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SOW Scenario Generator

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Post  Mr. Digby on Thu Nov 14, 2019 6:07 pm

Just FYI Kevin, Pat advised me last weekend that he can't used the newer versions of the SG. He's using 1.52 like me. He gets the same crash apparently.

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Post  Uncle Billy on Thu Nov 14, 2019 10:34 pm

Is he using version 1.59?

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Post  Charmead on Fri Nov 15, 2019 12:31 am

I had tried 57 and 59 a while back and it didn’t work. So I asked Martin to send me 52. But I just downloaded the one Kevin sent on Discord 2 nights ago which says it is 57. And it worked. So that’s where I am at the moment.
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Post  parmenio on Fri Nov 15, 2019 8:10 am

Are you also adding the actual name of the formation, col. B in drills.csv?

These are existing formations:

Cav. Line,DRIL_Lvl4_Cav_Line
Art. Line,DRIL_Lvl4_Art_Line

But even if I choose the already present double line:

Cav. Dbl. Line,DRIL_Lvl4_Cav_DoubleLine

I get the same result. Artillery line, however, seems to work ok.
It's not a biggie as I'm going to be using "AlphaOmega" to adjust locations and formations anyway.

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Post  rschilla on Sun Nov 24, 2019 5:46 am

Just reporting in that I used v 1.55 to create a 24 division MP game on the Kelheim map and it works like a charm.  I also love the feature where the divisions on the map show how much space they occupy.

I have no explanation for this nor do I doubt the reports of those of you who had a problem with it.  But I think 1.55 is the greatest thing since sliced bread.

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Post  Uncle Billy on Sun Nov 24, 2019 4:03 pm

Thanks for the kind words. Now for payment, how about creating some MP scenarios and joining us in playing them.

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Post  rschilla on Sun Nov 24, 2019 4:56 pm

I have thought about it but I have two problems, one minor, one major.

The minor problem is the whole HITS thing. I don't find the concept all that appealing. It might make sense for a battalion or regimental commander but a brigade commander is going to look for a spot where he can see what his whole command is doing. I could probably get over that, though.

The big problem is that I am deeply involved in a dog rescue group and emergency situations arise that I simply have to deal with. I would hate to start a game and then have to bail out because Fido needs to be pulled out of a shelter before they euthanize him.


However, on the other point, if you could give me some parameters for what you want I'd be glad to take a shot at designing a scenario for you.

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Post  Uncle Billy on Sun Nov 24, 2019 5:24 pm

Just take command of a brigade. You shouldn't have too much of a problem finding a spot where you can see your whole brigade. The one thing to not do is try to fight your entire brigade at the same time. Most of us will fight with 2 or 3 btns. at a time, using any others as replacements when the frontline btns. become tired or suffer a lot of casualties. If you have to leave expectantly, the division commander can take command of your brigade. That's not an unusual occurrence in our games as they tend to last 3-3.5 hrs.

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Post  rschilla on Mon Nov 25, 2019 4:51 pm

Hmmm..... okay, possible.

Two questions: Wouldn't I need to upgrade to whatever system you guys are using? And second, would that impact the scenarios I've already designed?

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Post  Uncle Billy on Mon Nov 25, 2019 5:19 pm

Yes, have moved beyond version 1.31 and have weekly, sometimes thrice weekly updates. These are posted on the Discord server. Players just download and install them before we start playing the game. It's not a big deal. As far as your existing scenarios, the one change that would need to be made is designation of skirmishers. One modification we are testing is to reduce the number of entire btns. that can skirmish and add a number of companies that split off and skirmish. This is somewhat similar to the stock game except only one unit can be split off from a btn. and it's size is fixed. The fixed size is set by a value in a new column at the end of the OOB/scenario csv file. This new column would have to be added to your existing scenarios. It only takes a couple of minutes, but is necessary.

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Post  rschilla on Tue Nov 26, 2019 4:18 am

Sounds as if I could just keep v 1.31 for myself and set up a new folder for the new mod.

I still have v 1.30 in the directory because I've been too lazy to remove it! This would give ne an incentive to delete it.

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