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KS Napoleon Mod II Is Out

+6
Mr. Digby
kg little mac
lecrop
Iberalc
SolInvictus202
Uncle Billy
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KS Napoleon Mod II Is Out - Page 2 Empty Re: KS Napoleon Mod II Is Out

Post  Mr. Digby Fri Jun 19, 2015 7:13 pm

Amazing work Kevin, you've done a fantastic job. When we get the SDK I will help out converting OOBs and such, or editing maps with the new vegetation sprites, whatever I can help with. You should call for volunteer and we can allocate the work out.

Please put Pom's Portuguese and Spanish sprites on the list to add into the Sprites Mod. Thanks. I know I've mentioned them before and I know the Sprites mod is quite big but those sprites are way too pretty not to use - I think they are the nicest Nap sprites we have and are on a par with NSDs new work.

The new experience ratings - are these 10, 11 and 12 then?
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KS Napoleon Mod II Is Out - Page 2 Empty Re: KS Napoleon Mod II Is Out

Post  Charmead Sat Jun 20, 2015 2:23 am

Well ... Victory here in our Nations capital. I now have SoW Waterloo, got the mods in there, and am working through the toolbar. Will take some getting used to but I think it will be good, great in fact. I have to admit the volley button looks way cool. I don't care how truly effective it will be in the game, it will be fun to press the button! One day we will have fire by file, fire by rank ... Ok I am getting ahead of myself. Anyway given what I see and what you guys are talking about future mods, way cool. OK Now I see what you guys are talking about regarding the arrow. Not a show stopper by any means but can be annoying ... Ahh well such is fair in love and war and gaming or whatever.

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