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Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style

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Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style

Post  Didz on Mon Jul 10, 2017 3:22 pm

I didn't fancy fiddling around in the files like that, as I'm bound to forget what I did and waste hours trying to work out what the error is in the future.

What I did instead was go into steam and deactivate all the DLC's, and also de-activated all the non-KS Mods.  So, now all I have running is the basic Waterloo game and the three KS Mods, and it seems to be allowing me to host a game now.  

So, it looks as though that will be the routine every time I want to play KS multi-player.


Last edited by Didz on Tue Jul 11, 2017 11:17 am; edited 2 times in total (Reason for editing : grammer correction)
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Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style

Post  Uncle Billy on Mon Jul 10, 2017 3:49 pm

Remember that the prohibition only applies to the host of the battle. Others that join do not have to worry about it as the host's computer supplies all the necessary files.

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Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style

Post  Mr. Digby on Mon Jul 10, 2017 5:12 pm

Another option, David, would be to go into Windows Explorer and just rename the main QB/Wavre/Ligny DLC folders by adding an x to the front or something like that.

Its very odd that the DLC installs conflict with community mods.

I have all the DLCs but all I wanted from them was the maps, so I just copied the necessary map folders into the KS Mod and deleted everything else as I don't play the vanilla scenarios.

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Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style

Post  Didz on Tue Jul 11, 2017 11:21 am

I didn't test the source of the conflict thoroughly.

The first conflict with munitions.csv was definitely caused by the Explosions Mod I had activated at the time. The second with the Unitglobal.csv was almost certainly the Expanded Toolbar Mod.
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Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style

Post  Mr. Digby on Tue Jul 11, 2017 4:02 pm

Its the DLC conflict that we need to try and bottom out since many players will have them and we need to be able to encourage DLC-owning players to play KS Mod MP.

One route might be to suggest that DLC-owning players move the maps only from the DLCs to a new mini-mod and activate that.

I must be honest and say this is not a problem the KS Team has addressed since none of us play the canned scenarios and when we buy the DLCs we just strip out the maps and use only those.

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The other Martin - Charles Reille, le dernier Maréchal de France.

"Any hussar who has not got himself killed by the age of 30 is a jackass." - Antoine Charles Louis Lasalle, commander of Napoleon's light cavalry, killed in battle at Wagram 6 July 1809, aged 34.

"I had forgotten there was an objective." - Generallieutenant Mikhail Borozdin I
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Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style

Post  Miko77 on Tue Jul 11, 2017 4:20 pm

I've got Ligny DLC installed and generally I don't think it causes any problem? But I use Steam version of the game.
Would that mean that DLCs installed with non-Steam differ to Steam somehow?
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Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style

Post  Mr. Digby on Tue Jul 11, 2017 7:24 pm

David uses the Steam version I am pretty sure.

So, Miko, you bought and installed Ligny via Steam and it causes no issues when we play MP? I wonder if the issue of the extra csv file is peculiar to QB?

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The other Martin - Charles Reille, le dernier Maréchal de France.

"Any hussar who has not got himself killed by the age of 30 is a jackass." - Antoine Charles Louis Lasalle, commander of Napoleon's light cavalry, killed in battle at Wagram 6 July 1809, aged 34.

"I had forgotten there was an objective." - Generallieutenant Mikhail Borozdin I
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Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style

Post  Didz on Wed Jul 12, 2017 12:38 am

I saw your note and did a quick test, and it does seem to be caused by the QB DLC.

If I deactivate that DLC in steam then I can create a room without any problems despite still having the Ligny and Wavre DLC's active.
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Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style

Post  Mr. Digby on Wed Jul 12, 2017 8:18 am

I can understand QB having a separate unitglobal because the original game one was for Waterloo and of course many units have more men with the colours on the 16th.

Though why a new unitglobal was not issued for Ligny I don't know, presumably many units were much stronger than at Wavre.

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The other Martin - Charles Reille, le dernier Maréchal de France.

"Any hussar who has not got himself killed by the age of 30 is a jackass." - Antoine Charles Louis Lasalle, commander of Napoleon's light cavalry, killed in battle at Wagram 6 July 1809, aged 34.

"I had forgotten there was an objective." - Generallieutenant Mikhail Borozdin I
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Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style

Post  Didz on Wed Jul 12, 2017 11:02 am

I suppose what I ought to test today is whether the MP game works with the QB DLC, but without the KS Mods active.  It would be really weird if the QB dlc prevents the player playing MP because of a conflict with the main game.  I can't beleive that would happen, but they did supply two AddOns as part of the game that don't work with the standard scenario's so all bets are off till I've tested it. Rolling Eyes
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Just to confirm, that the MP error with duplicate UnitGlobal.csv is definitely caused by a conflict between the KS Mod and the QB dlc. Deactivate either and the MP system works.
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Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style

Post  xiyunhong on Fri Jul 21, 2017 10:51 am


this is a why ?
and why can not my KSFrenchScenario7 be used?
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Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style

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