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Technical Campaign Discussion (but not rules Q & As)
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Mark87
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Kriegsspiel News Forum :: PC-Based Kriegsspiels :: Scourge of War :: Campaigns :: Napoleonic Peninsular Campaign
Page 6 of 7
Page 6 of 7 • 1, 2, 3, 4, 5, 6, 7
Re: Technical Campaign Discussion (but not rules Q & As)
I don't know why the Spanish are so upset, after all us French were simply looking for some of the famous "favors" from the local girls...
Mark87- Posts : 541
Join date : 2014-11-24
Re: Technical Campaign Discussion (but not rules Q & As)
The late February turn is completed. I will get the updated OOBs and sitreps out to everyone in the next couple of days.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Technical Campaign Discussion (but not rules Q & As)
All situation reports and OOBs have been sent out to all commanders.
I will close this turn on Thursday 19th November at 23:59h GMT.
We have a battle at Somosierra already. It takes place early in the month and no other forces can reach the area to assist so an early announcement of it doesn't break anything. That may be the only engagement this turn, it depends if some other commands move back, forwards, or elsewhere!
I will close this turn on Thursday 19th November at 23:59h GMT.
We have a battle at Somosierra already. It takes place early in the month and no other forces can reach the area to assist so an early announcement of it doesn't break anything. That may be the only engagement this turn, it depends if some other commands move back, forwards, or elsewhere!
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Technical Campaign Discussion (but not rules Q & As)
For the rest of the early March turn there is a possible (even probable) second battle. I am awaiting a response from the Spanish commander who is involved. Elsewhere several forces are in contact and staring each other down but without a mutual commitment to do battle. Some of the concerned players are aware of this, one or two are not!
One problem I have is non-responsive (or not very responsive) players.
Our Wellesley player has gone quiet. I may need to replace him and now, with the recent momentous events around Madrid the British should become more significant in the campaign. If anyone would like to play Wellesley send me a PM or an e-mail. But please be someone committed to the game for a long haul and be able to give a lot of attention to a map command role. Some weeks/turns will be very quiet but others can get intense.
The British now though do need to up their game significantly. The surrender of Dupont near Madrid last September and the French retreat to the Ebro valley was the end of Act 1. I feel as though we may have reached the end of Act 2; Somosierra had a very fin de siècle sense to it! Act 3 is going to swing away from the Spanish taking the brunt of French attention and move over to the British dealing it out - or at least it needs to!
The map side of the campaign could use several more players in fact. I now have three French corps that are without commanders. Is anyone interested in taking up a command?
Kevin? Martin? Any GCM guys? Maybe Ron, Mark and Pat you could advertise for us over there?
One problem I have is non-responsive (or not very responsive) players.
Our Wellesley player has gone quiet. I may need to replace him and now, with the recent momentous events around Madrid the British should become more significant in the campaign. If anyone would like to play Wellesley send me a PM or an e-mail. But please be someone committed to the game for a long haul and be able to give a lot of attention to a map command role. Some weeks/turns will be very quiet but others can get intense.
The British now though do need to up their game significantly. The surrender of Dupont near Madrid last September and the French retreat to the Ebro valley was the end of Act 1. I feel as though we may have reached the end of Act 2; Somosierra had a very fin de siècle sense to it! Act 3 is going to swing away from the Spanish taking the brunt of French attention and move over to the British dealing it out - or at least it needs to!
The map side of the campaign could use several more players in fact. I now have three French corps that are without commanders. Is anyone interested in taking up a command?
Kevin? Martin? Any GCM guys? Maybe Ron, Mark and Pat you could advertise for us over there?
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Technical Campaign Discussion (but not rules Q & As)
The early march turn is complete. Newspaper report is up. I will issue updated OOBs and sitreps for everyone for the late march turn in a day or so.
Unfortunately we have lost a long-term Spanish player who has taken a time out to deal with real life issues. We urgently need a new Spanish map commander. It's a critical post. Anyone want the job?
Unfortunately we have lost a long-term Spanish player who has taken a time out to deal with real life issues. We urgently need a new Spanish map commander. It's a critical post. Anyone want the job?
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Technical Campaign Discussion (but not rules Q & As)
Should I switch over to Spanish/British?
Through creating a fiefdom might be interesting.
Through creating a fiefdom might be interesting.
Mark87- Posts : 541
Join date : 2014-11-24
Re: Technical Campaign Discussion (but not rules Q & As)
I can help out until someone steps up and needs/wants a new commad
Calpurnius- Posts : 52
Join date : 2013-04-08
Age : 45
Location : Bakersfield, Caifornia
Re: Technical Campaign Discussion (but not rules Q & As)
I'm looking for a new player. Moving people between roles doesn't solve anything.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Technical Campaign Discussion (but not rules Q & As)
If Player A is a corps commander and Player B is a division commander ... Can Player A change the actions of a Brigade or Battalion of Player B's via courier?
So you ride to the front to see how the corps is doing on the left and find that 2 Cavalry squadrons are moving on your left flank. The brigade and division commander are on the right flank. In reality the Corps commander might order the nearest unit to change front and take cover in yonder trees.
Is this dynamic replicated in SOWWL?
So you ride to the front to see how the corps is doing on the left and find that 2 Cavalry squadrons are moving on your left flank. The brigade and division commander are on the right flank. In reality the Corps commander might order the nearest unit to change front and take cover in yonder trees.
Is this dynamic replicated in SOWWL?
Charmead- Posts : 981
Join date : 2015-06-04
Location : Washington DC
Re: Technical Campaign Discussion (but not rules Q & As)
Yes, the corps commander can give orders to any of his troops via the courier order system.
Uncle Billy- Posts : 4600
Join date : 2012-02-27
Location : western Colorado
Re: Technical Campaign Discussion (but not rules Q & As)
As a divisional commander, can you give orders to brigade commanders (or units) in someone else's division in the same way please?
Martin (J)
Martin (J)
Martin- Posts : 2519
Join date : 2008-12-20
Location : London
Re: Technical Campaign Discussion (but not rules Q & As)
Nope. You can only give orders to the units you can see in the recipient page. Those are all the units in your chain of command.
Uncle Billy- Posts : 4600
Join date : 2012-02-27
Location : western Colorado
Re: Technical Campaign Discussion (but not rules Q & As)
These orders must be done via the courier system though? No pointy-clicky-go-herey?
Good news is the critical Spanish command gap has been filled.
Good news is the critical Spanish command gap has been filled.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Technical Campaign Discussion (but not rules Q & As)
That's right, it is only done through the courier order system.
Uncle Billy- Posts : 4600
Join date : 2012-02-27
Location : western Colorado
Re: Technical Campaign Discussion (but not rules Q & As)
This turn has thrown up a surprising number of battles.
Reynosa has been "done" - sort of.
We have Ojos to fight, hopefully this weekend.
After that Ney's VI Corps is attacking at Torrelavega again.
Last of all we have a battle involving British troops (shock! horror!) further south... somewhere near Salamanca.
Reynosa has been "done" - sort of.
We have Ojos to fight, hopefully this weekend.
After that Ney's VI Corps is attacking at Torrelavega again.
Last of all we have a battle involving British troops (shock! horror!) further south... somewhere near Salamanca.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Technical Campaign Discussion (but not rules Q & As)
The battle in the south is at Alba de Tormes, 15 miles south-east of Salamanca and involves Victor's I Corps in pursuit of a retreating British army under General Graham which is trying to cover the withdrawal of a rapidly disintegrating Army of Extremadura under General Belvedere which is out of supply (having had its depot at Madrid captured last month).
I am looking for a suitable map for this battle and may use the Murfreesboro one, or one of the random maps. This region seems pretty flat and open farmland but the river Tormes runs north immediately on the west edge of town. The Murfreesboro map is therefore a pretty good fit, and we've never used it before.
I am looking for a suitable map for this battle and may use the Murfreesboro one, or one of the random maps. This region seems pretty flat and open farmland but the river Tormes runs north immediately on the west edge of town. The Murfreesboro map is therefore a pretty good fit, and we've never used it before.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Technical Campaign Discussion (but not rules Q & As)
I have built the Second Battle of Torrelavega scenario but testing is showing the same bug with non-fighting Spanish troops. I simply can't fix this at the moment. I was hoping to have Torrelavega available as a back-up scenario to Ojos on Sunday in case we can't get enough players, but I have set that aside and am now building the Alba des Tormes scenario. This will be most of Victor's I Corps vs Graham's British Corps plus the demoralised Spanish army of Extremadura which is out of supply. I shall probably play the entire Spanish army as it will not make a fun command for anyone to play and if we use it fully it'll mean the game needs more players than Ojos. The Spanish can fight but they'll have limited ammunition and low morale although there will probably be a more determined rearguard unit of some kind.
We'll be using the new Murfreesboro map which is perfect in terms of town position, road network, rivers and the general flat open landscape. It's a VERY open map.
I'll get a thread up for this scenario as soon as I can.
We'll be using the new Murfreesboro map which is perfect in terms of town position, road network, rivers and the general flat open landscape. It's a VERY open map.
I'll get a thread up for this scenario as soon as I can.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Technical Campaign Discussion (but not rules Q & As)
Where we are now.
I am putting the campaign on pause over the Christmas holiday and will schedule our next attempt to fight one of the queued-up battles for the weekend of the 9th/10th January.
We have 3 battles to fight:~
1) Ojos, south of Gerona where the Spanish Army of the Right is attempting to drive back French VII Corps and raise the siege of Gerona.
2) Alba-de-Tormes SE of Salamanca where an enthusiastic French I Corps has run amok and pushed a mixed Anglo-Spanish force all the way back from Villalba and Villacastin.
3) Second Battle of Torrelavega where Ney's VI Corps, having licked its wounds at Santander, is attempting again to clear Acevedo's Spaniards of Asturia off this critical road junction.
These games require a minimum of 10, 8 and 7 players respectively.
All are ready to go. Sadly the bug that hit us at Reynosa recently and Miranda last year is back and is affecting Torrelavega. We had 7 players gathered yesterday but couldn't play Torrelavega. I am still investigating this with Kevin's assistance, so far I simply cannot find a pattern at all. Some OOBs it doesn't affect, other, smaller less sprite-intensive ones, it does.
If we can fix this then its just possible that we could get 7 people together for Sunday 3rd January but I won't fix the date until I can get a properly working scenario.
Meanwhile all armies have sat down around their wintery campfires to boil kettles of snails or eat ripe hams. Some English soldiers offered to play football with their enemies on the snowy fields outside Alba but as they only had cannon balls to kick around this didn't go down too well. In the mountains the festive guerilleros have been hanging a new kind of French "wassail ball" on their trees!
I am putting the campaign on pause over the Christmas holiday and will schedule our next attempt to fight one of the queued-up battles for the weekend of the 9th/10th January.
We have 3 battles to fight:~
1) Ojos, south of Gerona where the Spanish Army of the Right is attempting to drive back French VII Corps and raise the siege of Gerona.
2) Alba-de-Tormes SE of Salamanca where an enthusiastic French I Corps has run amok and pushed a mixed Anglo-Spanish force all the way back from Villalba and Villacastin.
3) Second Battle of Torrelavega where Ney's VI Corps, having licked its wounds at Santander, is attempting again to clear Acevedo's Spaniards of Asturia off this critical road junction.
These games require a minimum of 10, 8 and 7 players respectively.
All are ready to go. Sadly the bug that hit us at Reynosa recently and Miranda last year is back and is affecting Torrelavega. We had 7 players gathered yesterday but couldn't play Torrelavega. I am still investigating this with Kevin's assistance, so far I simply cannot find a pattern at all. Some OOBs it doesn't affect, other, smaller less sprite-intensive ones, it does.
If we can fix this then its just possible that we could get 7 people together for Sunday 3rd January but I won't fix the date until I can get a properly working scenario.
Meanwhile all armies have sat down around their wintery campfires to boil kettles of snails or eat ripe hams. Some English soldiers offered to play football with their enemies on the snowy fields outside Alba but as they only had cannon balls to kick around this didn't go down too well. In the mountains the festive guerilleros have been hanging a new kind of French "wassail ball" on their trees!
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Technical Campaign Discussion (but not rules Q & As)
Good news is Spanish infantry non-firing bug is found and fixed. Bad news is, it means another version of KS Mod before we can play another campaign scenario without us all fiddling about adding individual files. I think Kevin is close to releasing another update anyway.
I'm going to set a date for Torrelavega for Sunday Jan 3rd, which needs 7 players. If we get 8 we can play Alba de Tormes.
I'm going to set a date for Torrelavega for Sunday Jan 3rd, which needs 7 players. If we get 8 we can play Alba de Tormes.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Technical Campaign Discussion (but not rules Q & As)
Out of curiosity, what was the source causing the bug?
midgetmanifesto- Posts : 145
Join date : 2014-12-20
Location : Vancouver, BC, Canada
Re: Technical Campaign Discussion (but not rules Q & As)
An extra space in rifles.csv that was added to the name of the main Austrian musket which most of the Spanish troops used. In 99% of cases I'd copied the full name including space into my OOBs so most Spanish infantry fired okay, but it would seem that in a few random cases while editing or building OOBs I'd noticed this space, wondered why it was there and deleted it, assuming it was my mistake.
Turns out that process changed the weapon name from a legal allowed musket to one that rifles.csv didn't recognise, so all those battalions were unarmed. This was why the bug never affected the French or British, or anyone's artillery or cavalry. In addition, in all the main Austrian OOBs issued with the KS Mod, the space was there, so those were okay.
Kevin has removed the space in rifles.csv and done a global replace in the Austrian OOBs and I've done the same in my Spanish ones (it was affecting quite a lot of units who'd never fought, so was always going to be a nasty trip-up for us in the future). The next version of the KS Mod will have it all fixed.
Considering Kevin is a French team player I thought this was very noble of him!
Turns out that process changed the weapon name from a legal allowed musket to one that rifles.csv didn't recognise, so all those battalions were unarmed. This was why the bug never affected the French or British, or anyone's artillery or cavalry. In addition, in all the main Austrian OOBs issued with the KS Mod, the space was there, so those were okay.
Kevin has removed the space in rifles.csv and done a global replace in the Austrian OOBs and I've done the same in my Spanish ones (it was affecting quite a lot of units who'd never fought, so was always going to be a nasty trip-up for us in the future). The next version of the KS Mod will have it all fixed.
Considering Kevin is a French team player I thought this was very noble of him!
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Technical Campaign Discussion (but not rules Q & As)
I have some days leave from work this weekend and will get all the early April turn updated OOBs and sitreps out to everyone then. Spring is in the air! Warmer weather is here. The birds and bees are busy. Young men's thoughts turn to killing all the enemy scumbags!
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Technical Campaign Discussion (but not rules Q & As)
And I'm in Austria
Mark87- Posts : 541
Join date : 2014-11-24
Re: Technical Campaign Discussion (but not rules Q & As)
And about to suffer your first major defeat.
Uncle Billy- Posts : 4600
Join date : 2012-02-27
Location : western Colorado
Re: Technical Campaign Discussion (but not rules Q & As)
If you can look into the seeds of time and say which will grow and which will not speak then to me
Mark87- Posts : 541
Join date : 2014-11-24
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